KingdomKeeper by BGameDev

[raw]
made by BGameDev for Ludum Dare 46 (COMPO)

About

In the game you play a role of the King, the Great Protector of your beloved Kingdom.

What is the Goal

By using the most thought-out strategies you increase and optimize the income of your lands to face various events that can weaken your state and destroy your power. Take care of your Kingdom and keep them alive.

Screenshots Screen1.png Screen2.png Screen3.png

How to Play

Use mouse to switch position of the tiles and gather them in a group, edge by the edge. Each additional tile in group counts with additional point(2nd tile +2pts, 3rd tile +3pts and so on).

Develop your power through improvements and complete missions in time so you don't lose your kingdom.

Rules3.png

Ratings

Overall 580th 3.375⭐ 54🧑‍⚖️
Fun 555th 3.245⭐ 53🧑‍⚖️
Innovation 597th 3.196⭐ 53🧑‍⚖️
Theme 1028th 2.657⭐ 53🧑‍⚖️
Graphics 455th 3.539⭐ 53🧑‍⚖️
Audio 536th 3.02⭐ 51🧑‍⚖️
Mood 902th 2.64⭐ 52🧑‍⚖️
Given 103🗳️ 40🗨️

Feedback

🎤 BGameDev
19. Apr 2020 · 21:16 UTC
My second approach to Ludum Dare, I hope I did better now. Have fun everyone :)
Nick Barrash
20. Apr 2020 · 05:54 UTC
Nice job! Interesting concept. A lot going on but not complicated. Well done
Corporation
20. Apr 2020 · 06:00 UTC
The mechanics are good, but I feel like completing missions was too easy. And action up possibly sometimes bugged and doesnt increase max axttions( anyways good one
🎤 BGameDev
20. Apr 2020 · 06:16 UTC
Thanks.

@corporation Quests are getting harder in matter of weeks.
Max actions capacity is 10.

![ActionTip.png](///raw/b54/e1/z/2d169.png)
MartinTale
20. Apr 2020 · 12:22 UTC
I have no idea what I was suppose to do.. maybe some in game quick tutorial on what's the goal with those items :)
Rens Jan
20. Apr 2020 · 12:22 UTC
I thought it was an awesome idea. Howevery it took me some time to understand the mechanics. Maybe next time try to use pop ups to introduce mechanics weekly(like missions for example). This will guide the player and give them something meaningfull to do. Once I understood the mechanics I really enjoyed the game. Nice soundeffect by thew way
🎤 BGameDev
20. Apr 2020 · 12:34 UTC
@martintale I am sorry for not introducing the rules in game I have not time left for this :/

Try to join the tiles together edge-to-edge to maximize income. Each additional tile in group counts with +1pts
![Rules.png](///raw/b54/e1/z/2d581.png)
justalocalhero
20. Apr 2020 · 12:38 UTC
One of the better implementations of the swap/match mechanic that I've seen lately.

There's some good strategic depth with managing the quests, even just having two options for how to pay adds a lot.

It would have been nice if there was something to do with the different resource types.

Maybe there should be a reward for finishing quests early, otherwise it seems optimal to just let them stack up and pay in the last week to make a more informed decision.
Murrzipan
20. Apr 2020 · 12:52 UTC
My only complaint was that it was too easy. But it's really awesome and if it was a little harder I'd play this a lot.
🎤 BGameDev
20. Apr 2020 · 13:54 UTC
@rens-jan, @justalocalhero, @murrzipan Thanks for playing and feedback :)
There was a lot in my mind to add or change in the game or , but I had to abandon some ideas to be able with making this on time. But I will keep this in mind for the future.
Millhow
20. Apr 2020 · 14:39 UTC
Cool game, I like to relax with game like yours :)
joannetteg
20. Apr 2020 · 14:40 UTC
Would have been great to have a little more visual feedback when you do matches to see how much resources is gained, but very nice concept with good audio design. Good job !
SimonBeats
20. Apr 2020 · 14:41 UTC
I invested a lot of time and thought into it. Great stuff! A little easy but that is my only complaint.
DerKuchen
20. Apr 2020 · 14:45 UTC
Very cool idea, and great art style. It was a bit difficult to figure out what to do at the beginning, but then it's a fun game.
PronomicalArtist
20. Apr 2020 · 15:07 UTC
A little easy. I got so addicted that I got to week 74 bought the board for 250 and nothing changed. It feels very polished for a game jam game, very nice concept. I liked the graphics and the gameplay. Good job.
sanjuro
20. Apr 2020 · 15:07 UTC
I loved the concept, and click things felt satisfying. I also found it quite addicting, but after a while it kinda runs out of steam, but it's totally acceptable given the fact that it was done in 2 days. Nonetheless, a small tutorial or even just an explicative text would have been appreciated, and also sounds could have been used to convey more clearly if the week was really good or really bad. Excellent job!
ZwodahS
20. Apr 2020 · 15:11 UTC
I like the idea. As mentioned, I think the difficulty can be increased, like 2x some of the requirements for the quest.
jpv
20. Apr 2020 · 15:13 UTC
Weird little game. The graphics and the audio were a lot of fun, but even reading the description it took me a bit to get started. Could use a tutorial mode to guide you the first few days.
🎤 BGameDev
20. Apr 2020 · 15:27 UTC
@millhow, @joannetteg, @simonbeats, @derkuchen, @pronomicalartist, @sanjuro, @zwodahs, @jpv

