FlameJump by Les poulpes roses

[raw]
made by Les poulpes roses for Ludum Dare 46 (JAM)

FlameBot just arrived on a new planet, he need his fire to stay alive, try to live the longest as possible glhf

Ratings

Overall 2520th 2.381⭐ 23🧑‍⚖️
Fun 2506th 2.143⭐ 23🧑‍⚖️
Innovation 2510th 2.143⭐ 23🧑‍⚖️
Theme 2202th 3.024⭐ 23🧑‍⚖️
Graphics 2248th 2.405⭐ 23🧑‍⚖️
Audio 1532th 2.375⭐ 22🧑‍⚖️
Given 20🗳️ 2🗨️

Feedback

cateye
20. Apr 2020 · 10:24 UTC
this game is a lot of fun and i love he music! shame you didn't have a bit more time to polish the jump though
Fenerax
20. Apr 2020 · 10:25 UTC
Nice take on the theme with the fire. The jumping was a little difficult it took me a while to realize it wasn't a double jump but rather you have to jump multiple times on the spot. Other than that really good entry!
Bit Assembly
20. Apr 2020 · 10:26 UTC
Great music honestly, I like how it switched track when fuel was running low.

I was not able to actually feed stove with firewood however, which kinda put my playthrough to a halt. I tried pressing down close to it, touching it, and standing on top of it. Maybe I'm missing something.
jabdownsmash
20. Apr 2020 · 10:26 UTC
Nice work~

I couldn't really tell if feeding the flames or even just sitting around made a big difference. I gave up after dying a good ways off to the right because I couldn't get past a particularly tight jump.
🎤 Les poulpes roses
20. Apr 2020 · 15:16 UTC
thx the game is still in develloppement, the final version will be ready around 9 pm ^^
Lukas TAMAYO
21. Apr 2020 · 13:42 UTC
So I think the music can drive you a bit crazy and I think the game idea is pretty basic but other than that, the graphism are pretty cool, and the jump design and how you have to bring fire is really nice. I especialy loved the game over screen. One thing that games do rarely is giving you joy through defeat and, yes the little cutscene was very cute and keeps you motivated to play.

Other than that, it's hard to do but more sounds and "juiciness" would have been nice and a less systemic HUD. Good work !
Kisilin
21. Apr 2020 · 14:46 UTC
Good game nice work
FelinaLain
21. Apr 2020 · 17:20 UTC
Very good game, and I'm so very proud of you! You've come so far, it's amazing!
LouieJams
12. May 2020 · 09:34 UTC
Unfortunately I was only able to collect 1 wood. I managed to get the character to "jump higher" a few times but I couldn't figure out how to do it well enough to reach the upper platforms! Thank you for sharing :)
kjscott
12. May 2020 · 11:30 UTC
The jumping mechanism should probably be replaced with a double jump which is a bit more common. Collision with the side of objects felt like they were sticky, rather than pushing the player away allowed for a sudden hit then fall. The game relied a lot of memorising the locations of all the pitfalls without any signposting ahead of time where these were.

There is definitely potential of a game here but I feel that some of the mechanics and signposting of issues needs a little work to help make it a bit more playable for people.
Snory
12. May 2020 · 12:13 UTC
Thank you for sharing.

Jumping mechanic is rather unusual. I had a lot of problem to jump higher. Also you have a so called "sticky walls" problems here. Quick trick is to use PhysicsMaterial with frinction set to 0. :)

Anyway I think it had a potential.