BrewMancy by Louis Hilaire

[raw]
made by Louis Hilaire for Ludum Dare 46 (JAM)

Summon a Demon and keep it alive for as long as you can by giving him what he wants. Search resources in your mazy house or brew potions to please the demon.

"A game where you can mix Milk and chairs 20/20" RandomGameJournalist

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Ratings

Overall 524th 3.798⭐ 44🧑‍⚖️
Fun 584th 3.643⭐ 44🧑‍⚖️
Innovation 806th 3.488⭐ 44🧑‍⚖️
Theme 627th 3.94⭐ 44🧑‍⚖️
Graphics 516th 4.105⭐ 45🧑‍⚖️
Audio 607th 3.585⭐ 43🧑‍⚖️
Humor 657th 3.354⭐ 43🧑‍⚖️
Mood 593th 3.732⭐ 43🧑‍⚖️
Given 122🗳️ 35🗨️

Feedback

JAsonsumm1
21. Apr 2020 · 11:05 UTC
haha cool concept and nice art style I like it. :)
sam.awk
21. Apr 2020 · 11:16 UTC
I love the visual art style. I just found that the demon died too fast for me to find the things I needed to get. Otherwise. good job!
Tommeh
21. Apr 2020 · 11:30 UTC
Wow incredible job. Great art style. This game has a very satisfying game loop that just kept me retrying! The timer was in my opinion balanced. I would have liked if you incorporated more brewing into the game. My only criticism is the incredibly low Field of View. Made me feel bad after playing some time.

Great entry, one of my favorites!
Revetoon
21. Apr 2020 · 11:30 UTC
I like the overall cartoon effect !
I love the look of the potions even though I'm not sure how they work, the deamon asked me for one but I died before being able to feed him.
The camera was a bit too zoomed in for my liking, but it's fine.
I scored 199 seconds :)
TimeTravelHamster
21. Apr 2020 · 11:34 UTC
I dig the art and music! Nice game no problem with controls or bugs. Thank you.
Kerrindor
21. Apr 2020 · 11:34 UTC
Nice idea! Demon dies a bit quick, so I didn't get a chance to use the cauldron properly.
Dario De Francesco
21. Apr 2020 · 12:59 UTC
Really cool art style, also the house layout is interesting but maybe with a little bit more FOV would be less confusing. Really cool overall!
🎤 Louis Hilaire
21. Apr 2020 · 13:54 UTC
Thanks all for your review ! Indeed the fov is a bit small we've just made it bigger! Should be better rn !
hollebecq.baptiste
21. Apr 2020 · 14:15 UTC
Hi all thx for the returns I increased the FOV and yes it feels better in game !
Daanvd
21. Apr 2020 · 16:42 UTC
Overall i liked the game, the mood was immediately set with the spooky music. The art style was great for the kind of game it was. The only thing that could be improved in my opinion are the controls, they sometimes feeled slow and delayed and when you need to beat a timer sometimes that was frustarting. But overall the game was great.
gregoire_d
21. Apr 2020 · 17:21 UTC
Nice concept and mood ! I also think your FOV is too small and make movement weird, but besides that i had fun playing it !
Lukas Shiley
21. Apr 2020 · 20:49 UTC
Cool game guys! Well done! I liked the art style a lot. My only complaint is that it is very difficult to learn the recipes and brew the potions in time to keep the demon alive. Other than that, great job!
Stadoblech
21. Apr 2020 · 20:55 UTC
artsyle is very cool! :) i love it
rbeattie
21. Apr 2020 · 21:00 UTC
Very Cool Theme Love the art style
Connor0Wolf
21. Apr 2020 · 21:05 UTC
Very solid game! One small bug I noticed was that the music plays over itself on a restart, which forces the player to quit. Whoever did the shaders/graphics on the potions and the game in general did a fantastic job. I did notice a couple times it was tough to tell where I was in relation to other objects just because the lack of shading on certain walls. The potions were hilarious. Never before have I thought to myself "I need the next thing I see to be a metal girder or I'm screwed. PERFECT. IN WITH THE SUGAR YOU GO."
curleyrach
21. Apr 2020 · 21:16 UTC
Really cool game :D Music definitely set the mood as I manically ran around the house searching for items :laughing: Good job!
Rongefilet
21. Apr 2020 · 21:33 UTC
Loved getting familiar with that house and the clever holes in it. The potion was a nice touch for added tension, very cool overall!
(Also the mouse sensitivity was really high, but I don't know if it came from my computer or the game)
hollebecq.baptiste
21. Apr 2020 · 21:54 UTC
@rongefilet i checked and yes the sensitivity went back at max before the build it should be fixed
GreenDinoGames
21. Apr 2020 · 22:26 UTC
Really cool entry. I like the comic look. It was fun to explore the house and fetch all the things for him :D
davidvfilipe
22. Apr 2020 · 10:29 UTC
Cool toon effect!
Nicolas Revillon
22. Apr 2020 · 12:46 UTC
Such a cool game ! I love how strange and fun it is, good job ! ♥
chaosbrick
22. Apr 2020 · 13:27 UTC
Nice teapot.
Texz
22. Apr 2020 · 23:47 UTC
Really nice work ! GG, but did you really made the music ?
smilewood
23. Apr 2020 · 00:21 UTC
Fantastic design work here, the visuals of the house were stunning and the music fit right in with the game’s vibe. I think that ion that alone this is a unique entry into a jam like this. The gameplay itself did not do it for me as much, the endless quest to find a random item in a house with no clues that I saw as to where the item was got a bit grating and caused me to loose a couple of times. I think that the controls may have had something to do with that; I found the sensitivity of the mouse to be unbearably slow and would have loved an option to adjust it. Each time that I launched the game it did not hide my mouse cursor in first person and so I was also stuck with the arrow in the middle of the crosshair. I thought that the potion system was interesting, although with the time limit I did not get to experience it as much as I would have liked to. Overall I would call this a very interesting game, knocking it out of the park on environmental design and just needing a bit more to fully pull me in on the gameplay itself. Well done!
cronobreak
23. Apr 2020 · 03:25 UTC
Nice visual style you have going!
herniewise
23. Apr 2020 · 03:38 UTC
Love the music and cartoonish style!

