GAS by CrazyHomeboys

Hey fellas! We are back with an rts game!
Surrounded by mustard gas, you must keep the nexus dissipating with the only fuel in the world, civilians. You will have to expand your area of influence generating clean air networks to explore, capture and collect materials.
Remember, civilians are not your friends but your source of energy.
"And the General who was Beast, saw the fruit of the labour of his dogs, and with the Wrath that was His, admonished them for their laziness, as the thirst of progress that carries man to Domination never had a conclusion into time... "


Controls:
- Left click to build & Right Click to cancel construction
- Right click on buildings to display context-menu
- R and T to rotate buildings
- WASD / ARROW KEYS for camera movement
- C to focus the camera on the nexus
Updates:
20-04-2020
A WIP build is available while we are trying to fix some problems building :(
Final build is available :D
23-04-2020
Some minor bugs fixed
29-04-2020
Construction bug fixed
Credits:
Thank you for playing, sharing and voting the game!
CrazyHomeboys
| Youtube | https://crazy-homeboys.itch.io/gas |
| Original URL | https://ldjam.com/events/ludum-dare/46/gas |
Ratings
| Overall | 334th | 3.904⭐ | 28🧑⚖️ |
| Fun | 1128th | 3.365⭐ | 28🧑⚖️ |
| Innovation | 193th | 3.92⭐ | 27🧑⚖️ |
| Theme | 834th | 3.827⭐ | 28🧑⚖️ |
| Graphics | 191th | 4.389⭐ | 29🧑⚖️ |
| Humor | 1260th | 2.81⭐ | 23🧑⚖️ |
| Mood | 43th | 4.354⭐ | 26🧑⚖️ |
| Given | 36🗳️ | 9🗨️ |
https://www.youtube.com/channel/UC2YCW5s25G3r600RbE-hgTA . Can i find your game also on indiexpo website? We are linked with it. I will be very happy to include your game in the next videos!!
"Remember, civilians are not your friends but your source of energy" - maybe this would have fit LD #44 better, where the theme was "your life is currency" :)
I would add at least a functional name (if a tooltip description is too much) on the building options. Would help with undestanding their purpose a bit faster, the icons are not clear enough. I really liked the fog and the general aesthetics of the game. Good job !
(Gasmask boy for some reason is super adoreable, lol)
All in all it had a soft of cute "chibi" look while being set in a depressive, distopian setting - kinda reminded me of the game Beholder :)
The gameplay is a carefully constructed and provides a lot of mechanics that sure add to balancing.
However, tutorial wise this sadly isn't good (enough) - which is a shame, because the game's so great.
We felt it's really really hard to get into without ending up frustrated because at the beginning you're consufd of what to do exactly, ideally a tutorial level or sorts would be the best choice of course, but pretty sure the tight schedule of LD didn't allow for it - the help in the bottom right corner doesn't pause the game (at east I felt it doesn't? the NPCs are still moving around?) Which it should. That makes it seem pretty stressful tbh. Also You could have provided more infos in this post and a gameplay video explaining the mechanics more profoundly - both things you could have done easily post-jam! What a shame! I feel like you could have generated a lot more players, which in the end means votes that way.
What was also weird is that the game at some point simply ended although I still had enough citizens etc.?
But since that's such an advanced issue, very good job nevertheless ^^
Very cool and detailed entry for a gamejam but if you continue to work on it really start by making a profound tutorial and make levels and introduce the mechanics gradually - like that you end up having introduced all at level 7 or something :)
Congrats von finishing your jam, you can be proud of yourselfes :)