Tower of BOOM by BadPiggy
A 2D side scrolling run and gun game where you have to stop the alien menace and keep your combo meter alive.

Every floor is procedurally generated and is completely destructible

Purge the alien menace and save humanity.

Note: Updated tutorial on the game page
Please play the jam version for windows if you wish to rate the game for Ludum Dare. The link for the HTML5 version is the post-jam version.
Youtube video :
https://youtu.be/LaZIG3XGzBU
| Youtube | https://vcp.itch.io/tower-of-boom |
| Youtube | https://vcp.itch.io/tower-of-boom |
| Original URL | https://ldjam.com/events/ludum-dare/46/tower-of-boom |
Ratings
| Overall | 1361th | 3.442⭐ | 62🧑⚖️ |
| Fun | 407th | 3.75⭐ | 62🧑⚖️ |
| Innovation | 1787th | 2.992⭐ | 62🧑⚖️ |
| Theme | 2240th | 2.983⭐ | 61🧑⚖️ |
| Graphics | 1745th | 3.208⭐ | 62🧑⚖️ |
| Audio | 1234th | 3.025⭐ | 61🧑⚖️ |
| Humor | 1407th | 2.667⭐ | 50🧑⚖️ |
| Mood | 1580th | 3.183⭐ | 54🧑⚖️ |
| Given | 42🗳️ | 52🗨️ |
Music gets a bit intrusive but adds a sense of urgency which fits the game. Maybe it's the instrument choice that's a bit too crushy. It seems a bit overkill to get game over when combo meter goes down - could be fine to let the player stop for a while at the cost of losing the multiplier. Other than that nice game, and impresive that you went for procedural generation in a game jam! :star2:
Really enjoyable game. If you're planning on polishing it anymore let me know, cause I'm interested in trying again. :)
I loved the sfx, graphics, and great idea overall!
Oh, I didn't use the grenades much...if you were going for the whole fast-paced thing, maybe you could do a rocket launcher with a really quick projectile speed? idk
Nice work!
If you happened to miss me playing the game, you can go to this spreadsheet to find what timestamp I played your game
https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends)
https://www.twitch.tv/ursagames/videos
BTW the game is too hard for me, I think It should start a little bit softer and than increase slowly as you progress, anyway I liked the game!
Played on stream: https://www.twitch.tv/videos/600003840
I like the mechanic of breaking through windows (so many windows) It felt like a cheesy action movie in that way.
X to shoot didn't work well if you were using ASDW Another shoot button that works with that layout would be good.
It was fine with the arrow keys, but you know us PC gamers, we want to customize everything.
EDIT: Reached 3270. This game is too addicting...
On one occasion, while I was viewing another tab, my combo bar had somehow run out of time but hadn't killed me. This left me able to still play the game without having to worry about the timer. I tried doing it again but it didn't trigger again.
Lastly maybe store a high score locally so you can compare against your best game.
Overall a pretty solid game, keep up the good work!
My only suggestion re the controls would be perhaps allow jumps when you're a few pixels above a platform. I think miss-timed jumps were my main killer, and if these were a bit more forgiving you could build up a really nice rhythm dropping down / evade / shot etc..
Altogether a solid entry! Really enjoyed it.
I would like to thank all of you for your feedback and for playing Tower of BOOM. I have taken all of your feedback into consideration and will be releasing a patched version of the game (with some new content as well.....) after the jam. I hope all of you did enjoy the game and I thank you for your critical feedback.
Also,
@caberu to answer your question, yes. I was inspired by Broforce for the art style.
@entropymaximizer that's a great high score man. Glad to see you liked the game a lot :)
I'm happy to inform you all that I have uploaded a post-jam version of Tower of BOOM on itch which is available for windows and WebGL. I have taken your feedback and tried to address many of the issues present in the game along with adding some new things ( like a kick which servers as a melee attack and allows you to drop-kick grenades). I will still continue to update the game from here as there is a lot more I have planned. Thanks for being a part of this game :)