TimeBot by Mightymaster99

[raw]
made by Mightymaster99 for Ludum Dare 47 (COMPO)

Title Screen.PNG

As a robot, your task is to get to the end of the facility! To do that, you must get through obstacles. How? Destroy yourself and use past instances of yourself to build bridges, stairs, press buttons, or even just scout out what's going on ahead!

BUG FIXED: The hazards in Stage 7 had unaligned collisions, and you could pass through the beam, but not the base.

Ratings

Overall 243th 3.533⭐ 32🧑‍⚖️
Fun 102th 3.8⭐ 32🧑‍⚖️
Innovation 297th 3.333⭐ 32🧑‍⚖️
Theme 239th 3.767⭐ 32🧑‍⚖️
Graphics 448th 3.05⭐ 32🧑‍⚖️
Audio 173th 3.433⭐ 32🧑‍⚖️
Humor 207th 2.891⭐ 25🧑‍⚖️
Mood 289th 3.196⭐ 30🧑‍⚖️
Given 15🗳️ 15🗨️

Feedback

typeswitch
05. Oct 2020 · 00:06 UTC
Hi, the mac version doesn't work for me. I'm on macOS Catalina 10.15.6 and the app simply refuses to open for some reason.
aressler38
05. Oct 2020 · 00:07 UTC
Cool idea about "r" to reload yourself.
Keith Wang
05. Oct 2020 · 00:11 UTC
Pretty decent level design, love the music.
One thing, it the bot supposed to stuck on walls? it not, try to remove the friction on the sides.
DecadeDecaf
05. Oct 2020 · 00:24 UTC
I enjoyed how the main mechanic could be used for many purposes, and your level design did a great job at showcasing that. One thing that bothered me was the explosion sound playing multiple times when you destroyed multiple bots (it scared me the first time haha). Great compo entry, nice work.
InitialPosition
05. Oct 2020 · 00:24 UTC
Nice graphics, intuitive controls, the levels were fun but you had to think a bit here and there.

It feels so satisfying to beat the final level as well :D

Good job!
Simpathey
05. Oct 2020 · 17:37 UTC
Good puzzle game. I loved the lasers and button mechanic! I played it through and I like how you showcase the mechanic. I thought the last level was really hard. Maybe I did it wrong haha but dropping your box down and trying to get to the end before it hits the button was like dang! I am glad you had instructions built in your game. Also checkpoints were very nice.

Great entry its amazing you did this COMPO!
ursagames
07. Oct 2020 · 03:36 UTC
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on 10/6. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://tinyurl.com/yy4oycvv
TangoMango
07. Oct 2020 · 13:59 UTC
Wow nice job! The game is very fun! Very good implementation of the theme!
michaelaranda
11. Oct 2020 · 13:34 UTC
I'm impressed at the puzzle design! Interesting concept! Physics were a bit wonky, I think, but especially for a Compo, this was great!
AR Borno
11. Oct 2020 · 17:00 UTC
Cool puzzle game, liked the concept and the level design.. good job 👍👍
commanderstitch
11. Oct 2020 · 21:56 UTC
liked the grid, the reset, and the funny box. Couldn't figure out level 9. Got stuck not knowing how to pass one of the beams. there was one that was blocking the down path and one blocking the right path. :-)
Game_Coder28
13. Oct 2020 · 20:23 UTC
Nice game! Impressive design and a really thought out concept! well done!
WitekWitek
14. Oct 2020 · 10:39 UTC
Great game! I like the mechanic of relying on your clones. The Audio and Graphics are Great. You pulled off the tutorial very nicely. Fits the theme well, my only complaint is the tutorial text, The text is pixelated, and the second part of the tutorial the text dosen't show up all the way, maybe you could scale down the text without the pixelation?

Overall, Great game.

-WitekWitek
LukeBandy
14. Oct 2020 · 15:56 UTC
Really enjoyed playing a similar game to the one that I made! A small change to the looping mechanic makes it a completly different game
KaafiRookie
14. Oct 2020 · 16:38 UTC
The game is well designed and I like how you used played with platforming and the mechanic. A nice entry for a compo, and the in-game tutorial was well done! One of the few games where the controls felt good and intuitive!
Peace Of Cake Games
19. Oct 2020 · 23:29 UTC
Nicely done! The text was a little blurry, and the collision of the player was extremely unreliable, but I really enjoyed it! The first eight levels were easy for me, but the last level... good puzzle. That really got me until I figured out the perfect sequencing and the clue in the name.
williwiderstand
26. Oct 2020 · 12:10 UTC
Fun game, liked the music. I Had a few troubles with the last stage but once I figured it out I had to chuckle!
Ava Skoog
26. Oct 2020 · 14:20 UTC
This was great! Love puzzle games and this was a clever one. Removing clones as part of solving stages was really well done. Especially enjoyed the very last stage before the end. Could definitely play more of this! Cool music and straightforward graphics, the beams really do look lethal! Nice work! 💪
Joshua Stone
26. Oct 2020 · 14:42 UTC
Really solid compo entry! Obviously controls are a bit sloppy with various collision issues, but generally speaking they didn't get in the way too much. Good job on the puzzle design, made good use of the game mechanics!

I'd certainly appreciate a rating on my game as you said on your blog post! :smiley:
TheJohnyFeeD
26. Oct 2020 · 20:19 UTC
The idea is very interesting and fun to play! The controls felt a little bit sluggish, but maybe it's just me. With some polish it could be a great full game
rhoff95
26. Oct 2020 · 21:37 UTC
Cool game! Idea is interesting, but the core platforming mechanics definitely need more polish. You can get stuck in walls by moving towards them. Platforming seems like a simple genre to use as a base, but there is a ton of work required to get it polished and nice. If there is sluggish controls or movement, that will get in the way of enjoying the other ideas you added on.
Additionally, I think you should work to create puzzles that use the mechanics of duplicating yourself in new ways. The first couple all relied on building a bridge or building a ladder. Even a well polished version with a fun puzzle will need variation on the mechanics to maintain interest. This has to come from new applications of the mechanic or more mechanics.
Great work!
pickens-inc
26. Oct 2020 · 23:01 UTC
Very solid entry, high respect and regard as always to anyone who submits something complete in all regards for the compo. The concept, whilst not an original one, is solid and works well, and your talent for level design shines through it.

Whilst I think there's limited value in repeating what othersh ave said, it's worth stating nonetheless given our discussions in stream - the first improvement I would make is of course to fix the physics materials so you can no longer get stuck to walls or, indeed, your former corpses (do robots leave corpses?) as that certainly made my progress in the finale more difficult. You could also stand to amp up acceleration and max speed and ramp up the gravity to make the controls feel more tighter and more responsive.

The graphics are likely the weak point of the game, and as we discussed their improvement and replacement could really serve the game feel a lot.

Loved the music, I didn't realise they were random variations that were chosen between each loop, but I'm glad you told me because I love that, and that you had time to do that. Excellent stuff.

Overall, really solid entry. Well done. I hope you learned lots during it.
Melany
03. Nov 2020 · 03:59 UTC
Es un bonito juego, muy divertido y didáctico. ¡Felicidades! 😊