Red Vs Blue by Ayced

[raw]
made by Ayced for Ludum Dare 46 (JAM)

(Wave Defense Game)

test.jpg

Description

The game is endless, there is no win state however if / when you meet your demise you can review your stats.

It's all about recruiting units and building various tower types to defend your crystal from waves of attackers.

You are generally going to be outnumbered but can establish force-multiplying towers to even the odds.

The game appears to be playable in browser however I haven't done much testing there.

Enjoy my programmer art :)

Theme - "Keep it alive"

Basically just keep your base crystal (and units) alive while fighting off hordes of attackers.

Known Bugs

-The tutorial instructs the user to "hold right mouse buttom" - I suppose its a feature

Ratings

Overall 1842th 3.222⭐ 38🧑‍⚖️
Fun 1249th 3.306⭐ 38🧑‍⚖️
Innovation 2329th 2.556⭐ 38🧑‍⚖️
Theme 2144th 3.083⭐ 38🧑‍⚖️
Graphics 2236th 2.444⭐ 38🧑‍⚖️
Given 54🗳️ 23🗨️

Feedback

Timo Strating
21. Apr 2020 · 00:43 UTC
nice Game. The Next Wave button only felt a bit off. Maybe you could have implemented that the same way as Kingdom Rush has. It automatically goes to the next wave but if you hit that butter earlier you get some extra gold.
MrVarren
21. Apr 2020 · 06:48 UTC
It was quite good! Congrats! I did not have any sound, don't know if that's normal... Still! It was a fun moment! :D
killy9999
21. Apr 2020 · 09:44 UTC
I had fun with this one! Pace could have been a bit faster, but I think the core idea of the game is very good.
MoffKalast
21. Apr 2020 · 10:11 UTC
A good concept that is fun to play at its core, just feels rather unfinished.
son dro
21. Apr 2020 · 10:18 UTC
These were the first kind of games I did myself, so I really enjoyed your implementation. Nice focus on having a lot of units which really brings the scenery alive!
As @timo-strating mentioned, I would also suggest you could either change the button layout to another UI text element or just give the player the ability to trigger the next wave by himself for something in return.
Another suggestion that could be done quickly: I would change the background to a darker tone to give more contrast between the units and their abilities (shields, laser shots etc) which appear more in the lighter spectrum.
Dukebot
21. Apr 2020 · 19:02 UTC
Nice game, even if I am not a big fan of this kind of game types, I enjoyed playing it! Simple art but cute at the same time. Some sound effects would have been nice, but it's not a big deal, the game is nice and entertaining.
Woob
21. Apr 2020 · 20:36 UTC
Simple, but good. I like it a lot, I hope for more in the future =)
Zaphire
21. Apr 2020 · 21:06 UTC
Super simple, super fun, enjoyed that I couldn't die!
frompdx
21. Apr 2020 · 22:01 UTC
Simple but fun. Played for quite a while.
Hruy Gashaw
21. Apr 2020 · 23:48 UTC
Cool game, hope to see you build upon it.
Jake Marks
22. Apr 2020 · 04:21 UTC
It actually took effort to lose this game haha! Looks like this could us a bit of balancing and polish, but a great base for a wave defense game.

Played on stream: https://www.twitch.tv/videos/598996304
LadislavOdstrcil
22. Apr 2020 · 07:52 UTC
great concept of the game... graphic is simple, no music but it's great fun to play it... perfect idea is better than everything else in game industry... good job
Keithdae
22. Apr 2020 · 15:23 UTC
Simple and nice game, works well in browser.
firellon
22. Apr 2020 · 15:56 UTC
The game took me for a while, nice!

Found that healing is initially very useful, but at some point enemy starts one-shotting you and it does not go well anymore :(
Maybe, if you could make them stop focusing just one soldier of mine, as well as for my riflemen to shoot different targets - less efficient but more spectacular and makes more sense for the healing towers

Also ran out of slots at some point :)
Indie Dragon
22. Apr 2020 · 18:24 UTC
Cool game but I miss for some polishing in the game.
PatrickRMC
22. Apr 2020 · 19:43 UTC
Fun little game you got here! It was really fun seeing the cubes fight each other. Would be really cool having some sound effects to add to the effect but I'm guessing that was more of a time issue than design. Also I don't know if it was just me but I wish there were some sort of healthbar :D

Overall a really fun game that could be even better with some more polish :DD
kjscott
22. Apr 2020 · 21:50 UTC
Nice little game, took a few goes to figure out a strategy that I felt worked well into the later stages of the game. Some of the early waves felt a little sluggish as just took a while for the battles to fight themselves out. would have been nice if the units had a little less health or took a bit more damage just to get through each individual shoot out a bit quicker as you knew how it was going to end up fairly quickly.
notapixelstudio
23. Apr 2020 · 08:29 UTC
So it's a sort of tower defense in 3D. not really my thing but I'll give you that graphics (I mean your programmer art) is impressive and 3D. but I don't understand a few things in term of design or choices:
- you could have make a sort of path the Red team could have attacked you. it's a boring if they just spawn and attack you.
- weird choice to make the player decide when the waves will appear.
- there is no way to see how is your base/tower/field/men health bar.
- why do the projectiles pass throught the base?
- why do the projectiles bounce on your rifle men?
- why 3D? I think you could have been more fit with 2D - but I guess this is just a personal opinion, so not really important :D

Thank you for your entry! And keep up game dev.
oillen
26. Apr 2020 · 15:47 UTC
Nice to see another RTS in this Ludum! As it is a kind of Basedefense game, it is the type of Towerdefenses I would prefer. Would loved to see units that can be selected and commenced, but this solution works well, too. Red vs Blue has quite amount of content (units and buildings), and also various mechanics which add to the fun and the overall impression for me.