Escape The Rings by Andrew White

[raw]
made by Andrew White for Ludum Dare 47 (COMPO)

For this game jam, I wanted to focus on pollishing the game and since I havn't made a game in a while I decided to make my game pretty basic. I took the "stuck in a loop" theme literally so I made the game about trying to get out of moving rings that surround the player. Too add more challenge, I added rings that make you lose if you touch them, areas that don't move that also do that, and rings that dissapear and reappear. To make it more consistant with the theme I made the only light be on the player so when you start you can't see the outside of the rings so you feel more stuck. I tried to get an html5 version working but it would just be a blank screen for some reason.

Controls: WASD or Arrow Keys

Screenshots: Screenshot (98).pngScreenshot (99).pngScreenshot (100).pngScreenshot (101).pngScreenshot (102).png

Ratings

Given 6🗳️ 5🗨️

Feedback

FireGamer3
05. Oct 2020 · 02:28 UTC
Really Fun! Great Game.
Lombax
06. Oct 2020 · 15:11 UTC
realy fun, and feels quite polished. i felt abit lost when i were in the 4th circle. any thoughts of adding a "minimap" showing the circle/ring you are in?
Cryptomnesic
11. Oct 2020 · 03:03 UTC
Nice work Andrew.
Greytyphoon
11. Oct 2020 · 03:22 UTC
It's not bad, but it could be better. The controls feel sluggish at times, nervous at others, depending on the direction of the ring you're in. No music, no sounds upon death or in menu selections. No button to return to the menu, or to close the game ever (had to Alt+F4 out)! Graphics are minimalistic/futuristic, which could have worked if the rest of the game backed it up, but as is it feels somewhat soulless.

Not very imaginative on the theme, it's very very literally "stuck in a loop". The idea itself is pretty commonly seen in mobile games, like [this one I found on Google Play in two minutes](https://play.google.com/store/apps/details?id=com.taninty.endlessloop).

Now, I'm very critical, but there's potential. It's a nice game, not glitched out to hell, it just works. There's just a lot to gain from small refinements and digging a bit deeper for ideas next time.

Did 14/18/18/27 for my best times. Nice touch to back them up somewhere so I keep them when I close the game. :)
Aquanim
11. Oct 2020 · 03:36 UTC
Given all the circular motion I felt like I would have had an easier time playing this with a controller rather than the 8-way controls given by a keyboard. Fun game though :)
Nobongo
11. Oct 2020 · 03:48 UTC
Pretty fun puzzler that requires patience and dexterity. Audio would have been really nice but I understand that music can be really hard to pull together. A little blip when the rings teleported would have been nice too. Good work!
Mightymaster99
11. Oct 2020 · 14:56 UTC
This is a pretty fun game! Reminds me of Super Hexagon a bit. Controls felt a little awkward and not very keyboard friendly (it's probably better controlled via controller, which I don't have). For the green section, since the hazards disappear and reappear, I think it would be nice to have some sort of hint that "the hazard will show up here!" Also, when you lose, the level is reset from the initial state, which makes this a bit easier, since you know how/where to go. Maybe randomize the starting positions?

Overall, a pretty good game that I'd be interested in playing in the future.
MrBamboo
11. Oct 2020 · 16:51 UTC
Well done ! This is really great !