Time Agent: Protect the VIP by kasperhangard

[raw]
made by kasperhangard for Ludum Dare 46 (JAM)

Description

Stop hitmen from killing the VIP. Restart time on failure. Use gathered information from previous tries.

Note: there are multiple solutions to each puzzle

Controls

  • Controls: ESC
  • Walk: WASD
  • Interact: E
  • Equip/Unequip weapon: Q
  • Check time & notes: TAB
  • Reset after failure: ENTER
  • Inspect Item: Hold Mouse1
  • Rotate Item: Hold Mouse2 (while inspecting)
  • Flashlight: F
  • Faster time: .
  • Slower time: ,
  • Normal time: M

Tools

  • Unity (2019.3)
  • Blender (2.8)
  • Inventor
  • Audacity

About Us

We are people.

Ratings

Overall 1204th 3.5⭐ 50🧑‍⚖️
Fun 1168th 3.344⭐ 50🧑‍⚖️
Innovation 393th 3.74⭐ 50🧑‍⚖️
Theme 846th 3.819⭐ 49🧑‍⚖️
Graphics 1856th 3.104⭐ 50🧑‍⚖️
Audio 836th 3.394⭐ 49🧑‍⚖️
Humor 420th 3.583⭐ 44🧑‍⚖️
Mood 1412th 3.292⭐ 50🧑‍⚖️
Given 50🗳️ 65🗨️

Feedback

Burla
13. Apr 2020 · 07:46 UTC
This game is gonna be lit for sure! =)
Bentebent
21. Apr 2020 · 12:08 UTC
YEEEET/10, hilarious! Very cool concept, you really feel like a paranoid Time Cop!
Manuel Guttieri
21. Apr 2020 · 14:30 UTC
Best game I've seen so far! I like the guiding voice over, much better than having a tutorial page. The game is so funny and you got me so hard at the first yeet. There is so much going on and so much to do which is key to replayability. Maybe it would be even better to have more sounds, but in the end, great job!
🎤 kasperhangard
21. Apr 2020 · 16:03 UTC
@bentebent Thank you so much for the kind words!
🎤 kasperhangard
21. Apr 2020 · 16:05 UTC
@manuel-guttieri Thanks for your feedback!
We are still laughing at the yeet, ourselves!

Thanks for noticing the replayability. This was one of our key goals.
I completely agree more sounds would be a great addition.
ssh.randy
21. Apr 2020 · 17:02 UTC
mood and graphics are great! but i don't really get what you do in the game? i just replayed it a few times and killed or got rid of anything that killed him in previous rounds.
Bastian Bresson
21. Apr 2020 · 17:07 UTC
@ssh-randy if you got rid of things that killed him in previous rounds, then you figured it out. The "assassins" are on a tight schedule and will drop the mission after some time (as the intro voiceline says). Or you could just, *cough*, dispose of all of the assassins ;) You will be notified on success.

Thanks for playing!
Nick Biglin
21. Apr 2020 · 17:11 UTC
What a great concept to be able to fit in one weekend! The humor rocked, and it was really fun going back and retracing the steps of the assassins. Overall, I was a big fan!
joonamo
21. Apr 2020 · 17:32 UTC
I liked the concept and many intractable objects. First I couldn't figure out who was the VIP I was supposed to be protecting, but after I got that figured out, I was able to prevent a couple of deaths. For some reason the mouse sensitivity was way too high for me and I was doing tons of unintentional 720 no scoping while trying to protect my target.

I liked how dissapointed the narrator was for my shenanigans!
Pagetb
21. Apr 2020 · 17:34 UTC
cool game
Trexxak
21. Apr 2020 · 17:38 UTC
YEEEEEEET!
Cool game with very clear win/lose conditions. The gameplay could be a bit more forgiving, for example, sometimes it feels unfair when you pull the gun out, shoot the target and then get YEETED out of the game because people thought you were rude :D
All in all though I had a fun time with this!
slam0
21. Apr 2020 · 17:53 UTC
Great concept. Had much fun playing detective by seraching for odd behaviour or objects. Really nice!
SemiHuller
21. Apr 2020 · 18:24 UTC
BRO THIS IS GOLD <3
Ynk
22. Apr 2020 · 08:22 UTC
Good concept, good mood, good job! :)
Linx
22. Apr 2020 · 08:32 UTC
Nice one! Obviously it would need a bit of polish or better feedback, but you can't do anything in 72h, and surely you did a lot. The behaviour of the characters is fun to just watch, and the environment is nicely thought. Congrats!
VernalBehemoth
22. Apr 2020 · 08:41 UTC
Good concept! Really nice idea, it would be nice to have a little more feedback when trying to remove the knife or find the poison. I ended up with no idea how I found the poison. I enjoyed throwing food around the place though!!

