Keep ET alive by Edoiko

[raw]
made by Edoiko for Ludum Dare 46 (JAM)

Godot<em>v3.1-stable</em>win64_1x385mSh0j.png

First Ludum Dare

Controls:

Use the mouse to move around! ENTER skip intro Esc quit game

Thanks for checking it out.

Ratings

Overall 1834th 3.225⭐ 22🧑‍⚖️
Fun 2144th 2.8⭐ 22🧑‍⚖️
Innovation 2108th 2.789⭐ 21🧑‍⚖️
Theme 1929th 3.275⭐ 22🧑‍⚖️
Graphics 940th 3.825⭐ 22🧑‍⚖️
Audio 520th 3.65⭐ 22🧑‍⚖️
Mood 883th 3.575⭐ 22🧑‍⚖️
Given 36🗳️ 1🗨️

Feedback

SkelleRoznik
20. Apr 2020 · 16:01 UTC
I LOVE IT! I liked the mechanic of exploring with that arrow. I liked how it turns red when you lose. Music and sounds are so nicely fit into the game. Animations are awesome. Intro is awesome. This is amazing!
MrVarren
20. Apr 2020 · 17:18 UTC
Wow. The atmosphere is surreal and oppresive! I loved it, really! The graphics did a great part in your game!
I would love to see a long shot of this! Congrats! :)
AstroLabe
20. Apr 2020 · 17:37 UTC
Great game but I'm not sure the arrow was pointing correctly
sydream
20. Apr 2020 · 18:33 UTC
I love your use of shaders, really well implemented. The overall feeling it's amazing thanks to your graphic and audio (that's the winner but I gave both max rate). Perhaps was me but I've been following the arrow for 7 minutes and nothing happened and nothing was found so I just exited the game and this brought the rating down a bit for me.
Risist
21. Apr 2020 · 14:49 UTC
I like blending you've done. It makes the game seem like something weird, actually like not from earth. What is what it should be, right? Anyway, i had one issue. At first scene it is not completely clear how to start the game. You use desaturated graphics by which everything seems the same. Maybe if you could add some motion to buttons it would be more intuitive.
JonhG
21. Apr 2020 · 16:13 UTC
Cool atmosphere and graphics. Game feels hard to play cause you die realy fast.
Thomu
21. Apr 2020 · 16:21 UTC
The overall style of this is great! bit difficult to manover the ship, especially when you have asteroids flying at you. i like the small cutscenes youve tried to do, but the last cut scene i had no idea what it was supposed to be. Overall a very good entry.
Crawl
21. Apr 2020 · 16:24 UTC
As the others said, the presentation is just unbelievable! The problem is the gameplay itself. The Arrow seems not pointing towards the target. Instead it seems to show how far you have to turn to face the target. This results in players not finding the target. Even if you are directly to the right of the target, the arrow won't point to the target. If you exactly follow the arrow in this situation, you will perfectly fly around the target in a circle. Theme, Graphics, Audio, Mood everything is near perfect. The gameplayloop itself... not so much.
Whismirk
21. Apr 2020 · 16:24 UTC
Damn, this really makes me want to learn shaders. Loving the art style and the eerie, disturbing atmosphere you've created. You should maybe give a bit more time to read the intro text though, or at least make it a slower, having it pass by so fast does your game a disservice as the writing and narration is pretty good.
GND95
22. Apr 2020 · 03:55 UTC
Such a cool and unique little game! It's got a great atmosphere to it.