Machine and Nature by MoonAgent

[raw]
made by MoonAgent for Ludum Dare 46 (COMPO)

Hold down the left or right mouse button to control the robot arm. Defeat enemies with iron fists and protect sapling. You can grab the rock pillar above.QQ截图20200420084631.pngQQ截图20200420084648.pngQQ截图20200420084659.png87a9104896da1b6f8f60b94251e43ac.png

Ratings

Overall 412th 3.548⭐ 23🧑‍⚖️
Fun 375th 3.476⭐ 23🧑‍⚖️
Innovation 412th 3.429⭐ 23🧑‍⚖️
Theme 722th 3.452⭐ 23🧑‍⚖️
Graphics 550th 3.405⭐ 23🧑‍⚖️
Audio 518th 3.048⭐ 23🧑‍⚖️
Humor 504th 2.762⭐ 23🧑‍⚖️
Mood 725th 2.952⭐ 23🧑‍⚖️
Given 25🗳️ 1🗨️

Feedback

Barelos
20. Apr 2020 · 02:08 UTC
Interesting concept, very nice art. The controllers are not very good and the random enemy generator spawns enemies outside of reach. Great upload thank you!
🎤 MoonAgent
20. Apr 2020 · 03:42 UTC
So you need to kill them with a rock. @barelos
Itskdog
21. Apr 2020 · 02:09 UTC
The controls were a little hard to get use to. I liked how you where the giant monster try to knock others out.
gagouman
21. Apr 2020 · 03:17 UTC
I really liked the pillar mechanic, there seemed to be a little bug where I could only control one arm at times, but overall really nice concept, good job!
Pennycook
21. Apr 2020 · 03:25 UTC
This took a little getting used to, but it's a good idea. I wonder if it might be easier to control if the two arms were mapped to the analogue sticks on a controller instead of the two mouse buttons.

The sound effects are great (especially the drum sound effect) but it's still a little quiet overall. A simple backing loop would make a lot of difference.
Camilo Quintero
21. Apr 2020 · 04:22 UTC
Nice style! I like the mood of the game and the whole concept, and the pillars add a lot to it. Maybe the enemies could use a bit of improvement, their art and the bullet spawning, which is a bit weird at times. Also a bit more of visual feedback when the plant is hit could be nice. Overall nice game! Good job! :D
Horbee
21. Apr 2020 · 07:50 UTC
Nice idea! And you have a level system built in, nice job!
lalada
21. Apr 2020 · 10:19 UTC
I likes the sound effect when hitting the enemy head! Two hands for protection and attacking is great design. But the control is wired. The transform from screen to world seems wrong.
Maverick Fan
21. Apr 2020 · 11:07 UTC
Bit of hard to control but it is still well design! I wonder when I can trigger the arm bending? Introducing the card system is pretty balance. Well done!
Foursay
21. Apr 2020 · 18:35 UTC
The control really takes some time to fit in with but it does worth it. Cute and Complete game!
Wxzuir
22. Apr 2020 · 09:52 UTC
The game control is amazing!

The horizon bullet from left or right seem to be a little hard for me. They are so fast and I'm still try to find a way wo block them!
Finn_Tr
23. Apr 2020 · 07:06 UTC
Really neat game! Love the art style, control's a bit hard to get used to but overall it was really good. Great job!
invader
23. Apr 2020 · 07:47 UTC
Unusual control scheme is something you need time to used to - I definitely agree with all the comments above. Maybe it makes sense to change the control from mouse movements to keyboard or just mouse keys without movement. And make a full swing by an arm on key hold. Or maybe, the longer you hold, the harder the arm swing.

Kudos for visual and sound design - they are awesome. Very moody and nice looking picture.
Random Thoughts
23. Apr 2020 · 09:08 UTC
Surprisingly unique. I came into the game expecting the usual defend something game, but the unorthodox main mechanic really spiced things up. My only problem with the game is that it kinda feels hard to bend the arms when I want them to, especially when I'm controlling 2 arms at a time, but thats nit picking. Good job!
pomelouncia
24. Apr 2020 · 13:46 UTC
挺有趣的游戏。美术很出色,玩法也很棒。竟然还是一款solo的作品!