Untitled Phoenix Game by CptFinn


Untitled Phoenix Game is a puzzle platformer where you have to find a way out a cave to help your friend hatch.
Explore the cave and find a way out.
Controls:
A: Move Left
D: Move Right
Space: Jump
Shift: Glide
Left Mouse Button: Pick up Egg
Hold Left Mouse Button: Throw Egg
Made using
Engine: Unity
Art: Pyxel Edit
Sound: FL Studio
Everything was made from scratch!
CptFinn: anders_wagner
Pixel art
Rasmus Clausen: RasmusClausen
Programming
SimonTheCase: SimonVWebs
Sound Design

V1.0.1 Uploaded 14 minutes past submission time: Fixed some moving platforms
V1.0.2 Uploaded 25th April: Tried to fix some fullscreen + level 5 difficulty
V1.1.0 Post-Jam version 13th May: Bonus levels, many bugfixes and QOL fixes
| Youtube | https://cptfinn.itch.io/untitled-phoenix-game |
| Original URL | https://ldjam.com/events/ludum-dare/46/untitled-phoenix-game |
Ratings
| Overall | 30th | 4.323⭐ | 50🧑⚖️ |
| Fun | 65th | 4.149⭐ | 49🧑⚖️ |
| Innovation | 254th | 3.854⭐ | 50🧑⚖️ |
| Theme | 292th | 4.135⭐ | 50🧑⚖️ |
| Graphics | 35th | 4.646⭐ | 50🧑⚖️ |
| Audio | 22th | 4.383⭐ | 49🧑⚖️ |
| Humor | 1205th | 2.854⭐ | 43🧑⚖️ |
| Mood | 161th | 4.125⭐ | 50🧑⚖️ |
| Given | 38🗳️ | 5🗨️ |
I really really like the sound design, the art, and the atmosphere.
gameplay feels great nice sfx :D the game achieves what it meant to. I didn't like the cave atmosphere tho, It makes me anxious and it feels like the game pushes you back from it with the feeling. Just my opinion tho!
solid entry, good job guys!
There were a couple of minor things that I noticed, but none of these took much from the overall experience:
- I don't quite understand why jump and fly are different buttons. It seems like pressing space twice would have worked just as well, but maybe there's something I'm missing.
- Because of the game's window, there were quite a few times where I would try to throw the egg, but my mouse would land outside the window, and when I released the right-click button it would open the standard browser drop-down. If that doesn't make sense, it's not a big deal, but I think a full-screen option would help a lot if that's possible!
Once again, amazing job! This has been one of the best and most polished games I've played so far!
The music and level design was really great as well though some targets were obscured and I really just prayed to whatever bird god is out there for the egg to not land in the damn water haha
And in general, I agree with my contemporaries above! Super great tutorial, a bit weird controls, and just a magnificent mood. I love how you incorporated a kind of whistling in the soundtrack as well!
Really enjoyed playing through! Great work! n_n
I was missing the throw thing in the tutorial but you know the exact feedback from the stream :)
The controls were not very intuitive for me (I would have liked W for jumping and space for gliding), but I got somehat used to it after a while. ;)
I like the art style, the lighting and the music!
Congrats :)
Thank you for this game. This is real art!
Reuse jump key again in the air to glide.
Reuse left click to throw the egg once carried.
Otherwise, really cool game.
And thanks to the rest of you for great feedback aswell!
One suggestion would be to just have space for both jump and glide to make it a little easier to control. Then you'd just hold space down instead of needing to coordinate a couple buttons.
Another thing I found is that it's pretty easy to work around the "no jumping while carrying" mechanic - just throw, jump, and grab one right after the other! Although, I'm guessing most people won't try to abuse the game like I did :wink:
Overall, great entry!