Slime Knights by Kittennation
Slime Knights

Can you resist the endless waves of demons?
Take part in the fight alongside three slime knights!
And get the highest score possible!

Very simple mechanics: * one click: forward, * one click: back * a safe zone is on the far left to recover HP 3 times faster

Design: Kittennation Music: Kittennation Development: Kittennation
Have fun !
I will post all of the resources on OGA as soon as possible 
| Youtube | https://ktn.itch.io/slime-knights |
| Youtube | https://ktn.itch.io/slime-knights |
| Original URL | https://ldjam.com/events/ludum-dare/46/slime-knights |
Ratings
| Overall | 1011th | 2.75⭐ | 22🧑⚖️ |
| Fun | 1030th | 2.4⭐ | 22🧑⚖️ |
| Innovation | 877th | 2.825⭐ | 22🧑⚖️ |
| Theme | 949th | 3⭐ | 22🧑⚖️ |
| Graphics | 554th | 3.4⭐ | 22🧑⚖️ |
| Audio | 592th | 2.921⭐ | 21🧑⚖️ |
| Humor | 626th | 2.5⭐ | 20🧑⚖️ |
| Mood | 740th | 2.925⭐ | 22🧑⚖️ |
| Given | 9🗳️ | 12🗨️ |
Honestly, it seemed to be playing itself - the slimes didn't really lose any health beyond the odd chip damage, which they would regenerate enyway, so there wasn't really any threat.
I should find a good ratio between Slime and demons, or add a new mecanic, but for the moment it's all haha.
2 days and lots of bugs > <
Otherwise, good game! I like the aesthetic.
When a slime is under max life, you can click on its icon to force it return into the safe zone. By clicking again it returns fight demons.
When a slime is full life it returns fight.
I hope you'll like the game :)
Now the visuals are really nice. I did love the animations, espacially the spawning eye-demon. The music was a really nice touch too an fitted pretty well !
Nice entry !
at the beginning I wanted to add other mechanisms, adding *3 skills* (healing, repelling and attacking zones), as well as *levels* (slimes and demons)
but the lack of time played against me.
I take all the returns to try a v2 at the end of the jam.
The feel was nice but it was a little confusing to play, I didn't realize where you click for a while.
With a few extra functions and abilities like you've said before it would have been a lot of fun!
This game has a really charming aesthetic! The contrast between cute colorful slimes and the mute-colored menacing BG/demon-slimes was nice. Something about the wet, bouncy-sounding lead instrument in the music lent itself to slimes too!
Like a couple other folks, I was confused by the controls for a bit, until I realized you clicked the *portraits* and not the slime knights or the environment, to move them. A bit more clarification of that in the description up top would've helped out! Retreating all the knights back into the healing zone, so they fought the enemies while being healed, did seem to be a bit of an unbeatable strategy too; it felt hard to lose, when they were being healed all the time!
I appreciate the simple controls which could even work on mobile, and the slower-pace as a strategy game (good for me, since I have some trouble multitasking while under stress). This was a fun little game with a real polished look. I enjoyed it. Thanks for making this!