Keep Space Alive by R2D48
Shoot Asteroids to collect ennergy to keep your ship alive.
Moving, firing bullets and hitting asteroids use energy.
Control
- Move => W,A,S,D (first release was ZQSD, that's now bugfixed on all versions)
- Shoot => all mouse click#
- Display mouse => escape
Tools
Thanks
- Programming by MrSamafu & R2D48
- Sounds by R2D48
- Graphics by MrSamafu & R2D48
- ansimuz / Luis Zuno we where too short on time to replace his explosions assets. Have a look at his amazing phaser 3 tutorial on Youtube
Ratings
| Overall | 2435th | 2.7⭐ | 22🧑⚖️ |
| Fun | 2271th | 2.675⭐ | 22🧑⚖️ |
| Innovation | 2476th | 2.289⭐ | 21🧑⚖️ |
| Theme | 1843th | 3.342⭐ | 21🧑⚖️ |
| Graphics | 2056th | 2.825⭐ | 22🧑⚖️ |
| Audio | 1234th | 3.025⭐ | 22🧑⚖️ |
| Mood | 2345th | 2.25⭐ | 18🧑⚖️ |
| Given | 13🗳️ | 1🗨️ |
I wasn't able to move left and up for some reason.
Anyway, I felt it a bit too punishing: maybe some more asteroids could have helped while also having a clear goal to reach/accomplish.
And the settings item in the main menu is not working by the way.
P.S. Saw your controlls hint and I guess you are using AZERTY layout. I thing you should make an option to change controlls for QWERTY or AZERTY layouts. People are a bit confused by ZQSD movement.
It's a fun, quick game to play and a nice twist on the tradition asteroid game.
It felt like the rate energy is used speeds up far too rapidly, effectively making the best strategy to _never_ move.
While playing I did encounter some things that confused me a bit. The way the energy usage worked was a bit of a mystery for me, especially in regards to movement. At first I thought that movement only drained energy when you _started_ moving, and that holding down the button didn't cause the energy to continually decrease. But after messing around a bit, it seems like W and A cause a continuous decrease, while D and S only decrease right when you press them. I'm not sure if this what was you intended, but was a bit confusing nonetheless. Along with this, there were times where my energy speedily decreased for no apparent reason, almost as though I was hitting an invisible asteroid. I'm unfortunately not sure what caused this, though, I'm sorry I can't be of more help. :( At one time, I also spawned inside an asteroid after restarding, killing me pretty quickly.
Overall, I think you had a unique concept for a game! As said, the game had a few setbacks, but it doesn't change the fact that it was a well made submission. Good job!