Snoozefall by H_Moon

This falling dream ... I never fell complete.
Falling Dream is one of most common dream themes - there also something mystical in the feeling of falling.

The goal of the game is to keep falling in your dream as long as you can and gather as many points as possible. Don't wake up!

Use your SNOOZE power to destroy pesky alarm clocks that want to wake you up (activate powerup with space (Try to do it next to clock - cleans up energy and breaks alarm clock to get more points))

Win/lose condition:
The goal is to get as high of a score as possible.
Lose - hit an obstacle (alarm clock)
Player controls: ← Left, → Right, ↑ Up, ↓ Down, _ Space
Ratings
| Overall | 385th | 3.8⭐ | 37🧑⚖️ |
| Fun | 500th | 3.597⭐ | 38🧑⚖️ |
| Innovation | 870th | 3.278⭐ | 38🧑⚖️ |
| Theme | 534th | 3.847⭐ | 38🧑⚖️ |
| Graphics | 220th | 4.222⭐ | 38🧑⚖️ |
| Audio | 55th | 4.235⭐ | 36🧑⚖️ |
| Humor | 1013th | 2.379⭐ | 31🧑⚖️ |
| Mood | 102th | 4.153⭐ | 38🧑⚖️ |
| Given | 31🗳️ | 21🗨️ |

I couldn't figure out what the circle around the player is for, but that could be because I just suck. Do we get a power up when all colours light up in that circle?
The looping aspect of gameplay is very cool and in-theme. But the way you immediately appear at the top of the screen, where some alarm clocks may be littered, without any concrete indication of where you'll appear horizontally, makes it a little too unforgiving. Maybe an indicator could help?
In any case: awesome game!
This is my highscore

I found a bug: I had to reload the page to change the highscore value, before it was fixed at 0
Some other suggestions:
- I would move the highscore to the retry screen (take up too much space on the screen while playing)
- I would also add the last score made in the main menu/retry screen (at the moment it is not possible to know)
I enjoyed playing the game as well! Even if it is a simple idea, with the mood, the concept, and the controls you enhanced so much, it feels veery unique!
Some points and suggestions:
- Highscore was stuck in 0 for me as well.
- An indication of the radius of the current SNOOZE power would help knowing how much space the power will take when the player uses it. I missed it a loot bcs i thought it would take more space which was a biiiit frustrating :sweat_smile:
Nonetheless, this is the the most beautiful game I've played up till now!! Great job guys~! Keep it up! :smile: