Keep the Base Alive by Sebby Webby
My first Ludum Dare submission! You play as the orange turret that has to keep the base alive by shooting enemies!
Ratings
| Overall | 1041th | 2.619⭐ | 23🧑⚖️ |
| Fun | 1000th | 2.5⭐ | 23🧑⚖️ |
| Innovation | 1051th | 2.238⭐ | 23🧑⚖️ |
| Theme | 962th | 2.976⭐ | 23🧑⚖️ |
| Graphics | 920th | 2.714⭐ | 23🧑⚖️ |
| Audio | 751th | 2.429⭐ | 23🧑⚖️ |
| Humor | 859th | 1.559⭐ | 19🧑⚖️ |
| Mood | 972th | 2.375⭐ | 22🧑⚖️ |
| Given | 46🗳️ | 1🗨️ |
* I wish there was some way to see where exactly I am aiming, whether with a projectile or just a line or something.
* The screen glow effect is nice, it spruces up the blocky shapes quite a bit.
* The music is a bit grating, more variety would definitely help.
* The sound effects are nice, classic crunchy hit and fire sounds.
* I like how enemies continue to pile up on the game over screen.
* I wish there was an indicator of the score while playing.
* The way enemies speed up as they get closer is cool, really lends a sense of panic and urgency to the game once things start to get out of control.
* Nice work!
Also cool to see the orthographic camera being used :)
