TowerDefense by kableado

[raw]
made by kableado for Ludum Dare 46 (JAM)

Protect our tower!

Cover.png

Intercept the red agresors. And bring down the enemy towers to win.

Ratings

Overall 2394th 2.783⭐ 25🧑‍⚖️
Fun 2393th 2.522⭐ 25🧑‍⚖️
Innovation 960th 3.413⭐ 25🧑‍⚖️
Theme 1097th 3.717⭐ 25🧑‍⚖️
Graphics 1824th 3.13⭐ 25🧑‍⚖️
Mood 2322th 2.344⭐ 18🧑‍⚖️
Given 27🗳️ 0🗨️

Feedback

LudumDareDevil
21. Apr 2020 · 16:35 UTC
what are you supposed to do? Do you have to block those balls from hitting your tower or something else?
21. Apr 2020 · 16:39 UTC
Great graphics Fun twist on a normal tower defense. I had a lot of fun playing this game! Though the text was too small to read, the intuitiveness of the game made me spend little time trying to understand the game. Great job!
21. Apr 2020 · 16:39 UTC
(I sent the last message). Whenever I click publish some how it publishes the comment and another blank comment?
ShreyasRao_TS
21. Apr 2020 · 16:41 UTC
Its really difficult to defend when you have 2 of the red balls coming together. when they come in a bit offset...it good. good game btw
ssh.randy
21. Apr 2020 · 16:43 UTC
i had fun hitting the balls. limited gameplay, but it's a nice concept. instead of being the builder you're the actual units going around hitting stuff. Keep working on it!
Faiorb
21. Apr 2020 · 16:53 UTC
Ok, the idea of using your body as a protection, and the body also getting exploded/incapacitaded in every contact can be really trick but can also provide a new way to play these tower defence games. Really nice twist, good entry
Texz
21. Apr 2020 · 17:10 UTC
Nice idea, you should develop it
Pixxel
23. Apr 2020 · 11:57 UTC
It was a bit difficult to understand what to do at first.
After blocking the other projectiles for a while I started exploring and found the enemy towers. So started to slam into the until I won.
Interesting twist on the tower defense genre.
neuronezero
23. Apr 2020 · 19:19 UTC
This game has balls...
Alchemic
09. May 2020 · 07:20 UTC
I really like this idea, but the gameplay was a bit too simple to have any strategy. I feel like it would be better if the enemy balls didn't head straight for your tower. If they moved along different paths and curves, it would be more difficult to hit them, which would add some level of skill to the gameplay. As it is, it's way too easy to intercept the enemy. Once you get one of the enemy towers down, it's extremely unlikely that you'll take any more damage. And you can certainly take down the first tower while ignoring the enemy balls entirely.

Also, the explosion sound effect was very harsh on my ears. Square waves can generate very sharp frequency spikes right on the edges, which might not be audible on all speakers/headphones. I recommend applying a low-pass filter with a cutoff at around 2 KHz.
disperse
11. May 2020 · 01:56 UTC
Nice lighting effects, the idea of being the ammo in a tower defense game is very interesting.
stephan steinbach
11. May 2020 · 02:05 UTC
The shading was nice, I was a bit confused initially about what I could and couldn't do. Interesting twist on tower defense
VirtuaWorlds
11. May 2020 · 03:30 UTC
interesting game. Saw your game at 19 reviews so hopefully you have enough reviews now! nice work!