Dying Ember by Michael Sjogren

[raw]
made by Michael Sjogren for Ludum Dare 46 (JAM)

Gameplay

You play as a ember trying to find its way back to the fiery brazier it calls home. but be careful not to burn out!

some things to note, if you get back to the tutorial you have probably played through all levels and won. I didn't have enough time to do a win screen.

Controls

W and D to move sideways or alternatively arrow keys, space to jump or up arrow.

your health is the light your character emits, the less health the smaller radius of the ember's halo. you only lose health by moving sideways

dying-flame-scr.png Please download the game for your specific platform for the best experience!

Ratings

Overall 1419th 3.405⭐ 23🧑‍⚖️
Fun 1222th 3.318⭐ 24🧑‍⚖️
Innovation 2495th 2.214⭐ 23🧑‍⚖️
Theme 1475th 3.548⭐ 23🧑‍⚖️
Graphics 1157th 3.682⭐ 24🧑‍⚖️
Humor 1863th 2.184⭐ 21🧑‍⚖️
Mood 1779th 3.048⭐ 23🧑‍⚖️
Given 11🗳️ 8🗨️

Feedback

Tbrax
20. Apr 2020 · 20:09 UTC
I like the shadows being cast.
KDgame
20. Apr 2020 · 20:09 UTC
Like the graphics! Especially the lighting
catams
20. Apr 2020 · 20:15 UTC
I like the dying light mechanic
JuicyCrew
20. Apr 2020 · 20:15 UTC
Nice idea, pretty addictive, simple game play but work very well, smooth movement!
khopa
20. Apr 2020 · 20:16 UTC
Nice platformer. I love the style and the character is really cute.
I would have kept playing more levels :)

To improve it, maybe add a timer for speedrunners ?

Good job ! Nice entry.
WittyCognomen
20. Apr 2020 · 20:17 UTC
Don't really like the lack of coyote time while sliding off a ledge or how your horizontal velocity stops after letting the arrow key go. Looks pretty though.
Rapwnzel
20. Apr 2020 · 20:19 UTC
nice minimalistic art
wischi
20. Apr 2020 · 20:20 UTC
I like the style of the character and the implemented lighting. The movement is very sharp and accurate, good job.
Qux
20. Apr 2020 · 20:48 UTC
- those having a azerty keyboard are not at ease with A & D (can you add the possibility to use the arrow keys ?)
- The flame gets darker, but I am still surprised when it's done. Maybe a mini bar of remaining time would have bee useful
- I find the control of the flame excellent.
- I like the text blur effects and the light/shadow effects
- The flame has a good looking face.
- A bit repetitive, or I did not go far enough to see the waterfalls ;)
axeltherabbit
20. Apr 2020 · 21:14 UTC
nice little platform
matt2728
20. Apr 2020 · 21:27 UTC
Constructive feedback: I found it really hard to land some of the small blocks (the ones that were like 1 unit wide). I'd make them a bit wider, but then again I just probably suck a platformers lol. Not a major issue, part of the game is supposed to be hard I suppose.


Positive feedback: The art looks really good. I'm still trying to figure out how you did the shadows along edges (is that just something built into unity?). For the most part the game had a good balance difficulty and easiness. Overall this is one of the most impressive projects I have seen this jam, great job!
🎤 Michael Sjogren
20. Apr 2020 · 22:05 UTC
@matt2728 Godot handles lightning by itself quite well i didn't have to do much to get it that way. i did use a light occluder on the spikes however but not much more than that. thanks for the feedback by the way! :)
Narom42
21. Apr 2020 · 17:06 UTC
Enjoyed playing !
I'd say I did not struggle enough with the oxygen part but the platformer one was quite challenging.
Thanks !
Johannimations
11. May 2020 · 20:22 UTC
nice and simple platformer! Some audio could have made it twice the fun. The trickiness was well ballanced so I had fun the whole time, but i think a energy meter is essencial, because you never knew how much is left before you die and if you can risk another jump.The idea could be expanded upon, for example a puzzle platfrmer, where you have to figure out where to jump next to not run out of energy
zchen
11. May 2020 · 22:09 UTC
Good job, you got a solid platformer here. The game looks quite pleasing with the minimal graphics and the lighting from the fire. Small improvement I'd suggest is to no have a restart screen and send the player straight back to the start of the level when they die, it just makes it way smoother to play when there's a chance the player might die a lot. I also like how you paced the level to teach different ways of using the mechanics. Well done!
Solifuge
12. May 2020 · 09:03 UTC
Hey! Saw your game was a few votes short, so I played it on Twitch and gave some live feedback! VOD is up on Youtube, if you'd like to see it: https://www.youtube.com/watch?v=Gi6oja9yekY

I always like a good precision platformer, and this one was short, sweet, and pretty charming. I appreciated the clever way of imposing a time limit on the player too, by having the fire burn down! The lighting effects, particularly the way the ember's glow was blocked by terrain, was a nice, subtle touch! Appreciated the clean easily-readable terrain, and the movement physics felt responsive and easy to control. Thanks so much for sharing this! I enjoyed myself.