Rift Defender by RK-17
Rift defender is a game about sending away different dimension humans and monsters back to there own dimension.
You are gonna enter a building which came another dimension. Your are given a Rift Machine which can send the building back to it's dimension. You need to place it at the center of the building for it to work.
There are gonna be many obstacles such as monsters and aliens.
Don't let the rift machine get destroyed.

| Youtube | https://flyingthunder.itch.io/rift-defender |
| Youtube | https://flyingthunder.itch.io/rift-defender |
| Original URL | https://ldjam.com/events/ludum-dare/46/rift-defender |
Ratings
| Overall | 2444th | 2.694⭐ | 33🧑⚖️ |
| Fun | 2152th | 2.79⭐ | 33🧑⚖️ |
| Innovation | 2528th | 2.017⭐ | 32🧑⚖️ |
| Theme | 2452th | 2.565⭐ | 33🧑⚖️ |
| Graphics | 2266th | 2.355⭐ | 33🧑⚖️ |
| Humor | 1787th | 2.286⭐ | 30🧑⚖️ |
| Mood | 2335th | 2.29⭐ | 33🧑⚖️ |
| Given | 49🗳️ | 14🗨️ |
Also I would enjoy them better if there were a lot less items and they had more uses, as in 2-3 uses most of them are over.
The art and music is okay, but I really miss sound feedback for the actions you take. For example that one last room with appearing buttons was a pain for me to understand, since it's so big that it doesn't fit in the whole screen and I didn't see that more buttons were spawning. I started to think that maybe I didn't press the button right, so a sound "Click" so you know you pressed the button would be great.
Also when I put the machine in the socket I didnt get a feedback that I did it right, it feels like I just put it in the wrong place, as it didn't fit in the socket and it didn't make any light, sound or move into the center of the socket.
In one of my runs I didnt pick up the machine and instead went to clean the way before bringing it (I think it makes sense, since you can't attack while you have it on you), and realized monsters are only going after the machine and not after you, causing some weird stuff like this:

I get that maybe I did it wrong and you are not supposed to play like that, but I wanted to give that feedback. Maybe the should chase the player if the machine is too far?
Overall it was a nice experience, other than what I pointed out, thanks for the game.
Just a tip, I reckon you're using the unity tilemap. If so, you probably want to turn your colliders into composite colliders so that they all merge together; I was getting stuck if I was walking along the edge of the walls due to each tile having it's own collider.
The gun shot sound was fantastic but the music let you down here. Parts of it were great but there were others where the notes clashed and sounded horrible. I think it's probably just different audio samples being mixed together.
It might have been a web player bug. How ever you can only pick one machine or weapon.
Like the range of weapons to choose from is really nice and adds the fun to the game. But maybe you should have worked on a navmesh for enemies before making the different weapons, or a timed escape end to fit your scenario.
Overall your poject is a good idea with not enough time to make it fully enjoyable, which often happens in gamejam, obviously ^^
I enjoyed the music and sound design that fit well with your game, though.