Make it Count by Carson Bentley

[raw]
made by Carson Bentley for Ludum Dare 46 (JAM)

Based on John Conway's Game of Life

Rules - Click to add or remove a cell - You Have One Move - the game must be in session to make a move

Goal - the goal is to keep the organism moving for as long as possible

Ratings

Overall 2221th 2.974⭐ 21🧑‍⚖️
Fun 2354th 2.579⭐ 21🧑‍⚖️
Innovation 1540th 3.125⭐ 22🧑‍⚖️
Theme 411th 4.05⭐ 22🧑‍⚖️
Graphics 2269th 2.342⭐ 21🧑‍⚖️
Humor 1916th 2.088⭐ 19🧑‍⚖️
Mood 2280th 2.5⭐ 20🧑‍⚖️
Given 10🗳️ 17🗨️

Feedback

synoxgames
21. Apr 2020 · 04:59 UTC
That was a really unique and fun experience! I managed to get to age infinite haha, I'd love to see more one day! It was really good
Sai Vivek Amirishetty
21. Apr 2020 · 05:09 UTC
The mechanics are really cool and the idea is very unique.
21. Apr 2020 · 05:12 UTC
I feel like a better explanation of what is happening would make the game better. I had no idea what was going on even after reading this info page. I get that its based on the Game of Life, but I don't totally remember/understand the rules to that. Good concept, but some more explaining would help.
Abyss
21. Apr 2020 · 05:15 UTC
One of my first ideas after hearing the theme was Conway's game of life and although my team went a different direction, I'm really glad to see someone go with it. This is a simple but effective demonstration of the theme. Nice job!
ModalModule
21. Apr 2020 · 05:17 UTC
I had no idea what was going on, but it was enjoyable watching the patterns!
khaotom
21. Apr 2020 · 05:20 UTC
165 was my score.
Minusc
24. Apr 2020 · 11:19 UTC
You need to know the game of life in order to understand the game. But it's still quite enjoyable. It feels more random than controllable, but I think it's a part of the fun. Quite enjoyable to watch, what so ever.
Gorypixels
24. Apr 2020 · 11:24 UTC
I didn't get what was going on either, but I liked the minimalist aesthetic of this! :D
Edalbung
24. Apr 2020 · 12:12 UTC
Intriguing concept, but I think that it misses some feedback in order to understand what happens in the game, and what are our mistakes during each playthrough.

Indeed, I found rather hard to know where I made a mistake, for me the learning curve is very difficult, so I really think that you should more feedback and explanations, it will help a lot the understanding of your game !

Overall gg for your work !
Quinn_Patrick
28. Apr 2020 · 00:08 UTC
Definitely a fun toy to play around with. My record is 112. It'd be nice if the clock speed would stay set rather than going back to 1 each time. I really like seeing cool experimental games like this, keep up the good work.
Rikitaner
28. Apr 2020 · 16:48 UTC
Very clever idea! I can see this as a puzzle game where you'd have to score a certain score each level. Very good concept, good job!
Chao
29. Apr 2020 · 12:54 UTC
Really cool. It's really nice seeing the game of life rules used to make puzzle mechanics like this, and it actually works really well.

Nice job.
akai_0okami
29. Apr 2020 · 22:53 UTC
Graphics and UI were good, but the game definitely needs more of an explanation for those who don't know Conway's Game of Life.
mhykah
30. Apr 2020 · 02:05 UTC
As someone who doesn't know Game of Life I didn't really understand what was going on.
🎤 Carson Bentley
13. May 2020 · 19:33 UTC
Thank you so much to everyone who participated in this year's jam. It's really great to share in a community of like-minded individuals.
I'll make improvements based on your feedback for a future itch.io release.

Nobody complained about this, but I'm sorry it didn't run in the browser.

My initial (browser) release completely fell apart due to poor testing on my part, but I managed to get the project to work as a standalone in the last hour or so.... I ended up submitting with 2 minutes left on the clock!
🎤 Carson Bentley
13. May 2020 · 19:33 UTC
Thank you so much to everyone who participated in this year's jam. It's really great to share in a community of like-minded individuals.
I'll make improvements based on your feedback for a future itch.io release.

Nobody complained about this, but I'm sorry it didn't run in the browser.

My initial (browser) release completely fell apart due to poor testing on my part, but I managed to get the project to work as a standalone in the last hour or so.... I ended up submitting with 2 minutes left on the clock!