Dying Ember by Michael Sjogren
Gameplay
You play as a ember trying to find its way back to the fiery brazier it calls home. but be careful not to burn out!
some things to note, if you get back to the tutorial you have probably played through all levels and won. I didn't have enough time to do a win screen.
Controls
W and D to move sideways or alternatively arrow keys, space to jump or up arrow.
your health is the light your character emits, the less health the smaller radius of the ember's halo. you only lose health by moving sideways
Please download the game for your specific platform for the best experience!
Ratings
| Overall | 1419th | 3.405⭐ | 23🧑⚖️ |
| Fun | 1222th | 3.318⭐ | 24🧑⚖️ |
| Innovation | 2495th | 2.214⭐ | 23🧑⚖️ |
| Theme | 1475th | 3.548⭐ | 23🧑⚖️ |
| Graphics | 1157th | 3.682⭐ | 24🧑⚖️ |
| Humor | 1863th | 2.184⭐ | 21🧑⚖️ |
| Mood | 1779th | 3.048⭐ | 23🧑⚖️ |
| Given | 11🗳️ | 8🗨️ |
I would have kept playing more levels :)
To improve it, maybe add a timer for speedrunners ?
Good job ! Nice entry.
- The flame gets darker, but I am still surprised when it's done. Maybe a mini bar of remaining time would have bee useful
- I find the control of the flame excellent.
- I like the text blur effects and the light/shadow effects
- The flame has a good looking face.
- A bit repetitive, or I did not go far enough to see the waterfalls ;)
Positive feedback: The art looks really good. I'm still trying to figure out how you did the shadows along edges (is that just something built into unity?). For the most part the game had a good balance difficulty and easiness. Overall this is one of the most impressive projects I have seen this jam, great job!
I'd say I did not struggle enough with the oxygen part but the platformer one was quite challenging.
Thanks !
I always like a good precision platformer, and this one was short, sweet, and pretty charming. I appreciated the clever way of imposing a time limit on the player too, by having the fire burn down! The lighting effects, particularly the way the ember's glow was blocked by terrain, was a nice, subtle touch! Appreciated the clean easily-readable terrain, and the movement physics felt responsive and easy to control. Thanks so much for sharing this! I enjoyed myself.