File 47: An Incident in the Exclusion Zone by juxipolo
I just wanted to watch the underground trocket race out into the exclusion zone. You know, it was something to do on a Saturday. Somehow I've found myself trapped in a time loop, repeating the last 40 minutes, over and over again. There's a voice in my head telling me that I, and only I, can break this cycle. You think I've gone mad - In fact I know you think I'm mad, because that's what you said the first time I told you...
File 47: An Incident in the Exclusion Zone is a non-linear card-driven adventure puzzle game. Each problem has multiple solutions. When the clock is ticking, can you figure out the optimal path?
Ratings
| Overall | 1027th | 3.35⭐ | 22🧑⚖️ |
| Fun | 897th | 3.263⭐ | 21🧑⚖️ |
| Innovation | 697th | 3.429⭐ | 23🧑⚖️ |
| Theme | 591th | 3.81⭐ | 23🧑⚖️ |
| Graphics | 889th | 3.455⭐ | 24🧑⚖️ |
| Humor | 832th | 2.658⭐ | 21🧑⚖️ |
| Mood | 1068th | 3.143⭐ | 23🧑⚖️ |
| Given | 26🗳️ | 0🗨️ |
The early stages felt a bit directionless, but that improved once the loops started; perhaps it would have worked better with some form of "fake" goal for the player in the early stages to give them some sense of what they might be trying to achieve?
It was also sometimes a little tricky to tell which cards were "move to" and which were "interact with". In the absence of some kind of map it would be helpful to get some hint of which cards are "go in deeper" and which are "back out" (insofar as those concepts make sense).
Still, the whole thing definitely has potential; good work!
Good job.