Unfinished Business by SpookyTrain

[raw]
made by SpookyTrain for Ludum Dare 46 (JAM)

Play as a spirit that has escaped from hell. Now on it's way to finish some business in the land of the living. You are still shackled so movement might not be as easy as you thought.

The demons of hell are not too happy with you escaping either, fight them off! Keep the spirit alive and get to your goal!

game.PNG

Ratings

Overall 2180th 3⭐ 20🧑‍⚖️
Fun 1555th 3.158⭐ 21🧑‍⚖️
Innovation 745th 3.526⭐ 21🧑‍⚖️
Theme 2271th 2.947⭐ 21🧑‍⚖️
Humor 1872th 2.167⭐ 20🧑‍⚖️
Mood 1833th 3⭐ 21🧑‍⚖️
Given 12🗳️ 4🗨️

Feedback

filgreen3
21. Apr 2020 · 12:20 UTC
I like how movement work, but for what i need crate and wasd? However idea of game is great.
MagicMarten
21. Apr 2020 · 13:02 UTC
wasd is great for dodging attacks.
Crates can be used to block enemy attacks.
Euforia Games
21. Apr 2020 · 13:35 UTC
I quite like the game concept! Good job!
EyesOfLamia
21. Apr 2020 · 13:38 UTC
Really cool! Short and entertaining. Liked the additional challenge of coordinating wasd with the mouse control. Took a few tries but I'm back on Earth now :D
sadsmile
21. Apr 2020 · 13:38 UTC
Nice idea but i don't see how it relates to the theme except for the standard videogame premise of "dont die". Overall a fun game tho. BTW: Browser Fullscreen makes it really difficult to launch the ball up again after you fell to the floor (there isn't much space to drag the mouse there). I'd suggest inverting the drag mechanic (so drag where you want to go)
Sockyman
21. Apr 2020 · 13:43 UTC
The art and concept are great. After a certain point I got overwhelmed with enemies and couldn't escape.
Ben Toosey
21. Apr 2020 · 13:46 UTC
Challenging controls in terms of moving and dodging enemies/attacks at the same time. But good fun, great job!
Deimort
21. Apr 2020 · 13:47 UTC
I liked this game especially the movments. By the way it is possible to finish it without killing any ennemies, you can throw the ball even when it is still in the air (maybe check if it is on the ground ?). Anyway good job !
Jonas Michael
21. Apr 2020 · 13:54 UTC
The movement idea is really amazing! However, the problem of not being able to launch the ball up after being on the floor makes the game that much more challenging.
Still it was a nice challenge and I will play more of this game once I am done giving feedback :D
blackquiltro
21. Apr 2020 · 13:56 UTC
Art was nice, I found the mechanic interesting, but hard to play (dragging to make larger jumps when you are on the floor is very hard on browser) Enemies got too close so was hard to escape some situations.
MaximBegunov
21. Apr 2020 · 13:59 UTC
Liked the movement concept.
Nothingness
21. Apr 2020 · 14:00 UTC
I like the concept but I would like to see the controls a bit more polished.
ThatSoloDev
21. Apr 2020 · 19:14 UTC
Very interesting concept. I was a bit confused at first on how to move the player since the end of the chain was pretty hard to see, but once I managed to figured it out I had a blast jumping around. When I then encountered my first enemies, I started panicking so definitely immersive! Has potential as a celeste kind of game with its unique movement as its "trademark" in a sense. A lot of room for added enemies, levels, and even mechanics.
Alexander Wayne
25. Apr 2020 · 23:38 UTC
Hi, I really like the concept, but the way it was implemented could be improved. I mean - when I jumped down to the earth, it was really hard to get back up on the platforms, so I just kind of gave up on that, and just kept storming forward, which made me finish the game with basically no effort whatsoever.

Also, the "press Q to pick up the crate" did not work. Dunno if I was doing something wrongly, but it seemed to not have any effect at all.
jelch
26. Apr 2020 · 20:37 UTC
Neat concept. With the way it displayed on my screen (full screen) it was hard to use the mouse movement. If the camera kept the player centered, it would have been easier to launch the ball around.