The Hand That Feeds You by TheAmerican

Welcome to The Hand That Feeds You. The goal of the game is a daunting task: Keep your potted plant alive.
(Watch out. It's moody.)
As a responsible plant owner, you are expected to remember these controls.
wasd - Move
Lclick - Destroy Walls
Rclick - Build Walls
F - Water
Slightly obvious advice: Increase hydration by watering your plant, and increase the sun level by exposing your plant to the sun.
Gameplay
1. If your plant's hydration level or sun level gets too high or too low, the plant will die.
*2. To keep your plant at an optimal, friendly condition, keep it's sun/hydration between the green indicators. *
Have fun!
| Youtube | https://high-sc0re.itch.io/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-hand-that-feeds-you |
Ratings
| Overall | 2252th | 2.944⭐ | 20🧑⚖️ |
| Fun | 1915th | 2.974⭐ | 21🧑⚖️ |
| Innovation | 886th | 3.447⭐ | 21🧑⚖️ |
| Theme | 1109th | 3.711⭐ | 21🧑⚖️ |
| Graphics | 2189th | 2.605⭐ | 21🧑⚖️ |
| Audio | 1192th | 3.079⭐ | 21🧑⚖️ |
| Humor | 721th | 3.289⭐ | 21🧑⚖️ |
| Mood | 1833th | 3⭐ | 21🧑⚖️ |
| Given | 8🗳️ | 15🗨️ |
I was considering putting barriers, but I decided to see how it went without...apparently I should put some in there XD
Using the Unity 2d shadowcasting is a fun mechanic!
The font was a bit hard to read, and the custom mouse pointer was a bit hard to read on a grey background. I would recommend also posting that text here in the game description.
The plant becoming a fire spraying plant way a pretty fun surprise. I had to chase it around a bit outside of the level, and the GUI was attached to the level so I could not see my stat. :smile:
@emre-tahtali
Thanks for the feedback!
Yeah I have a lot of that stuff on my todo :smile: Good idea to post the text in the game description.
Thanks for playing, and thanks for the great feedback!
A mad sunflower flailing its burning leaf limbs around is very far from sensible!*
It is a neat concept. Continually tearing down and rebuilding the walls to keep a psycho plant content could result in rather interesting scenarious, depending on the level layout and, for instance, some furniture which is most flammable.
Currently the controls are the biggest hurdle between the concept and compelling content. It is really difficult to aim any of the actions because they all use a different logic. Water can be thrown right or left, walls can be destroyed in all directions (yet there is no animation for left) and building walls just builds them in seemingly random directions.
Rudimentary, but functional. Polish the controls next time and keep at it.
Thanks for playing, and for the great feedback!
Yeah I hadn't tried to do controls like this before, so it was kinda stitched together, as you noticed.
I like the idea of the plant being able to light stuff on fire. That would be a neat addition.
btw, nice profile pic.
Thanks again!