RESCUE ATTEMPT #[REDACTED] by Junebug

ON AN ANCIENT AND HAUNTED TOMB-WORLD, A BONDED GUARDSWOMAN SEARCHES FOR HER LOST COMMANDER...

...the only problem is that her path keeps looping back on itself. Will she ever get out?

Run, jump and shoot your way across this dead and desolate planet to rescue the woman you are sworn to die for. Acquire enhancements to give you an edge over the undead horrors that bar your path. Find your way through the endless loop or die trying. How many will it take you?

It's time to start RESCUE ATTEMPT #[REDACTED].
Controls:
Move: Arrow Keys
Shoot: C
Jump: X or Up Arrow Key
Run: Z
UPDATE Oct 6th, 2020: Some minor changes, both original version and updated version available. Full notes here: https://nightshade.itch.io/redacted/devlog/184810/small-update
UPDATE Oct 8th, 2020: Fixed the bullet sprite being oriented incorrectly when shooting backwards. Adjusted powerup distribution. Full notes here: https://nightshade.itch.io/redacted/devlog/185259/bug-fixes-powerup-distribution
UPDATE Oct 10th, 2020: Web version and remappable controls now available! Full changes here: https://nightshade.itch.io/redacted/devlog/185614/web-version-and-remappable-controls-are-here
| Youtube | https://nightshade.itch.io/redacted |
| Youtube | https://nightshade.itch.io/redacted |
| Original URL | https://ldjam.com/events/ludum-dare/47/rescue-attempt-redacted |
Ratings
| Overall | 385th | 3.8⭐ | 32🧑⚖️ |
| Fun | 244th | 3.85⭐ | 32🧑⚖️ |
| Innovation | 1226th | 2.917⭐ | 32🧑⚖️ |
| Theme | 646th | 3.767⭐ | 32🧑⚖️ |
| Graphics | 187th | 4.267⭐ | 32🧑⚖️ |
| Audio | 161th | 3.95⭐ | 32🧑⚖️ |
| Mood | 282th | 3.897⭐ | 31🧑⚖️ |
| Given | 22🗳️ | 13🗨️ |
@neithernathan Thanks! The premise is a little vague, especially without the little blurb on the itch page. I'm hoping to add a little intro cutscene for context in a post-jam update.
@chris-hay Sorry about the controls! I picked what felt natural to me, but you're right about it not being that typical for 2D platformers. I've added W as a jump button and tweaked a few other things in an update. Thanks for commenting on the cape, I was pleased with how fluid it ended up looking.
When you fire the big bullets backwards, they aren't mirrored, oh well.
I could run the game's .exe with my own love2D binary on Linux, and in wine.
@blubberquark @jetyh The small bullets actually aren't mirrored when you fire either, :laughing: a bug to do with some unused code that allowed for the bullets to fly at any angle. I just found a fix, so I'll upload that tomorrow.
@blubberquark That's good to hear about running on linux! When I have time this weekend I'm hoping to figure out a web build and linux build, but I'm glad there's workarounds in the meantime.
@jetyh Best game so far this jam is high praise, thank you so much! I agree the enemies on the small pillars are more annoying than intended. I'm trying a couple of different solutions, but simply not having enemies spawn in those locations might be the best solution. Thanks for all the feedback you gave on stream as well! Based on your suggestions, I'm planning to better communicate progress/score and work health pickups into a post-jam version.
It was fun run to take more upgrades :smile:
Good game!
The game is ok, have some fun, found my friend. Not sure if level-ups were random or not, but I got 3x lifesteal. Enemies are basic, does not threat you. You can even finish game without any upgrades - just because how enemies are not dangerous.
The graphics and the mood are decent enough.
The game have big potential, like all those mobile games like Archero. I think you should have change story to make loop infinite with infinite powerups, but I am not sure there.
Personally I feel attacking enemy doesn't really matter except for healing yet, maybe some kind of reward or UI to tell you how much score you gain would be great! But overall very good game. Nice work!
Very well done submission! Great work!
Ah... controls also might be slightly less old school :D But overall it is very nice!
Great work!! :)
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767511277?t=7h22m11s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
**Well, this was a curious experience!** It had an interesting premise, and the idea of collecting different power-ups as you go through different section of the level. While you called them loops, because of the variation they end up having as you go through the five 'loops' they felt more like sections of a single-level than a true loop but I can see what you were going for.
In terms of presentation though, I really like the limited palette that you've gone for and it has a very clean but still appealing loop. I especially applaud the extra effort put into the title screen as well as the ending scene. The music also fit the aesthetic very well!
Personally, I have to agree with commentaries above, where the movement felt more enjoyable than the combat in the long run. While it might be necessary to defeat a few enemies during the first two loops, as you collect the movement power-ups, it almost becomes more fun to dodge them than to engage in direct combat. The enemies are certainly missing some challenge in the later loops. However, this all makes me wonder if putting a speedrun-like timer on the game would have led to a completely different experience as a player. :thinking:
Still, this is mostly food for thought. I ended up making a second run where I got a score of 837. I can't tell if it was because I ended up defeating more enemies, or if I did something else. Even then, this was a tight controlling platformer overall! **Thank you for creating it, and cheers! :whale:**