Сharon-don-don by Royoyo
You control Charon, the grim ferryman of Hades. Together you are trying to keep the Living World alive and save it from the mad god of death Thanatos. Gather souls and deliver them to the exit from the Underworld! Watch out for Thanatos as he is going to mess things up! This world depends on you!

Alakazam team:
Marakuya https://vk.com/id2485021
Rhayegar https://vk.com/rhayegar
Perfontana https://www.behance.net/perfontana https://vk.com/paranormart
Dobrokot https://www.instagram.com/arsenty_metaldude?r=nametag
Royoyo
Fearawl https://t.me/fearawl
Andrey
Maha https://www.instagram.com/moonsalt/ https://www.artstation.com/makarrrr
Ratings
| Overall | 518th | 3.8⭐ | 37🧑⚖️ |
| Fun | 1205th | 3.329⭐ | 37🧑⚖️ |
| Innovation | 367th | 3.757⭐ | 37🧑⚖️ |
| Theme | 1173th | 3.686⭐ | 37🧑⚖️ |
| Graphics | 432th | 4.167⭐ | 38🧑⚖️ |
| Humor | 993th | 3.047⭐ | 34🧑⚖️ |
| Mood | 263th | 3.986⭐ | 37🧑⚖️ |
| Given | 66🗳️ | 19🗨️ |
It looks great, the music fits the game well, and the overall is quite nice to play!
However, I think that the boat is kind of hard to maneuver uwu'
But it still is a nice game!

I felt it was quite hard to grasp though. I didn't manage to use the "questgiver".
Also even though the game needs explaining I feel like frontloading it with the overlay with the arrows was a bit too much. Maybe working more on the environment to make clear what is what could help ? (well, obviously I now that in this jam setting we were all short on time...)
The dialogue with Charon needing to repair his boat was funny ^^ and I liked the esthetic of the lake
Also, I was wondering : with such a big team, how did you organize work ?
I agree with the other comments though. The info panel technically provides all the information that you need, but if there was a small initial walkthrough/tutorial that showed you the function/impact of each action and location then it would definitely be a more rewarding experience. I actually thought the boat manoeuvred really well considering, though it was pretty fast from the get go so maybe ramping that down so the upgrades have a more appreciable effect might be nice? But otherwise I had fun, and thought it was a great idea. Well done.
Great graphics, good music, funny idea and dialogues.
The boat has a difficult control (as it should be), but the strong delay in movement is inconvenient.
Thanks for the explanation of the elements, but at the beginning there is not enough understanding of the relationship. It needs an explanation for better understanding and planning of actions.
Интересная получилась игра :]
@lamossus we wanted to add more quests with different goals and rewards, to make negative quests worth risk. But we were running out of time.
Also, I'd love to see particles when the boat is moving. Moving the boat is the primary action-- the game would feel much better if that action felt interesting or was interesting to watch.
Overall a really solid entry, well done.