Coffeetalism by Neisha

Immerse yourself in your dream of working in a café and keep the coffee flowing!

Preparation: - At the beginning of the game you have to carefully plan out the week. - Assess the tendency forecast as it provides information on how likely certain resources will be in demand during the coming week. - Use your weekly salary to buy mugs and resources. Restocking is only possible once at the start of a week

Rounds: - The café opens three days a week. - Every day three orders are placed, represented by unoccupied tables in the café's seating area - Place mugs on tables and find the best mix of ingredients to fulfill orders in the most efficient way possible.
Retrospective: - At the end of each week you will see a summary of your performance - Your goal is to do your best to keep the café in business! Aim for at least 2 successful orders per day and 2 profitable days per week.

The game is hosted on itch.io: https://neisha.itch.io/coffeetalism
| Youtube | https://neisha.itch.io/coffeetalism |
| Original URL | https://ldjam.com/events/ludum-dare/46/coffeetalism |
Ratings
| Overall | 1268th | 3.483⭐ | 32🧑⚖️ |
| Fun | 1451th | 3.217⭐ | 32🧑⚖️ |
| Innovation | 1062th | 3.367⭐ | 32🧑⚖️ |
| Theme | 1226th | 3.661⭐ | 33🧑⚖️ |
| Graphics | 432th | 4.167⭐ | 32🧑⚖️ |
| Audio | 1013th | 3.241⭐ | 31🧑⚖️ |
| Humor | 971th | 3.071⭐ | 30🧑⚖️ |
| Mood | 542th | 3.767⭐ | 32🧑⚖️ |
| Given | 45🗳️ | 13🗨️ |
@witdarkstar Well some UI choices were made last minute, so i think with a bit time we could make a more clear UI and even a tutorial explaining things. But we are glad you liked it :thumbsup:
@thaniel Thank you very much! Maybe we should bring this to mobile with a bit of refinement... let me talk to the team :thinking:
I also really like the ambiance of a cafe, maybe it'd work to have some smooth jazzy tune playing as well, but that's just a suggestion :slight_smile:
The gameplay made me feel a bit lost, I failed twice on the first week and I could not understand way.
Took me a while to figure out what I needed to do though. I kept clearing through weeks but there was no sort of feedback that how many weeks its going to be or if the coming week was any different in terms of difficulty, everything felt similar.
Other than that, I personally think it's a bit of a stretch to match this with the keep it alive theme personally, that's my only criticism.
because it looks interesting! It’s a pity that I still don’t understand what to do :))))
Do faces on mugs influence on something and why do some mugs have negative stats?
The art style ☕ and controls are very enjoyable.
I would like to have some progress between days (some story or cafe changes) and some dynamics elements (barista or life outside the cafe).
@rhinofreak Yes, the theme was a stretch. We knew that but we decided to keep the idea anyway because it felt right. Since you play week for week trying not lose your business it kind of matches the theme. But i agree that this is not really communicated to the player. If we ever refine coffeetalism we will make sure to include some kind of story/tutorial which makes this clearer. :)
@k-baskakova @yoshify
Yes this game demands a tutorial and we wanted to add one. But, you know, time was of the essence :) Glad you all enjoyed it anyway!
And only two things changed between rounds. They are weekly requests and money. Maybe I missed something.
This is how I played the game (Russian) https://www.twitch.tv/videos/602103309
Thank you for explanation!