Rocket Defence by TheScopelessOne

[raw]
made by TheScopelessOne for Ludum Dare 46 (JAM)

A game I managed to make with my rusty skills during the short time I had.

The objective is to keep as many boxes from hitting the floor for as long of a time you can by shooting rockets at them.

You move with A/d or Left/RightArrow. Aim and shoot with mouse.

Ratings

Overall 2499th 2.5⭐ 25🧑‍⚖️
Fun 2487th 2.286⭐ 23🧑‍⚖️
Innovation 2465th 2.31⭐ 23🧑‍⚖️
Theme 2479th 2.476⭐ 23🧑‍⚖️
Humor 1867th 2.175⭐ 22🧑‍⚖️
Mood 2367th 2.05⭐ 22🧑‍⚖️
Given 41🗳️ 7🗨️

Feedback

ben657
20. Apr 2020 · 10:56 UTC
Veeeeeery difficult, I think the screenshake could be reduced and the size of the rocket's hitboxes increased. Fun idea though!
Westmave
20. Apr 2020 · 11:03 UTC
Nice Idea, but waaay to difficult, almost never hitting a box.
DrunkardWolf
20. Apr 2020 · 11:05 UTC
Nice work. Very difficult though, but maybe I just suck. Good job.
jaschez
20. Apr 2020 · 11:08 UTC
I think the game is focused more in looking nice rather than make it enjoyable/playable, with more polished mechanics and readjusted game difficulty it would be really fun!
🎤 TheScopelessOne
20. Apr 2020 · 11:16 UTC
Thanks for the feedback.
Yes the game should probably be a lot easier, just ran out of time to to any real balancing. The boxes have a semi random spawn chance so there is no real balance exactly.
I decided to just have no failstate instead and have it be a highscore sort of thing and just spend the last hour making it a bit more presentable instead of just having white boxes everywhere.
Morphman DeClaun
20. Apr 2020 · 12:20 UTC
I think the rockets may need to be a bit faster, since the boxes are physically pushed by them. This means they need to be hit from the right angle, which they can only be if you hit them before they've gone about halfway down. It takes the boxes far shorter time to get to that point than the rockets to get up there, so you need to be almost psychic to be able to hit the boxes.

Also, would be nice with a way to exit the game.

Really entertaining though, and nice looking graphics.
ConnorThompson
20. Apr 2020 · 12:50 UTC
Entertaining gameplay but yeah like the other commenters have said the difficulty probably needs to scale up more evenly
Game_Coder28
20. Apr 2020 · 16:13 UTC
Hi, this is a good idea, but it is way too difficult. the graphics of the rocket trails are good though. Great idea, just a tiny bit too difficult.
dm2684
20. Apr 2020 · 23:30 UTC
Nice game man! Very cool rocket
Waqar Naeem
22. Apr 2020 · 14:13 UTC
nice rocket
kimist42
22. Apr 2020 · 21:17 UTC
I do not understand, is the aim to shoot the boxes? (there is no way to exit also ?)
Beelzeboss
23. Apr 2020 · 11:50 UTC
I actually like that the projectile moves slow, but it would be cool if i exploded so you could do multikills or something similar. Good Job!
pixnpickstudio
23. Apr 2020 · 11:54 UTC
I understand that I have to shoot the boxes but for what? Expulse them all out of the ring? As already said it could be also good to adapt the diffuculty for unskilled player like me.
Curtis Pelissier
23. Apr 2020 · 12:01 UTC
The rocket feeling is good, but the game is really hard. The boxes drop quickly and when I shoot them, they sometimes just rotate before continue straight down.