Great submission and a lot in this for the time available in the game jam :D
Marlo
22. Apr 2020 · 08:48 UTC
This game is absolutely amazing! Keep working on this with improved story and characters and this is 100% steam approved!
The only thing I felt was lacking is information in the beginning, but that I feel is what this game is all about! You figure out what to do as you go. Solid work, once again, thanks for participating!
Haro Games
22. Apr 2020 · 09:07 UTC
Interesting game, you should improve it with better graphics and maybe more mechanics but for a jam game it was great, good job !
Sporky Sauce
22. Apr 2020 · 10:45 UTC
Awesome concept and really great execution in both the writing and gameplay. Would love to see some more polish on the visuals but otherwise an awesome job! The environment colour palette was vibrant and felt right for the style of game. Would definitely want to see the concept taken further!!
Edalbung
22. Apr 2020 · 10:45 UTC
Nice game even I had trouble to understand what happened fully, but I guess that it misses some feedback which could help for the understanding. But, overall nice work !
I liked a lot the voice used, especially when we fail, the disappointed voice is marvelous ! :D
Giorgi
22. Apr 2020 · 10:53 UTC
fun and nice game, good luck
Antarres
22. Apr 2020 · 10:58 UTC
Nice game, that concept can be developed way further!
kostasvs
22. Apr 2020 · 11:01 UTC
I give up, he just keeps dying xD fun game!​ Reminds me of some games with similar (albeit cubic) graphics and mystery atmosphere I played long ago, can't remember the name of the creator!
Caladrius
22. Apr 2020 · 11:09 UTC
I REALLY liked this. Reverse Hitman with a time travel element, really cool way of doing a puzzle game. I found it extremely satisfying to work out things, and little moments like seeing what I assume is a shooter in the distance and closing curtains in advance felt like I was able to use clues given to me for problem solving.

I'd say the only exception to this was the shooter in the toilets, which made me feel like there was no hint to it happening, but the speed increase mechanic meant I never felt overly punished for missing something.

Allowing the player to do what they want was a fantastic touch as well, as I really wanted to see what would happen if I just went around shooting people, and it was as silly as I expected.

You guys are onto something here and should definitely consider taking this forward into a multi-level full experience!
Bastian Bresson
22. Apr 2020 · 11:13 UTC
@kostasvs After he dies, open up your notes (press TAB), to see the cause of death and time of death. Then find out who kills him and try trace the steps the killer takes.

(One death might not leave a note, seems like we forgot that. You should follow your target to discover what happens to him)
bobost2
22. Apr 2020 · 11:47 UTC
I really like the voice acting, the visuals and the gameplay mechanics. I didn't know how to kill the purple one in the toilet, so I trapped him there with the cubes. Nice job :D
🎤 kasperhangard
22. Apr 2020 · 12:28 UTC
@bobost2 Trapping the shooter in the bathroom actually is an incredibly nice idea. We didn't think about that.
Nice job to you too! :D
NoamRaz
22. Apr 2020 · 17:50 UTC
Good Game And Voice Over
Game_Coder28
22. Apr 2020 · 18:12 UTC
Great game! i love the idea and the overall execution! it really makes for a great game! good job!
skitzogamer
22. Apr 2020 · 18:46 UTC
Fun, I liked the freedom of how you could go about saving target. Also the yeet was good.

really enjoy a good yeet.
GreenDinoGames
22. Apr 2020 · 21:35 UTC
Impressive game for just one weekend! Really enjoyed playing it!
Molpe
25. Apr 2020 · 00:35 UTC
One of my most favourite games from this jam ♥ Love the little bean-people, they are just adorable :D And the free play in the end is just great :D

https://www.youtube.com/watch?v=OmOfGAdoOH8
🎤 kasperhangard
25. Apr 2020 · 08:14 UTC
@molpe
Thank you so much for your video, it is so lovely to see how you guys interact with the game!

I'm sorry you found it at bit repetetive. in the controls, you will see the ability to fast forward time with '.' hopefully that could make the game less repetetive.

Also, I almost peed my pants laughing at your "oohh, so I need to put away the dead body... CAN I EAT HIM??"

So fun. Thanks a bunch! ❤️
Quacky22200
25. Apr 2020 · 20:40 UTC
I'm a bit unsure how to progress in this game. I tried to find out what could potentially kill the vip and looked around but somehow still dies in the process and can't seem to progress any further. I think it has a lot of unlocked potential if you had more time, but it feels quite unfinished/empty and I think it's likely it was supposed to have a lot more content? The mechanics were implemented well and the graphics/modelling is quite good. The menu introduction audio was well welcomed. The mystery element also works well and the ability to spook others with your gun is a nice addition.
🎤 kasperhangard
25. Apr 2020 · 23:17 UTC
@quacky22200 hi. Thanks for playing the game. Pressing tab ingame should bring up your log og deaths, with a time and a cause. This should guide you through the game. Also, when the vip dies, try to figure out what happened before you restart the game.
ryan123rudder
26. Apr 2020 · 07:40 UTC
Great concept, but it was hard to figure out who the VIP was. Maybe thats part of it though
Bastian Bresson
26. Apr 2020 · 21:18 UTC
@ryan123rudder Thanks!

We had an idea of putting a picture of the VIP on the notes but we didn't have the time.
FLASHDENMARK
26. Apr 2020 · 21:21 UTC
@ryan123rudder

Before resetting you can walk around while time is frozen and discover the VIP's dead body on the floor. But that wasn't communicated that well
ryan123rudder
26. Apr 2020 · 21:45 UTC
@bastian-bresson
@flashdenmark
I ended up figuring it out and it got way more fun from there. You should keep going with it. Maybe even allowing the slowing of time to block a bullet or something. Some better graphics and a VR version would be sick ( a bit idealistic, but sick)
marcusnystrand
27. Apr 2020 · 19:59 UTC
Very original concept, it makes for interesting puzzle-like gameplay. I can see this would make a fun full-length game! Sort of like an inverted Hitman :)

Well done!
weeping-rupee
05. May 2020 · 02:21 UTC
Hey,
Here's the VOD from my stream wher I played your LD46 Entry if you're interested:

https://www.twitch.tv/videos/611067237

Thanks for the submission!
Caladrius
25. Oct 2020 · 12:50 UTC
Easily my favourite game of the last Ludum Dare, still love it after all this time. Great job guys!