Re:Live by Ciber_Turtle

You are playing as Jeffery, a boy who wants to get out of the dungeons he woke up in. Thankfully, a golden ghost helped him out by giving him the powers to summon ghosts to help him out. The game is a puzzle platformer where you have to do actions, rewind, and then a ghost will repeat those actions. You will use this ability to open doors and turn off spikes.
Credits:
@Ciber-Turtle: Programing, Effects
@HappyGamer500: Level Design, Art
*Web GL performance sucks, get the standalone version instead*
| Youtube | https://ciber-turtle.itch.io/relive |
| Youtube | https://ciber-turtle.itch.io/relive |
| Youtube | https://ciber-turtle.itch.io/relive |
| Youtube | https://ciber-turtle.itch.io/relive |
| Youtube | https://github.com/CiberTurtle/LD-47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/relive |
Ratings
| Overall | 247th | 3.938⭐ | 74🧑⚖️ |
| Fun | 175th | 3.951⭐ | 74🧑⚖️ |
| Innovation | 653th | 3.465⭐ | 74🧑⚖️ |
| Theme | 655th | 3.761⭐ | 73🧑⚖️ |
| Graphics | 416th | 3.972⭐ | 74🧑⚖️ |
| Audio | 553th | 3.451⭐ | 73🧑⚖️ |
| Humor | 499th | 3.095⭐ | 65🧑⚖️ |
| Mood | 590th | 3.588⭐ | 70🧑⚖️ |
| Given | 42🗳️ | 22🗨️ |
BTW, web player seem to be broken.
*edit: browser = chrome
Edit:
Fixed!
I'd say the really only thing i don't like is that your timing has to be spot on if you want to pass later levels and once you have the puzzles themselves figured out it comes down to counting a timer and moving at certain seconds. There's a lot of moving parts though so that isn't exactly easy.
I would say the music choice wasn't really what i would expect for this type of game, but what can you do?
The art direction is phenomenal its very pleasing to look at. One thing though is that the lighting gets really bright if you have too many ghost die in the same spot.
Personally I had a lot of fun, now please excuse me while I stop thinking for a bit.
*(I don't think this breaks the rules, if it does then I'll just put back the old version)*
That being said, really quircky platformer ! Love the puzzles and the reset mechanic is implemented in a very elegant manner, reducing the feeling of "punishment" when you messed up a puzzle. The first couple of levels are quite easy to blaze through, but they also introduce the mechanics of the game in a very adequate fashion. Yet the difficulty ramps up to the point where you almost need to draw out on paper what you'll need to do to reach the target. Well executed, thumbs up !
Thanks for submitting your game!
Wish I could 'erase' a ghost, or at least not save a ghost for a particular life.
Liked the idea though, and generally pretty well put together.
The puzzles definitely get super tricky near the end, but I actually think the ramp up to them was nice and gradual. Overall, well done!
Thanks for challenging me to beat the last level, idk if I would have without the incentive. took over 30 mins to figure it out. (read your post on the front page)
The puzzles are interesting, but they can be quite messy if you don't know what you're doing.
Great entry overall.
Cheers.
The mechanic is very common in this jam, but this is one of the best example I've seen.
Slick controls, cute and clear art and sounds, Simple and progressive puzzles.
I loved the accessory each character has to make a difference.
Thanks for the game 💕
I couldn't resist to spawn ghosts like no tomorrow till the guide spirit said "no no no"
Great game! Well done.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767511277?t=5h06m48s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Game mechanics at a high level.
"+" to the guy in the mask - we are for safety! xD
Good job guys.
The queue was empty, so I moved on to the games marked "only play when present"
It would be nice to see some level of customization in regards to controls, since it wouldn't surprise me if someone kept entering space by accident. For example, maybe a button to accept a certain action as "recorded," and another that kills the player, but doesn't create a ghost throughout the run that player made. In fact, I would prefer it if the player plain died from spikes, clipping into boxes, etc. without a ghost recording of it, since most of the time, said death was an accident.
I also would have preferred a taller jump, and a more lenient ghost platforming/coyote time. Platforming kind of proved to be more difficult in this game than I thought was necessary.