Magic Valley by SpicyPaper

This game was created for Nordic Game Jam Online (theme : everyday magic) and Ludum Dare 46 (theme : keep it alive)
Magic Valley is a survival 2D isometric game made with Unity.
Here every day is magic, plenty of collectible resources spawns everywhere on the map. When the night falls you have to prepare yourself to protect your chest and keep it alive!
To help you in this task you can build up walls, turrets and traps to kill and slow down your enemies.
Controls (Keyboard needed) :
- Move - WASD
- Collect resources - E
- Shoot - Space
- Open crafting mode - C
- Turret - 1
- Wall - 2
- Trap - 3
- Remove - R
- Menu navigation
- Move - WASD & Arrows
- Validate button - Enter
* Share your best score ! *




| Youtube | https://spicy-paper.itch.io/magic-valley |
| Youtube | https://spicy-paper.itch.io/magic-valley |
| Original URL | https://ldjam.com/events/ludum-dare/46/magic-valley |
Ratings
| Overall | 812th | 3.659⭐ | 24🧑⚖️ |
| Fun | 1361th | 3.25⭐ | 24🧑⚖️ |
| Innovation | 1470th | 3.159⭐ | 24🧑⚖️ |
| Theme | 1970th | 3.25⭐ | 24🧑⚖️ |
| Mood | 1423th | 3.286⭐ | 23🧑⚖️ |
| Given | 31🗳️ | 3🗨️ |
https://ldjam.com/events/ludum-dare/46/powercore
Second, this map is biiig. I was exploring a little bit and I didn't expect to be that large. And I may have walked right at the enemy spawn during the exploration.
I only had problems with the performance (It was laggy), but it wasn't that bad.
Great entry!

Movement was a little bit buggy/confusing (at slopes mostly), crafting too and the enemies' navigation certainly buggy.
It would have been nice to indicate how much time we have until night, for the first time I didn't even noticed that enemies are at my chest.
If you plan to work on it, I think some balancing would be really important. For example if someone can lay down enough traps around his chest, he can survive infinitely...
To sum it up: the strong part is certainly the cute world and there are quite much nice mechanics too. With some further work it can be a cool game!
It's really just a game of setting up a core of towers around your treasure but off the path enemies will use to get to it, and then putting spike traps on all critical paths. Eventually I just spent nights traveling around the world looking for choke points and putting traps down where they caught on corners and it eliminated the vast majority of incoming enemies easy. By day six or so I think I had it impervious, and I eventually destroyed all my spike traps to see that I slogged through to day 14.
Graphics and music are pretty good. The day/night cycle is not obvious at all, and I would have preferred a timer to the vague circle graphic we've got.