It was nice to throw things at the demon, it is a really good catcher

Oh, and the holes on wall and ceiling were a great idea
thetego
23. Apr 2020 · 22:53 UTC
The game is really funny and cool but i couldn't give potions to demon :/
Amazura
24. Apr 2020 · 05:11 UTC
wow awesome environment models and the music build up the atmosphere. i think you should add more time to the demon. it takes much time for me to search the proper ingredient in a big house :laughing:
Simon Rahnasto
24. Apr 2020 · 10:36 UTC
The art style is just so cool, one of the most visually pleasing entries I have seen this Ludum Dare. The music is just fantastic as well, really ties everything together. I really wanted to do some potion brewing but I wasn't fast enough to ever get to that part, I only managed 3-4 items. But I did flip through to book and it seems like there is a lot of cool things you can do :smiley:

Awesome entry!
Langotriel
24. Apr 2020 · 11:25 UTC
I'm gonna say it; this is the most well designed game of the 30 I have played so far. You can see what the demon needs from the potion room and you can toss items from upstairs into the pot! You have clearly thought through the layout. On top of that, you allow the player to familiarize themselves with the environment and item placements by starting with simple tasks before introducing potion brewing.

I loved the menu screen as well. Likely the best menu screen this LD, complete with camera movements and clever associations for each word (quit is a pit for example).

The visuals were really clean and effective and were wonderful to explore! Combined with the music, it created a really suitable atmosphere.

Straight up, this was extremely well put together and you should be proud as hell. It was a joy to play.
Jake Marks
24. Apr 2020 · 23:51 UTC
This is an awesome game! The visuals are so good! And the whole thing has a level of polish that is almost unmatched from anything I've seen so far. I was a bit confused about the different types of potions at first, but after a few plays I got it. This one's in my top rated so far.

Played on stream: https://www.twitch.tv/videos/601008129
Heiach
24. Apr 2020 · 23:56 UTC
This is *so* good! Well-polished and the music is ace. It wasn't always too obvious what items the demon wanted though.
Morriekken
25. Apr 2020 · 11:57 UTC
I enjoyed playing this game more than I expected that I will. :smiley: I was worried if I will get motion sickness, but in fact the controls were surprisingly smooth and nice. The graphic, however basic it is, adds to the mood and surrealism of this game. The music does the same. I had a lot of fun!

The only thing I would think about is to add some sound effects, especially when you pick up the object, to give a player better feedback.

Best,
Anna from 4boa team