Endless Hallways by Pheonise

[raw]
made by Pheonise for Ludum Dare 47 (COMPO)

​Wander through the endless corridors and stairways. Can you find the exit? Is there even a way out? (No.)

Short little experiment in non-euclidean spaces without using shaders (all just well-placed teleporters). Some loops can be broken by turning back, others by walking back.

Source code available on the itch.io page

CONTROLS

Keyboard + Mouse

WASD to Move
Mouse to Look
Left Shift to Sprint
Right Click to Zoom
Escape/P to Pause
F to Toggle Lighting (purely aesthetic, does not affect gameplay)

Controller

Left Stick to Move
Right Stick to Look
Left Bumper to Sprint
Right Bumper to Zoom

Gameplay Video

Screenshot1.png

Screenshot2.png

Screenshot3.png

Screenshot4.png

Ratings

Overall 199th 3.611⭐ 20🧑‍⚖️
Fun 224th 3.472⭐ 20🧑‍⚖️
Innovation 22th 4.211⭐ 21🧑‍⚖️
Theme 1th 4.737⭐ 21🧑‍⚖️
Graphics 222th 3.605⭐ 21🧑‍⚖️
Mood 207th 3.406⭐ 18🧑‍⚖️
Given 25🗳️ 0🗨️

Feedback

Tutti Ankka
05. Oct 2020 · 10:54 UTC
Pretty cool little game! It was actually pretty fun to find the way through those loops. I got stuck in the ramps for a while, but I don't know if that was the ending.
Porcus_Pie
05. Oct 2020 · 11:05 UTC
I was giggling all throughout this game, I've seen non-euclidean games before but I've never been able to play them and I am in love. The way of getting out of the loops was so simple yet it made me feel so smart. Much like @tutti-ankka I also couldn't get past the ramps, and if there was anymore past this I would love to know how to access it, as even without the gameplay, I just had fun moving around and figuring out each puzzle and how to get through it. My only small issue is the mouse sensitivity felt very low, but this is also nitpicking and a matter of personal preference, so well done and thanks for giving me a great intro into non-euclidean games. I would love to see more done with this engine, as it does feel slightly like a tech demo, but it was a tech demo I had a blast playing with
Thorn
06. Oct 2020 · 06:50 UTC
Very trippy but definitely a game worth playing. Please continue working on this I would love to see a full game made from this
jk5000
07. Oct 2020 · 08:52 UTC
I did not find much to do, but what is there is looking great.
gilborn
10. Oct 2020 · 09:42 UTC
Pretty cool done - like watching a magician you don´t see the transitions (The teleporters are set perfectly), well done ;-)

I loved the puzzle design. Is it going further than the ramps?
madnesssguschenka
10. Oct 2020 · 14:19 UTC
Relaxing and pleasant. The puzzle is simple but interesting. I'd love check the complete version of game
Harrm
10. Oct 2020 · 14:38 UTC
Great job! Flawless teleports and very impressive postprocess. Despite the small size of the game, it leaves very positive impression. Would like to see this idea elaborated further.
Wabble
11. Oct 2020 · 20:02 UTC
cool tech!

got stuck on the ramps how did i escape it?
Arad HamidSamiee
17. Oct 2020 · 20:57 UTC
Literally stuck in a loop, huh? :D The character controller felt smooth and nice, loved the chromatic aberration, the other lighting mode was super creepy. I wish there was more to it, and maybe some audio to build atmosphere, but either way, nice product you got there :thumbsup:
JammyGunns
22. Oct 2020 · 10:49 UTC
I've said it a number of times this game jam and I will keep saying it. I LOVE NON-EUCLIDEAN GAMES!!! This one was seamless in its transitions and the ways to pass through the corridors was clever. Simple solutions but enough to make you feel smart for figuring it out. I'll really like to see more of this (an option to adjust mouse sensitivity would be a good addition). I did keep going on the ramps for awhile till I figured it was probably the end, so I ran back through the maze to the start and then back to the ramps again. Lots of fun to move around in... Did I say I love non-euclidean games?
ancient-pixel
27. Oct 2020 · 09:11 UTC
As apparently pretty much anyone I got stuck on the ramps too, it would be nice to know how, if at all it continues :)
PS: usually i hate chromatic abboration, bc it makes me feel like I would need glasses, but in this gray world it works out somehow
danielblanco3d
27. Oct 2020 · 09:51 UTC
I totally love this concept for this LD47, In fact i was thinking about trying something similar...Congrats!