Responsibility by BlueMirror
You're a beautiful princess stumbling upon an egg and a note. It is now your responsibility.
How To:
Move - W,A,S,D
Shoot - LMB (Hold)
Feed Apple - Q
Feed Horn - E
Please mention things that you believe could be better. They are helpful and we really want to hear about the bad parts of the game. That way we make the next ones better! Don't worry, we don't take personally what you say and we don't bite. Well apart from Chumpo he's a biter.
Made by:
Deniz Cakmaz - Game Design
Chumposaur - Programming
Chris Comb - Sound and Music
Aezylhazel/Mizukichama - Creative Director & Illustrator

Ratings
| Overall | 92th | 4.159⭐ | 24🧑⚖️ |
| Fun | 84th | 4.114⭐ | 24🧑⚖️ |
| Innovation | 719th | 3.545⭐ | 24🧑⚖️ |
| Theme | 123th | 4.25⭐ | 24🧑⚖️ |
| Graphics | 417th | 4.182⭐ | 24🧑⚖️ |
| Audio | 469th | 3.69⭐ | 23🧑⚖️ |
| Humor | 219th | 3.857⭐ | 23🧑⚖️ |
| Mood | 363th | 3.886⭐ | 24🧑⚖️ |
| Given | 26🗳️ | 2🗨️ |
In Firefox i had a pretty bad glitch, where the main area of the game was only black and purple (Like missing textures), reloading did not help.(Chromium worked though)
UI, mini-map and the intro were fine and looked adorable.
The music was nice, but the loop could have been better.
Since you asked for tips: you probably should also include pictures on your LudumDare site, as well as providing a Windows,Mac and Linux build in case WebGL does break.
Also look up how the scoring works on the LudumDare site, you need to play and rate other games to get *your* game to show up in the game lists. In short: if you and your team don't rate games, you won't get many ratings yourselves.
Anyway the game was nice and naming your pet is a nice touch.
~ugghmaster form @WeAreDev
About firefox, I didnt think about that. Thanks for letting us know, definetly something to look into.
Thank you for being helpful :v: We appreciate it
Edit: I forgot to mention something, FIX THE MENU! The font in the menu really detracted from the feel of the game. Maybe handwriting it like you did in the intro would have been a good idea. But don't worry, the rest of the game was so good it won't detract from your rating!
Edit 2: I keep forgetting things. Anyways I just wanted to say the music also added a lot to the game, really tied the mood together.
Either way, I enjoyed playing it.
One tiny thing: I almost missed out on the ending cutscene because I didn't realize I had to click to move it forward. A little thing that said "click to continue" or something would probably be good.
the art (especially the dragon) looks super cute, and the gameplay was just enough to be engaging, especially keeping the dragon fed and while also extending your reach for resources. Nice touch with freeze frames when hitting enemies too! :thumbsup:
The naming at the start was a really simple and cute way to get me invested, especially given the time frame of a Jam game and in comparison to the investment level that other entires tend (and are expected) to elicit.
Well done.
Mabe a walk anumation on the unicorns would have been nice?
@ilprinny thank you for the insight on problems you had and on things you enjoyed, we appreciate it! Really helpful stuff!
@honey-pony Good point! Adding more mechanics wasnt in scope for the jam, therefore making it shorter in time would have been the best decision to make. Thank you a lot for the feedback and suggestion!
@roey-shap thank you a lot for the feedback and suggestions. There is so much you mentioned and it's all helpful!
And I think you have a bug with volume control. I made volume lower in the main menu but in game it went back to default value, so I had to do it again