Keep It Alive, Keep Enemies Dead by Maksim Chugunov
I once again wanted to cross breed tetris with something, this time the idea of idle game came in very nice.

So, little white square is a guy that will fight other red squares. You can't control him, but you see his attack and hp. They hit each other taking turns, until one dies, after that new red square comes (might be stronger!).
Player's objective is to collect tetris shapes. Shapes have a chance to drop on enemies hit and when enemy dies 3 shapes are always dropped. You have to catch them all!
Shapes can be placed in one of 3 fields (or thrown away).

Blue left field
Any full horizontal lines will dissapear and player will be healed by 1 for each block
Red right field
Players attack gets charged, increasing damage on next attack (only one attack). If 25 blocks collected, damage permanently increased
Green bottom field
This is sort of inventory field, shapes can be placed there temporarly and taken when needed, unlike other fields where shapes are put permanently
Hope you like it!
p.s. this is my first entry where I tried to make my own music, didn't have much time for that unfortunately. The track was created DAWless with Korg Volca Keys, Korg Volca Bass, Korg Volca Beats, sequenced by Beatstep pro and Keystep.
Ratings
| Overall | 917th | 2.941⭐ | 19🧑⚖️ |
| Fun | 903th | 2.735⭐ | 19🧑⚖️ |
| Innovation | 185th | 3.765⭐ | 19🧑⚖️ |
| Theme | 707th | 3.471⭐ | 19🧑⚖️ |
| Graphics | 893th | 2.794⭐ | 19🧑⚖️ |
| Audio | 390th | 3.25⭐ | 18🧑⚖️ |
| Given | 22🗳️ | 0🗨️ |
edit: okay i fixed it, would be too bad to leave it like that
Potentially they could just end up in default inventory if you do not catch them (overfill would disappear).
The key struggle is that the blocks are hard to catch with a mouse, hard to "grab" and it seems really hard to get all of them, sort of clunky difficulty factor that can be frustrating.
But this game can be absolutely amazing, I love it, if you have a chance, do finish it. Keep up the great work!