FlameJump by Les poulpes roses
FlameBot just arrived on a new planet, he need his fire to stay alive, try to live the longest as possible glhf
| Youtube | https://les-poulpes-roses.itch.io/flamejump |
| Original URL | https://ldjam.com/events/ludum-dare/46/flamejump |
Ratings
| Overall | 2520th | 2.381⭐ | 23🧑⚖️ |
| Fun | 2506th | 2.143⭐ | 23🧑⚖️ |
| Innovation | 2510th | 2.143⭐ | 23🧑⚖️ |
| Theme | 2202th | 3.024⭐ | 23🧑⚖️ |
| Graphics | 2248th | 2.405⭐ | 23🧑⚖️ |
| Audio | 1532th | 2.375⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 2🗨️ |
I was not able to actually feed stove with firewood however, which kinda put my playthrough to a halt. I tried pressing down close to it, touching it, and standing on top of it. Maybe I'm missing something.
I couldn't really tell if feeding the flames or even just sitting around made a big difference. I gave up after dying a good ways off to the right because I couldn't get past a particularly tight jump.
Other than that, it's hard to do but more sounds and "juiciness" would have been nice and a less systemic HUD. Good work !
There is definitely potential of a game here but I feel that some of the mechanics and signposting of issues needs a little work to help make it a bit more playable for people.
Jumping mechanic is rather unusual. I had a lot of problem to jump higher. Also you have a so called "sticky walls" problems here. Quick trick is to use PhysicsMaterial with frinction set to 0. :)
Anyway I think it had a potential.