Keep Space Alive by R2D48

[raw]
made by R2D48 for Ludum Dare 46 (JAM)

Shoot Asteroids to collect ennergy to keep your ship alive. Moving, firing bullets and hitting asteroids use energy.keepSpaceAlive.PNG

Control

  • Move => W,A,S,D (first release was ZQSD, that's now bugfixed on all versions)
  • Shoot => all mouse click#
  • Display mouse => escape

Tools

Thanks

  • Programming by MrSamafu & R2D48
  • Sounds by R2D48
  • Graphics by MrSamafu & R2D48
  • ansimuz / Luis Zuno we where too short on time to replace his explosions assets. Have a look at his amazing phaser 3 tutorial on Youtube

Ratings

Overall 2435th 2.7⭐ 22🧑‍⚖️
Fun 2271th 2.675⭐ 22🧑‍⚖️
Innovation 2476th 2.289⭐ 21🧑‍⚖️
Theme 1843th 3.342⭐ 21🧑‍⚖️
Graphics 2056th 2.825⭐ 22🧑‍⚖️
Audio 1234th 3.025⭐ 22🧑‍⚖️
Mood 2345th 2.25⭐ 18🧑‍⚖️
Given 13🗳️ 1🗨️

Feedback

Lorwon
21. Apr 2020 · 12:54 UTC
Quite simple but functional. Good work !
Anthony Pengelly
21. Apr 2020 · 13:11 UTC
Nice game :) Interesting twist having to collect energy
Bamallama
21. Apr 2020 · 13:24 UTC
For some reason the controls just wouldn't work for me (Q took me left, D right, and S down). Seems like a neat idea though!
superpatch
21. Apr 2020 · 13:24 UTC
The music is catchy!
I wasn't able to move left and up for some reason.
Anyway, I felt it a bit too punishing: maybe some more asteroids could have helped while also having a clear goal to reach/accomplish.
birchy
21. Apr 2020 · 13:25 UTC
Interesting mechanics, nice audio! We also made a game about space, come check it out!
Raxe612
21. Apr 2020 · 13:28 UTC
Controls were bugged for me. Could only go right and down. Ship handles well. Catchy song.
LykaWolfie
21. Apr 2020 · 13:34 UTC
I'm not sure if it's only bugging out on mine, but i can only move downwards or to the left.
LykaWolfie
21. Apr 2020 · 13:34 UTC
I'm not sure if it's only bugging out on mine, but i can only move downwards or to the left.
Kayahr
21. Apr 2020 · 13:35 UTC
Looks like fun but I think it's a little bit difficult to play with non-french keyboard layout. The game seems to use ZQSD while english keyboards (and many others) have WASD. Maybe it would be better to use cursor keys for movement instead of ZQSD?

And the settings item in the main menu is not working by the way.
WanS24
21. Apr 2020 · 13:44 UTC
Nice concept, I guess a good simple game can be made out of it. Also, paralax effect when flying is cool. However, for some reason when I press W or A my cursor appears and the ship doesn't move. Also, settings button is for some reason is not functional. I don't know if it is only my problem. I tried using Google Chrome and Opera browsers.
P.S. Saw your controlls hint and I guess you are using AZERTY layout. I thing you should make an option to change controlls for QWERTY or AZERTY layouts. People are a bit confused by ZQSD movement.
llwyd
21. Apr 2020 · 13:46 UTC
Thought this was a cute game, I liked the visuals and the audio. As others have mentioned I think the control scheme would have been better as WASD but other than that, nice work!
Hereward
21. Apr 2020 · 16:23 UTC
I'm using a QWERTY layout and WASD worked for me - was only confused for a little by the documentation.
It's a fun, quick game to play and a nice twist on the tradition asteroid game.
It felt like the rate energy is used speeds up far too rapidly, effectively making the best strategy to _never_ move.
NiKaDra
09. May 2020 · 22:06 UTC
An interesting take on a fairly standard type of game, the space shooter. Gameplaywise, the concept of needing energy in order to do pretty much anything is actually a pretty unique design choice, I'd say. I found myself questioning a lot of choices that I otherwise wouldn't have thought twice about, like moving around to search for new asteroids. It forces the player to be smart about movement and shooting in order to survive, and I definitely think it helps set the game apart from others like it! The music and sounds were also a nice addition, I especially liked the look of the background. :)

While playing I did encounter some things that confused me a bit. The way the energy usage worked was a bit of a mystery for me, especially in regards to movement. At first I thought that movement only drained energy when you _started_ moving, and that holding down the button didn't cause the energy to continually decrease. But after messing around a bit, it seems like W and A cause a continuous decrease, while D and S only decrease right when you press them. I'm not sure if this what was you intended, but was a bit confusing nonetheless. Along with this, there were times where my energy speedily decreased for no apparent reason, almost as though I was hitting an invisible asteroid. I'm unfortunately not sure what caused this, though, I'm sorry I can't be of more help. :( At one time, I also spawned inside an asteroid after restarding, killing me pretty quickly.

Overall, I think you had a unique concept for a game! As said, the game had a few setbacks, but it doesn't change the fact that it was a well made submission. Good job!
AstrosBoy15
10. May 2020 · 00:19 UTC
This is a nice little game. I think that a bit of balancing would help as moving seemed to require more energy that was sustainable, but I liked the music and overall it was a fun game!
Turkey
10. May 2020 · 02:04 UTC
Neat little game. Controls with the movement felt pretty awkward though and after a short time I could no longer move to the left. Looking at the other comments though, it seems to be a common issue.