Fish Flop by OgelGames
Flop as far as you can without running out of water!
Bonus points if you get to the end! :wink:

Controls
- Mouse - Aim and adjust flop strength
- Left-click - Flop
- Escape - Quit
Tips
- Flop into water to refill water supply.
- It's possible to flop off walls if timed correctly.

Note: Linux and MacOS builds are untested (but should work).
| Youtube | https://ogelgames.itch.io/fish-flop |
| Original URL | https://ldjam.com/events/ludum-dare/46/fish-flop |
Ratings
| Overall | 1412th | 3.409⭐ | 24🧑⚖️ |
| Fun | 848th | 3.5⭐ | 24🧑⚖️ |
| Innovation | 1612th | 3.091⭐ | 24🧑⚖️ |
| Theme | 1614th | 3.477⭐ | 24🧑⚖️ |
| Graphics | 2106th | 2.75⭐ | 24🧑⚖️ |
| Audio | 1176th | 3.095⭐ | 23🧑⚖️ |
| Humor | 1178th | 2.881⭐ | 23🧑⚖️ |
| Given | 11🗳️ | 11🗨️ |
The only thing I wasn't a fan of was restarting the entire game for falling into a pit :(
Think, red comming in from the sides if your close to dying, your fish rotating and looking based on his direction, that sort of stuff.
Cool game, would love to see more!
My main point of feedback is that resetting all the way to the beginning seems like a strange choice. It doesn't effect the game too much in it's current state as the level isn't unreasonably long, but if the level were longer I think it would be a more significant problem. Again comparing to Getting Over It, the reason the progress loss works in that game is because it is nonarbitrary: you physically fall down from where you were. In this game, you don't fall down when you trip up--you are teleported back to the beginning. It simply feels arbitrary and so it doesn't feel very good. Especially because this is a game jam setting where people don't tend to spend a lot of time on a game. I think I would have had at least one checkpoint.
The other thing I think is that your water bar should refill faster while you're in a pond. It doesn't seem like making the player wait around in the water is very meaningful--there is some finite amount of water that is required to beat the game, and so you will be forced to wait some amount of time no matter how hard you try. A little bit of this waiting is good--I think sitting there dormant for a few seconds when you've cut it really close is a good way to make the game flow. But I think it could still be a bit faster. You could even make it so if you're closer to a full water bar it refills faster, so that if you're better at completing the platforming sections quickly you're rewarded with less waiting around.
On a more positive note, I liked the sound effects in the game. :smile:
@jusw85 Yes, the cake is the ending, for now at least...
@zeggamer Yeah, it is missing some feedback there, at the time I wasn't really sure what to do with that.
@honey-pony Thanks for the detailed feedback, you made some good points there, definitely something I'll think about when working on the updated version.

Played on stream: https://www.twitch.tv/videos/600003847
That was a fun game! The sound effects and particles made flopping feel satisfying. Even after beating the game (I think?) I kept on flopping because of how fun it felt! I liked the music too. The art is simple but that's not a bad thing! It made the obstacles clear and intuitive to navigate. Good job!
Somehow I forgot where it was every time!
Then I went down the waterfall looking for some kind of "true" ending. :stuck_out_tongue_winking_eye:
Some additional art assets would have gone a long way I think, even some simple tufts of grass and/or rocks to make things look more interesting. And maybe some clouds.
The music fit well enough. Definitely better than no music at all. :thumbsup:
A few things:
- Checkpoints would be good.
- The art maybe needs some fleshing out. I think that even a parallax background or some sort of constantly scrolling cloud system would've looked awesome.
- It's probably because I have a pathetic attention span but it would've been nice if the water bar increased a lot faster when you were in the water.
Great entry! :smiley:
@digitallimestone Thanks, nice idea to add parallaxing, I think Godot actually has something specifically for that too...