Keep Them Alive by Adfre12yu
This game was made for the Ludum Dare 46 Compo. It is a game about keeping two flowers alive. This was my first ever game I made and first ever Ludum Dare. Have Fun!
| Youtube | https://adfre12yu.itch.io/keep-them-alive-ludum-dare-46 |
| Youtube | https://github.com/Adfre12yu/KeepThemAliveSourceCode |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-them-alive-6 |
Ratings
| Overall | 642th | 3.316⭐ | 21🧑⚖️ |
| Fun | 714th | 3.053⭐ | 21🧑⚖️ |
| Innovation | 698th | 3.079⭐ | 21🧑⚖️ |
| Theme | 588th | 3.605⭐ | 21🧑⚖️ |
| Graphics | 590th | 3.35⭐ | 22🧑⚖️ |
| Audio | 421th | 3.2⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 5🗨️ |
I felt that the controls where fine, despite what was said before. A single player version would be good, though (don't know how it would work though)
Would be nice to get a score or something at the end though! ;)
Well done :smile:
When the enemys are too tiny, they are hard to notice. I would prevent them from becoming too small.
Like: Music. Art. Basic game mechanics are easily understood and remind me of Overcooked
Suggestion: Wish it was more clear that one player has to get everything from the right, and the other player can only pick up from the left. There didn't seem to be a strong thematic reason why those were restricted or an intuive way to know what I was allowed to access.
I agree with the thing already mentioned above — it would be nice to have a clear feedback when you try to pick up an item from the "wrong" side. The graphics are pretty nice, I think a more "pixelated" font would suit it better thought.
Aside from that, this game provides me a chance to play with my buddy who worked with me in our game ^^