Keep our planet alive by Tengii
The game is about destroying asteroids, flying towards our beautiful planet earth.
Update: Thank you all for that very constructive feedback! I will take it to heart and it really motivated me to work on the game and expand it. If you interested in the progress, you can check it out on my itch.io profile.
Thank you guys!
| Youtube | https://tengertechnologies.itch.io/lundum-dare-46 |
| Youtube | https://tengertechnologies.itch.io/ld46webgl2 |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-our-planet-alive |
Ratings
| Overall | 2292th | 2.909⭐ | 35🧑⚖️ |
| Fun | 2383th | 2.545⭐ | 35🧑⚖️ |
| Innovation | 2509th | 2.167⭐ | 35🧑⚖️ |
| Theme | 1548th | 3.5⭐ | 36🧑⚖️ |
| Graphics | 1126th | 3.7⭐ | 37🧑⚖️ |
| Audio | 1346th | 2.859⭐ | 34🧑⚖️ |
| Humor | 1998th | 1.84⭐ | 27🧑⚖️ |
| Mood | 2037th | 2.855⭐ | 33🧑⚖️ |
| Given | 29🗳️ | 15🗨️ |
at first i thought: "this will get boring soon", but then i played again and played again and played again and again, ... :-)
i really like it, its quite addictive.
and beautiful sound and visuals!

The visual style was neat, even though there wasn't that much of it. I would have wanted to se a bit more oomph on those asteroid explosions. Didn't feel satisfying enough for me.
The music was nice and relaxing. Made the game feel nicely moody. Sound effects (or singular sound effect to be more precise) was not that great. It was super clicky and just felt off putting. Being the only sound, it got super repetitive too.
I mean, if your game only has a single action and a single outcome for that action, you better make it feel nice and rewarding somehow.
Then the gameplay. It was way too slow. It was like, I don't even know, five minutes of mind numbing panning around and clicking on an asteroid every now and then (which could have all been a bit bigger too) and then pretty much suddenly out of nowhere getting out of hand. Felt like there was no middle ground, it was either borderline boredom or just too much (for touchpad at least). And the super slow start makes it very discouraging to try again. The game could actually start at around that "too much to handle" point and stretch it a bit wider. Of course this isn't that straight forward since not all players are the same.
But yeeeah, good job! :thumbsup:
->As a relaxing game, the atmosphere, overall pace, and theme worked great together, but could use some more variation. Maybe integrating the other plants, the moon, or something else that adds to the atmosphere at certain benchmarks. Maybe it could read poems, leading to a kind of meditative idea-unlocking game.
->As a reaction-based game (or, really, anything other than a relaxing or meditative experience, which is still cool), I'd take the other commenters' suggestions of upping the pace more quickly and adding more elements which emphasize the the blowing up of the asteroids.
Those things said, everything I'm hearing and seeing was soothing and fun to be inside of (I say "inside" because the immersion was quite immediate and effective - if I were expanding this game, I'd go for maximizing that feeling along with the relaxing qualities).
Thank you guys!