SpaceC by ZevsEHG

| Youtube | https://zevsehg-venedictvad.itch.io/spacec |
| Original URL | https://ldjam.com/events/ludum-dare/47/spacec |
Ratings
| Overall | 649th | 3.605⭐ | 21🧑⚖️ |
| Fun | 835th | 3.316⭐ | 21🧑⚖️ |
| Innovation | 819th | 3.316⭐ | 21🧑⚖️ |
| Theme | 1118th | 3.294⭐ | 19🧑⚖️ |
| Graphics | 332th | 4.068⭐ | 24🧑⚖️ |
| Audio | 385th | 3.658⭐ | 21🧑⚖️ |
| Mood | 437th | 3.725⭐ | 22🧑⚖️ |
| Given | 13🗳️ | 2🗨️ |
Personally, some stuff that would have gone a long way in making the game more enjoyable:
* adding shadows would have really helped me judge my jumps better.
* A more fine-tuned movement with a small acceleration to ease the motion controls.
* larger platforms.
* Door triggers not being time based.
The only thing that a think you can improve for now, is that you could increase a little bit the 'field of view', platform games in 3D first person cameras could be tricky to do, 'cause sometimes the perspective get in the way and the player could not see the right distance for a 'safe' jump. But i really liked the game, and hope for an update soon :D
Personally I thought the challenge of working out what controlled was just the right level of challenging and not being entirely sure what some of the levers did added to the game.
Only issue I had was with being pushed sideways away from the wall when jumping past a wire but it wasn't too hard to avoid (just move very slightly away from the wall before jumping).