Thank you all, I am glad that you enjoy.

After the Week 75 there are an "Expert" missions and after the Week 225 an "Extreme Priority" missions.
sndr
20. Apr 2020 · 17:59 UTC
Wow, this is a very innovative take on the classic Match-3 genre! I like the sim management aspect of it, and the mechanics of the puzzle are simple but can add a lot of depth.
I found the sounds super satisfying too :) I had to read the comments though to look for some instructions :see_no_evil:
Nuckelavee13
20. Apr 2020 · 22:48 UTC
I like the idea, looks very unusual in a good way.
NEKORUMA
21. Apr 2020 · 02:00 UTC
great game is very funny!!
vano
21. Apr 2020 · 05:37 UTC
Really interesting take on the theme. This was a cool way to experiment with a different style of theme integration and I really liked where you decided to take it. I thoroughly enjoyed the challenge and strategy that I had to form to keep the kingdom alive. Nice job!
Frankie Hobbins
21. Apr 2020 · 06:22 UTC
I had no idea what I was doing :) Although I did enjoy it. I got to week 49 but couldn't work out how to get more crowns.

Tool tips on move and board upgrade were a bit too small for me to read.
PlantProgrammer
21. Apr 2020 · 08:21 UTC
It took some time to understand the mechanics, but I think they were very well executed. It is a take on the match-x genre that I haven't seen so far. For me personally it wa a tad too easy and at week 120 (first playthrough) I just clicked on to see the lose condition. On the other hand, hey, I played your game for like 30 minutes :D Thanks for this experience <3
I could envision a campaign mode that also has win conditions on each level, if you plan to extend this after LD.
Rolly
21. Apr 2020 · 08:25 UTC
That's a good game concept and a nice implementation of it. The visuals are really good! Nice one!
Horaland
22. Apr 2020 · 09:22 UTC
Nice looking game and I enjoy clickingthe buttons but I have been playing for 10 minutes and still have absolutely no idea what I and meant to be doing or if I'm achieving anyhnting. This game desperately needs a tutorial level or at the very least a help file.
Fizzget
22. Apr 2020 · 10:26 UTC
this could be a very addictive mobile app. i thought it was a tile shuffler for a long time then realised you can just swap any tile with any tile. it slightly reduces the puzzle aspect for me, but it also opens the option for bigger combinations which is fun. great visuals.
petrifiedapple
22. Apr 2020 · 14:11 UTC
@fizzget I finished playing the game without realizing what you commented on; that would have made my attempts at running a successful kingdom a lot more feasible lmao
Shubh
23. Apr 2020 · 13:37 UTC
You have done a great job dobt worry.
Somniac
25. Apr 2020 · 06:22 UTC
Fun game, great art. The quests seem unforgiving though, almost all of the quests I got had a penalty but no reward.
Jupiter_Hadley
26. Apr 2020 · 18:39 UTC
Fun idea! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/Kfcxq_4FEeU
Balgorode
01. May 2020 · 23:49 UTC
That was surprisingly good, I thought that was pretty fun! Sounds and graphics weren't bad either! Though I will say, I wish it had an ending, I reached 500 crowns to get the next upgrade, but it was just grayed out... Kinda sad IMO. Still, well done!
quadtree
10. May 2020 · 22:09 UTC
Pretty nice. It took me a little while to figure out how things worked, but once I did it was pretty smooth. If there's one thing I'd change, it would be to make the 4 resources different in some way.