Boomerangs Of Wizendrail by Dan flockhart
Travel through the grimy and enemy ridden castle of Wizendrail collecting boosts along the way and fight the great slime and claim your GLORY!
| Youtube | https://danflockhart.itch.io/boomerangs-of-wizendrail |
| Original URL | https://ldjam.com/events/ludum-dare/47/boomerangs-of-wizendrail |
Ratings
| Given | 3🗳️ | 2🗨️ |
Feedback
megasha
06. Oct 2020 · 02:37 UTC
really like the artwork! boss slime looks awesome
amymja
06. Oct 2020 · 02:49 UTC
I like how you used lights to illuminate the enemies and player :)
Julius Vander Arend
06. Oct 2020 · 07:43 UTC
very cool, the enemies have a nice artistic design and the sound is really nice too. Well done!
etrealjunior
07. Oct 2020 · 10:06 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Samuel Hollywood-Summers
07. Oct 2020 · 10:57 UTC
I love the dripping cave ambience, and the gameplay mechanics were intuitive. The lights and fireball sfx helped to warn me of the enemies, but a sfx for when I or an enemy is damaged would help the game feel much better. I also heard no music, even when the text 'Why do I hear boss music' appeared on screen. These audio elements, as well as animations for the player character, would be the next things to add, in my opinion.
🎤 Dan flockhart
07. Oct 2020 · 15:28 UTC
@samuel-hollywood-summers thanks for the review! Yes I totally agree. Initially I had planned to animated the character and have a few more particle effects but ran out of time. 😂