Boomerangs Of Wizendrail by Dan flockhart

[raw]
made by Dan flockhart for Ludum Dare 47 (JAM)

Travel through the grimy and enemy ridden castle of Wizendrail collecting boosts along the way and fight the great slime and claim your GLORY!

Ratings

Given 3🗳️ 2🗨️

Feedback

megasha
06. Oct 2020 · 02:37 UTC
really like the artwork! boss slime looks awesome
amymja
06. Oct 2020 · 02:49 UTC
I like how you used lights to illuminate the enemies and player :)
Julius Vander Arend
06. Oct 2020 · 07:43 UTC
very cool, the enemies have a nice artistic design and the sound is really nice too. Well done!
etrealjunior
07. Oct 2020 · 10:06 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Samuel Hollywood-Summers
07. Oct 2020 · 10:57 UTC
I love the dripping cave ambience, and the gameplay mechanics were intuitive. The lights and fireball sfx helped to warn me of the enemies, but a sfx for when I or an enemy is damaged would help the game feel much better. I also heard no music, even when the text 'Why do I hear boss music' appeared on screen. These audio elements, as well as animations for the player character, would be the next things to add, in my opinion.
🎤 Dan flockhart
07. Oct 2020 · 15:28 UTC
@samuel-hollywood-summers thanks for the review! Yes I totally agree. Initially I had planned to animated the character and have a few more particle effects but ran out of time. 😂