Ignis Morty by dahoon studios
Ignis Morty is a fire-demon that lives in the fireplace of an old, gloomy house. Once in a while, the fire gets the hiccups and Ignis gets thrown out the fire. Help him find his way back!!
| Youtube | https://dahoon.itch.io/ignis-morty |
| Youtube | https://github.com/Nimmda/LD46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/ignis-morty |
Ratings
| Overall | 996th | 3.581⭐ | 33🧑⚖️ |
| Fun | 947th | 3.452⭐ | 33🧑⚖️ |
| Innovation | 1525th | 3.133⭐ | 32🧑⚖️ |
| Theme | 751th | 3.871⭐ | 33🧑⚖️ |
| Graphics | 1290th | 3.581⭐ | 33🧑⚖️ |
| Audio | 696th | 3.5⭐ | 32🧑⚖️ |
| Humor | 1254th | 2.815⭐ | 29🧑⚖️ |
| Mood | 1333th | 3.333⭐ | 32🧑⚖️ |
| Given | 21🗳️ | 27🗨️ |
A bit weird that you have sounds only on left side
I enjoyed the minimal UI, I feel you did a good job of showing us what was happening on screen despite the lack of a traditional healthbar etc.
My biggest complaint was I couldn't figure out how to restart the game after I died. I restarted the browser in order to reload which meant I also had to watch the cutscene again, it would have been really nice to start again at the beginning of the level if I wanted.
Thank you for your submission and I hope you check out the game I made with my best friend!
I just couldn't get the jump off of the moving platform.
But I enjoyed the music and the art was nice.
I would add an easyer restart if i were you.
Whats great about the game is the music. The atmosphere of the theme realy fits the visuals.
https://ldjam.com/events/ludum-dare/46/signal-fire-on-mystery-island/my-first-ludum-dare-and-i-really-enjoy-playing-all-those-awesome-games
- The player hitbox seems off, you should really reduce it!

In the above screenshot I couldn't jump between platforms, although I was small enough. I managed to continue and finish the game by jumping from the right platform, but I would definitely think I can go on the left.
- I fell into the pool and came out alive on the exit. Maybe I should have died? I feel like it wasn't punishing enough (but I didn't hit water droplets).
- On the vertical map, it was a bit annoying to get on top. Apart from the hitbox issue, maybe it would have been nice to have a "coyote time" (being able to jump when you're not on the platform anymore).
- I don't really know the use of the fire. From the texts I suppose it heals me? I thought it was going to make me bigger or something like that. I would have liked to have something unique about it that defines the game: right now I could replace the water with lava and fire, and the braziers with healing items. I know I wouldn't buy a platformer game if it does not have something unique (be it cool graphics, original gameplay features, intriguing story or something else)
That was a bit exhaustive, but I think the game is fun, good job