Despairship by Shess
"Okay, maybe this one man crew idea wasn't the best when it comes to piloting an airship. But who could I trust other than myself, really? For now, let's try and stay afloat".

Story: yup, it's a time-space anomaly alright. With my airship's current speed, it should only take about a minute to pass it through, but I am needed in several places at the same time, and I only have my own two hands to rely on.
But wait. Maybe I can use this loop to my advantage. As long as I plan my actions accordingly, I can be at several places at the same time, even going as far as preventing troubles before they actually happen!
I mean, all I need to do is dodge my earlier copies when I'm working. Easy, right?
- Keep the airship systems functional and nicely green!
- React to special events, or suffer massive damage!
- Avoid your own clones when things get too cramped!
- Reach the end of the anomaly with your ship intact!
- Play in browser!
Controls: keyboard only. Use [W][A][S][D] or [ARROW KEYS] to move, press or hold [E], [X] or [ENTER] to interact. You can always leave the zone before the repairs are completed and return later, and clear up the debris to create shortcuts. Check out additional hints by reading tutorial in-game.

Code: Yanrishatum. Gamedesign, story: Shess. Art: ZeusDex. Music: Theodote. Sfx: Elvendan.
| Youtube | https://yanrishatum.itch.io/despairship |
| Youtube | http://wb.yanrishatum.ru/games/despairship/ |
| Original URL | https://ldjam.com/events/ludum-dare/47/despairship |
Ratings
| Overall | 132th | 4.083⭐ | 38🧑⚖️ |
| Fun | 220th | 3.889⭐ | 38🧑⚖️ |
| Innovation | 117th | 4.028⭐ | 38🧑⚖️ |
| Theme | 135th | 4.222⭐ | 38🧑⚖️ |
| Graphics | 330th | 4.069⭐ | 38🧑⚖️ |
| Audio | 149th | 3.986⭐ | 38🧑⚖️ |
| Humor | 276th | 3.588⭐ | 36🧑⚖️ |
| Mood | 360th | 3.814⭐ | 37🧑⚖️ |
| Given | 30🗳️ | 0🗨️ |
Well done, good sirs!
Super immersive world and story and the arts are super well done !
I will talk more about the game later but now I don’t have that much time. But still I wanted to ask few questions :
Did used version control during development to be able to collaborate at 5 people ? If yes what did you use? If you have a minutes guys checkout our game (we were 2 people) and we used Plastic SCM to collaborate easily and was actually perfect :-)
Where everyone of you doing a different thing (1 programmer,1 artist, 1 music ?) or it was everyone doing everything?
Thanks for such a quality game !
I’ll write a bit later more.
Cheers :-)
@wolfrug They do. You have a limit of 5 clones (including yourself), and then oldest one will disappear. If you could just spam however many clones you want that would destroy any semblance of difficulty.
@bytinggames You don't delete your crew on collision, as I just mentioned - you have a 5 clone limit, and collision just interrupts your current run at that point.
The music and art style (like I said before) was fantastic though. Even the rough brush strokes of the environment are balanced very well against a solid art direction. The decision to stop time when not moving was also a nice touch to take away at least a little stress :)
Maybe try to interact with other games more so you'll have more of a player base! You barely made 20 votes up until know and this game does deserve a lot more.
My incompatibility with your game aside, you did a good job! Keep it uo
But I found the rules a bit of complicated. While I got the main goal, I have some question:
- new loop appears when my ship hp is over ?
- I have a limit of my clones?
- why some clones disappear?
- why at some moment my hp starts to decreasy rapidly? (my systems seem to be fine)
Anyway, it's intersting experience!
:purple_heart: :dart: :frog:
While the gameplay is relatively simple and the difficulty is tuned a bit too forgiving maybe, nothing else
negative can be said about this game! The aesthetics work - the artstyle works together greatly with the sounddesign and, of course, the gameplay.
Although the ghost-clone mechanic was used a lot this time around, it feels like it's very original and belongs to the game.
Well done! Thank you for this great hidden gem! u_u