Eternal Run by ping78

[raw]
made by ping78 for Ludum Dare 47 (COMPO)

ScreenShot0.png

Ratings

Overall 94th 3.833⭐ 32🧑‍⚖️
Fun 86th 3.85⭐ 32🧑‍⚖️
Innovation 342th 3.224⭐ 31🧑‍⚖️
Theme 256th 3.717⭐ 32🧑‍⚖️
Graphics 88th 4⭐ 32🧑‍⚖️
Audio 175th 3.431⭐ 31🧑‍⚖️
Humor 282th 2.593⭐ 29🧑‍⚖️
Mood 210th 3.393⭐ 30🧑‍⚖️
Given 50🗳️ 12🗨️

Feedback

TolMera
05. Oct 2020 · 04:20 UTC
Love it! That's a great little game.

I love the little meat chunks that fly, but the total lack of blood and gore, I feel like I would be able to let my sisters kids play this and they would enjoy it, without me getting in trouble for blood and gore.

I also love that I can try to snipe the guys from platforms far away etc :)

Really cool
TolMera
05. Oct 2020 · 04:20 UTC
![Screen Shot 2020-10-05 at 2.17.34 pm.png](///raw/5e2/1/z/362e1.png)
wospy
05. Oct 2020 · 22:32 UTC
Really enjoyed the juicy feeling of exploding enemies, the gun design is cool as well
Jumping feels a bit off but I got used to it after a while.
arkinrev
08. Oct 2020 · 06:32 UTC
The feeling of blowing up those enemies was great. The enemies targeting was a really nice anticipation for the attacks to come. Fantastic job, and nice work getting the theme into a FPS.
MatchaMaze
10. Oct 2020 · 02:30 UTC
My favourite weapon-design this year!
I like the balance of shooting/running.
And the atmosphere/graphics works like a charm.
HungryCatGames
13. Oct 2020 · 03:26 UTC
Nicely done! I really enjoyed playing although I wasn't sure what the 3 shotgun shells were for as I was never able to pick them up. Regardless really good for the limited jam time.
🎤 ping78
13. Oct 2020 · 05:09 UTC
@hungrycatgames Ammo for second weapon.

Change: Added support for `1`, `2` and `Q` when switching weapons.
Samps
13. Oct 2020 · 22:23 UTC
Nice job, the graphics are awesome and firing the laser gun felt really satisfying - It was so powerful that the other gun seemed really weak in comparison. Controlling the character felt a bit janky, maybe because strafe movement was so slow compared to forward/back? The enemy gibs were neat but them having collision caused me some trouble, bumping into them killed me a couple of times, not sure if they pushed me or lifted me in the air or what, but I wasn't able to jump and fell to my death : D Impressive work overall
Obi One
14. Oct 2020 · 09:54 UTC
Awesome! I wish to have a possibility for aiming like in sniper weapon.
Hadik
14. Oct 2020 · 14:13 UTC
Average audio, it not bad but not good, try harded next time. Good looking game for me, good work. Averagly fit into the theme.. Average fun game, but maybe next time you will polish the gameplay and it will be better. Overall that game is good, good job.

One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
aressler38
16. Oct 2020 · 01:59 UTC
Railz! You need some audio like "headshot" and "unfreakingbelievable" and "double kill" and the like.
Lucien Catonnet
16. Oct 2020 · 18:11 UTC
Interesting concept, especially the fact that enemies you don't kill in one loop will still be there in the next. I would have liked a time limit per loop, to force you to go forward and deal with the consequences of your missed shots later. The controls could be better, the mouse sensitivity is too high by default. Jumping probably needs a sound feedback. The graphics are nice but the effects kind of go in the way of scene readability. Overall good job :)
BinaryPrinciple
16. Oct 2020 · 20:32 UTC
I really enjoyed it! Nice movement and sound!!! I don't get the loop part that much but overall is great!
FabDynamic
25. Oct 2020 · 17:46 UTC
This was fantastic. I can imagine having tons of fun with user created maps (which like this map could just have one or two textures so be easy to make) and playing this kind of forever to try to get the top score (most loops or fastest time or both) I loved the controls and the graphics. For feedback I would say once the enemy parts have landed and are static remove their colliders so it doesnt affect the players momentum (kind of tripping up the player). Let me know if you want some ideas for how to generate maps because I'm learning about something called Wave Function Collapse that might be useful for starting points. I love how the enmies blew up too. Great work!