TimeBot by Mightymaster99

As a robot, your task is to get to the end of the facility! To do that, you must get through obstacles. How? Destroy yourself and use past instances of yourself to build bridges, stairs, press buttons, or even just scout out what's going on ahead!
BUG FIXED: The hazards in Stage 7 had unaligned collisions, and you could pass through the beam, but not the base.
| Youtube | https://basselt.itch.io/timebot |
| Youtube | https://basselt.itch.io/timebot |
| Youtube | https://github.com/Bassel-T/TimeBot |
| Original URL | https://ldjam.com/events/ludum-dare/47/timebot |
Ratings
| Overall | 243th | 3.533⭐ | 32🧑⚖️ |
| Fun | 102th | 3.8⭐ | 32🧑⚖️ |
| Innovation | 297th | 3.333⭐ | 32🧑⚖️ |
| Theme | 239th | 3.767⭐ | 32🧑⚖️ |
| Graphics | 448th | 3.05⭐ | 32🧑⚖️ |
| Audio | 173th | 3.433⭐ | 32🧑⚖️ |
| Humor | 207th | 2.891⭐ | 25🧑⚖️ |
| Mood | 289th | 3.196⭐ | 30🧑⚖️ |
| Given | 15🗳️ | 15🗨️ |
One thing, it the bot supposed to stuck on walls? it not, try to remove the friction on the sides.
It feels so satisfying to beat the final level as well :D
Good job!
Great entry its amazing you did this COMPO!
Overall, Great game.
-WitekWitek
I'd certainly appreciate a rating on my game as you said on your blog post! :smiley:
Additionally, I think you should work to create puzzles that use the mechanics of duplicating yourself in new ways. The first couple all relied on building a bridge or building a ladder. Even a well polished version with a fun puzzle will need variation on the mechanics to maintain interest. This has to come from new applications of the mechanic or more mechanics.
Great work!
Whilst I think there's limited value in repeating what othersh ave said, it's worth stating nonetheless given our discussions in stream - the first improvement I would make is of course to fix the physics materials so you can no longer get stuck to walls or, indeed, your former corpses (do robots leave corpses?) as that certainly made my progress in the finale more difficult. You could also stand to amp up acceleration and max speed and ramp up the gravity to make the controls feel more tighter and more responsive.
The graphics are likely the weak point of the game, and as we discussed their improvement and replacement could really serve the game feel a lot.
Loved the music, I didn't realise they were random variations that were chosen between each loop, but I'm glad you told me because I love that, and that you had time to do that. Excellent stuff.
Overall, really solid entry. Well done. I hope you learned lots during it.