Sector 7G by kennux

[raw]
made by kennux for Ludum Dare 46 (JAM)

In Sector 7G you are in charge of building / upgrading a nuclear reactor and its cooling system. Keep the town alive by providing enough energy to satisfy its demand and avoid the reactor from overheating and thus exploding.

​This game was developed in roughly 48 hours with 2 people working on it (Kenneth "KennuX" Ellersdorfer and Daniele Marotta).

Some gameplay information (we ran out of time to make an interactive tutorial): - The game is paused initially, you can control the game speed at the top-left controls

  • Buy parts from the store by clicking them in the store and placing them in the grid
  • Right-click parts in the grid to delete them (NO REFUND!)
  • Click parts in the grid to move them, click again to re-place

  • You will loose if the reactor explodes (a cell becomes too hot [> 200°C]) or you do not meet the energy demand for longer than 20 seconds (this scales with game speed setting)

Some gotcha's: - I can't place an item from the store in the grid! -> Do you have enough money to buy it (sorry, we ran out of time and there is no good user feedback)

Ratings

Overall 2242th 2.952⭐ 23🧑‍⚖️
Fun 2279th 2.667⭐ 23🧑‍⚖️
Innovation 1028th 3.381⭐ 23🧑‍⚖️
Theme 2066th 3.167⭐ 23🧑‍⚖️
Graphics 1693th 3.262⭐ 23🧑‍⚖️
Humor 1930th 2.063⭐ 18🧑‍⚖️
Mood 2336th 2.289⭐ 21🧑‍⚖️
Given 40🗳️ 3🗨️

Feedback

shark6100
25. Apr 2020 · 10:56 UTC
This is really great. Took me a little to figure it out but I got to 33MW output and had the grid basically filled. With more animations, balancing and feedback (and audio!) this would be a really enjoyable game. It's tonnes of fun experimenting with layouts. You should review more games to boost your games rank in the smart filter because I found this in the zero review section.
Daniel Michaeloudis
27. Apr 2020 · 19:32 UTC
This is a nice game but I had a bit of trouble understanding what I needed to do.
asfdfdfd
27. Apr 2020 · 19:33 UTC
I love concept, but without tutorial it's so hard to understand what should be done. Probably good gameplay video will help?
zguba
27. Apr 2020 · 19:39 UTC
You definietly need to display more info on HUD, not just on mouse over event. Imagine having full grid of collers and checking every single one of them and stoping the game every few seconds.

Additionaly you could make sprites more neutral color and lerp their color to red by max and current temperature.

Cheers!
Khud0
27. Apr 2020 · 19:47 UTC
Pause/Run are nice mechanics to have in the game like this and I enjoy its the idea. The problem is that this game is hard to understand unless you know what you are doing, which I didn't. However, it seemed like I could just place 2 green 200 credits batteries and cool them to stay in good position, which means balance needs to be worked on. Great entry otherwise, well done!
NiHuShu
02. May 2020 · 23:09 UTC
I love the idea especially considering that I'm a big fan of nuclear power. The game seems a bit unbalanced tho.![gZnNOYilCl.png](///raw/7c8/82/z/33b1f.png) By using this strategy the system is basically self sustainable and playing more doesn't make sense. The ice blocks cool down things for waaay too long. Plutonium rods + ice blocks are the way to go. Every other item is basically useless. Other than that I really liked it and I would love to see it on mobile with a bit more balance + more items. Also it could use some music + SFX
yxmx_rsx
03. May 2020 · 02:50 UTC
Super hard to figure out at first so instructions would be really helpful. Nice graphics! Adding audio and the mad scientist on the side would be cool additions haha
xart2012
03. May 2020 · 02:56 UTC
@nihushu, yeah, found it too! )

good game: )
LunacyEcho
11. May 2020 · 11:49 UTC
It took a bit of experimenting to figure out what everything did, but once that was done, it was a pretty fun game! Does this reflect how actual nuclear reactors work? Because, if so, then I definitely learned something new today!
randomhuman
11. May 2020 · 20:45 UTC
It's pretty cool but I couldn't find a use for most of the items. Some indication of how heat is flowing might be a good idea. The art is real nice.
yy404
11. May 2020 · 21:24 UTC
Cool concept! It would be better to provide some tutorials. Otherwise some people like me don't know how to start. :smirk: And may the INFO panel could fix the position of digits, instead of flashing all the time.
Solifuge
12. May 2020 · 09:35 UTC
Hey! Saw your game was a few votes short, so I played it on Twitch and gave some live feedback! VOD is up on Youtube, if you'd like to see it: https://www.youtube.com/watch?v=Gi6oja9yekY

I really liked this management game! The mechanics took some familiarizing myself with... I couldn't get the intuitive thing I tried to do early on to work (big fuel rods, heatsinks, and fans), so I switched to Thorium Rods, Reflectors, and Coolant Cells. I liked the placement and adjacency mechanics, and how it gave you a degree of creative freedom in your strategy. Gameplay itself had a unique feel... almost like a digital board game! The art was clean, readable, and communicated information well (like how the more powerful fuel cells were more intensely green!) Despite repeat failures because I'd run the game too fast to react to power demand, I definitely enjoyed playing this! Thanks so much for making and sharing this!