File 47: An Incident in the Exclusion Zone by juxipolo

[raw]
made by juxipolo for Ludum Dare 47 (JAM)

I just wanted to watch the underground trocket race out into the exclusion zone. You know, it was something to do on a Saturday​. Somehow I've found myself trapped in a time loop, repeating the last 40 minutes, over and over again. There's a voice in my head telling me that I, and only I, can break this cycle. You think I've gone mad - In fact I know you think I'm mad, because that's what you said the first time I told you...

File 47: An Incident in the Exclusion Zone​ is a non-linear card-driven adventure puzzle game​. Each problem has multiple solutions. When the clock is ticking, can you figure out the optimal path?

Ratings

Overall 1027th 3.35⭐ 22🧑‍⚖️
Fun 897th 3.263⭐ 21🧑‍⚖️
Innovation 697th 3.429⭐ 23🧑‍⚖️
Theme 591th 3.81⭐ 23🧑‍⚖️
Graphics 889th 3.455⭐ 24🧑‍⚖️
Humor 832th 2.658⭐ 21🧑‍⚖️
Mood 1068th 3.143⭐ 23🧑‍⚖️
Given 26🗳️ 0🗨️

Feedback

etrealjunior
07. Oct 2020 · 10:43 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
tjm
07. Oct 2020 · 21:31 UTC
Very slick presentation, and you've got an impressive amount going on here for a Jam game!

The early stages felt a bit directionless, but that improved once the loops started; perhaps it would have worked better with some form of "fake" goal for the player in the early stages to give them some sense of what they might be trying to achieve?

It was also sometimes a little tricky to tell which cards were "move to" and which were "interact with". In the absence of some kind of map it would be helpful to get some hint of which cards are "go in deeper" and which are "back out" (insofar as those concepts make sense).

Still, the whole thing definitely has potential; good work!
Ranjan
10. Oct 2020 · 07:06 UTC
That was cool! The UI design was very good. I kind of agree with the other comment about the early parts feeling a bit directionless, but it definitely picked up after that!
UnhandyRed
10. Oct 2020 · 07:33 UTC
This is astoundingly good, especially considering the amount of time you made it in! Just the shear mounds of writing you had to do to make this work is crazy! There was phenomenal world building, A good sense of exploration and intrigue, Great pacing, And a nice aesthetic to wrap it all up in. 5/5 I've rated about thirty games so far and this is probably my favorite
DaSpikeyBoss
11. Oct 2020 · 00:08 UTC
Very nice. The UI was nice and the storyline very detailed. To do all the ui and create a story like that in the time you had is pretty impressive. Some sound would have been nice, but it is a very good game anyway.

Good job.
Kamuniaft
11. Oct 2020 · 05:35 UTC
Gameplay is similar to text quests, but because of nicely done UI decisions - I feel a lot more comfortable interacting with the game. Item cards and navigation are quite intuitive. And the amount of work you put in here is really impressive. It's a lot of content! We stopped evil bear-mutant from messing with our timeline after all :)
Hidjy
14. Oct 2020 · 05:59 UTC
Great game! I really like the "spend time" mechanic.
DDRKirbyISQ
18. Oct 2020 · 06:52 UTC
Nice, there's quite a bit more here than it seems initially! I feel like some of the locations were slightly hard to map out in terms of navigating through them (the garage/casino area especially) but that didn't end up stopping me in the end.
mr forty two
18. Oct 2020 · 08:13 UTC
Great game! The amount of writing that went into this is very impressive. Only complaint is that is does feel a bit directionless at the start.
Teto
19. Oct 2020 · 14:42 UTC
Okay I really loved this game and played it for farr longer than intended! The only reason I stopped was because I felt like I was going in circles. I really wanted to know what happens and I'd gathered so much information but it was a little unclear of which rooms led to which especially in the casino area where all the rooms seemed to lead to the same place. That said, the story that I got through was good and so complex with all the different pathways making it soooo good for a jam game! Super impressed with the content and the UI is incredbly polished with really nice visual feedback as well. Awesome job!