Major TomCat by KOHCEPBA

[raw]
made by KOHCEPBA for Ludum Dare 47 (COMPO)

Cat pilot stuck on the orbit loop!ScreenShot.png

Controls: mouse to aim, grab and release. +/- on NumPad to change game speed.

Walkthrough:

https://youtu.be/WGKgjoTdr2s

Ratings

Overall 424th 3.212⭐ 28🧑‍⚖️
Fun 448th 2.963⭐ 29🧑‍⚖️
Innovation 234th 3.481⭐ 29🧑‍⚖️
Theme 253th 3.722⭐ 29🧑‍⚖️
Graphics 471th 2.963⭐ 29🧑‍⚖️
Audio 407th 2.685⭐ 29🧑‍⚖️
Humor 90th 3.463⭐ 29🧑‍⚖️
Mood 298th 3.185⭐ 29🧑‍⚖️
Given 62🗳️ 27🗨️

Feedback

Tero Pulkkinen
05. Oct 2020 · 01:37 UTC
Graphics looks nice, but the controls were difficult to use. I didn't figure out how to play the game, but it's still good effort.
🎤 KOHCEPBA
05. Oct 2020 · 05:23 UTC
@tero-pulkkinen this is a quest, so figuring out what to do is the main task. (Well, at least it supposed to be). If you are interested in replaying my game - do this: Try to aim with mouse and shoot harpoon into asteroids, grab them, and then throw them into different objects and explore what you can do with the world.

Also, I am planning to make a walkthrough video soon.

Anyway, thank you for playing.
Scraggle
05. Oct 2020 · 07:43 UTC
I had no idea what I was supposed to do.
Eventually I figured I could grab rocks and throw them but they didn't seem to hit anything and having rocks crash into the cat didn't seem to have any effect either.
What is the goal? What is the peril?
ZachsButt
05. Oct 2020 · 07:47 UTC
Quite bizarre! I like it
🎤 KOHCEPBA
05. Oct 2020 · 09:05 UTC
@scraggle I've added video walkthrough. The goal is to somehow escape 'stuck on the orbit loop' situation. There is no peril, since it is more like a quest or puzzle game.

@zachsbutt oh thank you.
Pandakipu
05. Oct 2020 · 20:38 UTC
Throwing rocks or cheese on things... That's fun ! Nice work :D
kuro
07. Oct 2020 · 08:25 UTC
Okay, so: I wouldn't have figured out what to do unless I watched your walkthrough, and that's problematic in any game.

BUT!: I don't know why, but the game just agreed with me, with all the bizzare logic behind it, and originality of the idea. I'd never have thought I'd rate a game like this on the upper end of the spectrum, but in the end I guess it just comes to personal taste, and your game's aesthetics, gameplay, and most of the things you did here are apparently just to my taste.
CreamyBacon2
09. Oct 2020 · 03:32 UTC
I did not finish the game my first go around. I didn't know what did what or what my goal was, but I still had fun with the mechanics you had in play. I did watch the walk through before I played it again. The second time through made much more scenes. Good Job!
Week of the agents
09. Oct 2020 · 18:04 UTC
Ну я нашел, что только мышей можно мочить метеоритами. Собакены не поддаются.
🎤 KOHCEPBA
09. Oct 2020 · 18:15 UTC
@week-of-the-agents надо собакенам мост построить, накидав метеоритов в воду. А мышей потом покормить сыром, выбитым из луны.
SpawnCampGames
10. Oct 2020 · 14:20 UTC
What a unique game.. I think the grapple could be sped up quite a bit.. Makes gameplay feel slow.
sanojian
10. Oct 2020 · 14:25 UTC
It was a very funny game, but I had to watch the walkthrough to figure out what to do. The solution was a bit too obscure.
arkinrev
10. Oct 2020 · 14:43 UTC
That was a very unexpected way to save yourself from being stuck in orbit. I would have liked a faster grapple, and had the game sped up quite a bit. Good entry!
🎤 KOHCEPBA
10. Oct 2020 · 15:02 UTC
@spawncampgames yeah, maybe you are right. I was trying to add at least some arcade challenge, so it won't be just point-n-click and player would have something to play with until he reach desired point over planet. Idea of some forced challenge if that make sense.

@sanojian I am glad you find it funny, that is what matters after all. I was trying to create atmosphere of absurdity, but make it too far. Obscure is a correct word, now I see it.

@arkinrev you can change gamespeed by +/- on numpad. Maybe that would help for better experience. But yes, you are probably right about grapple speed.

Thank you all for playing.
Inferture
10. Oct 2020 · 22:22 UTC
It was a nice puzzle game and I especially liked the fact that the story-telling was made entirely with the visuals and sounds.

I was a fun experience :)
staircase27a
13. Oct 2020 · 10:40 UTC
Interesting story/puzzle game. Not sure I would have got very far without the spoilers in the walk through however.
Voidsay
14. Oct 2020 · 13:34 UTC
Truly a fever dream incarnated!

Brought me back to my childhood playing simple point and click adventures.
- questionable graphics :heavy_check_mark:
- ear raping sounds :heavy_check_mark:
- logic that a tinfoil hat wearing crackhead might find questionable :heavy_check_mark:
- waiting for something to happen while aimlessly clicking :heavy_check_mark:

sorry again for the smart balance, feel free to not like this comment ;)
Jarnero
18. Oct 2020 · 21:07 UTC
Мне понравилось раскрытие темы и всё что связано с взаимодействием игрока и окружения. Будешь ли её доделывать? Мб пригласишь художника и подтянешь графику. Очень долго смеялись с музыки в конце. Я не смог пройти, но друг прошел.
Samps
23. Oct 2020 · 09:27 UTC
What the hell, man

I beat it using the walkthrough, i don't think I would've ever figured it out otherwise. Also I almost went deaf from that sound effect.

I liked it though. Always a fan of weird, experimental games.
ditam
25. Oct 2020 · 10:28 UTC
Thanks for that walkthrough video, otherwise I never would have figured out what to do.

There's clearly a lot going on in this game, but they are quite hard to discover, alas. The player could use a bit more hand-holding (either some visual clues or text overlays - maybe showing the thoughts of the astronaut?), because the mechanics are so non-typical. But it looks like you were intentionally going for the challenging quest vibe, and I can respect that. With all that said, the game has a lot going for it, it has an intro, custom visual assets with a consistent look, sound effects, layered world simulation mechanics, and it does not seem to have any bugs. Congrats!