Meeple Machine Factory by Micito

[raw]
made by Micito for Ludum Dare 46 (COMPO)

Hi everyone,

Meeple Machine Factory is a game about managing multiple machines with different components and making sure everything runs as smooth as silk.

How to play:

1.Select meeple

2.Right click machine and pick activity from the menu (machines might have multiple components, so you might need to pick component first)

3.Stand back and watch meeple do his job :)

Each machine consists of multiple components (furnace, pressure barel, valve, ...). Each machine has a resource within as well (temperature, pressure, fuel). These resources will be displayed by the gadgets on the machine itself

Watch out, some machines might be damaged due to high temperature/pressure. If machine is breaking due to this, the gadget that displays that resource will shake. If any of the machines breaks, game is over. Keep them alive!

Game is in very early stage, I managed to create only one level that I mostly used for testing. Eventually, bigger and bigger contraptions could be added and more and more meeples :D

All assets and programming was done by me within 48 hours

Thanks for playing and have a nice day!

EDIT: I noticed that particles are not working in WebGL build for some reason. So if you want to see nice particles, you should download windows version :D

EDIT2: Particles fixed for WebGL

EDIT3: Removed windows build since Itch io works correctly now. Rearranged objects in the first level

Screenshots: 1.png 2.png 3.png 4.png 6.png 7.png

Ratings

Overall 789th 3.125⭐ 22🧑‍⚖️
Fun 975th 2.579⭐ 21🧑‍⚖️
Innovation 396th 3.45⭐ 22🧑‍⚖️
Theme 936th 3.05⭐ 22🧑‍⚖️
Graphics 235th 3.85⭐ 22🧑‍⚖️
Humor 792th 2.094⭐ 18🧑‍⚖️
Mood 356th 3.421⭐ 21🧑‍⚖️
Given 19🗳️ 0🗨️

Feedback

WillyPa
20. Apr 2020 · 13:18 UTC
A decent game that fit the theme :)
MantarayTV Games
20. Apr 2020 · 13:23 UTC
It wasn't that fun, but the graphics and animations are nice, the UI works great, it's innovative and sets the mood nicely. Sorry to say this but it just wasn't that fun, but maybe this is just a personal prefrence of mine?
🎤 Micito
20. Apr 2020 · 14:50 UTC
@mantaraytv-games Hey, sorry you didn't like it. The idea was for the game to be frantic with a multiple meeples running around, and everything jiggling, warnings on all sides, things crashing and burning xD

Alas, if I had more time, I could implement it all. I just put together a simple level and used it as the only level. It's a bit difficult to configure all components to work together and have fun experience, it requires a lot of testing time.

But hey, thanks for the review and scores. It is very much appreciated :)
MantarayTV Games
20. Apr 2020 · 15:04 UTC
@mantaraytv-games Hey, don't worry, I had to cut a lot of stuff in my game too! That's just the nature of game jams! We're all here to have fun!
nick0124 creator
20. Apr 2020 · 15:08 UTC
So intelectual for me, but its good.
jxavier
20. Apr 2020 · 15:32 UTC
Looks very promissor, a survivor game where you must keep your factory running but controlling more meeples to run some tasks
JoelLoki
20. Apr 2020 · 22:35 UTC
I could totally see this game being fun! like you mentioned in a reply, it'll become kind of an RTS managing a bunch of things. Really neat! I love the simplistic-ness of it :D Keep it up!
Rhoka
23. Apr 2020 · 04:56 UTC
Nice little attempt for the compo! Right off the bat I would say scale the UI elements up a bit because I HAD to fullscreen the game to be able to read the text on the wheels. I was a bit confused by the description of the game because you say "sit back and watch the meeple work" but they don't just keep working; you have to tell them too do another task every time they complete one. Animations were good and cute. I found that I can left click select things other than the person, but since the point is to select the people and tell them what to do with right click menus being able to select other things is pointless and wastes time if you're trying to manage all the components. If you were to expand this with more levels and more meeples I think there would need to be some sort of automation where you tell someone to do something and they keep doing it because I found it quite tedious to have to go into a menu that was sometimes at least three clicks deep when there's other things that also need attention and as the levels get bigger I can see that just getting to be too much very quickly. Good job though and keep working and making great things!
Weirdybeardyman
23. Apr 2020 · 18:32 UTC
Nice graphics and good concept, just could do with being a bit more explanatory and more progression, but well done, some parts of it are really nicely executed.
blobo
12. May 2020 · 05:24 UTC
The only feedback I have, is that the camera should be limited, so you don't accidentally move incredibly far away and get lost. Nice work on the game.
LaZZyDev72
12. May 2020 · 13:16 UTC
# Very Cool Game

## The Controlls were Not Very clear at the start But I Enjoyed Well done :thumbsup:
Esben Jensen
12. May 2020 · 16:18 UTC
I like it. The graphics look nice and are very clear and intuitive. It took some experimentation to figure out how things work, but in a fun way, and experimenting is part of the fun of this kind of game so thats a good thing. Little details like the lights, the animations and the gauges provide suitable hints on how things work. The player is rewarded for paying attention to detail.
Of course it would benefit from lots of machines, lots of levels and many features, but that would be hard to do within the time frame. I think you managed to create a good starting point with a clear vision. You should really keep working on it, it has a lot of potential.
I had a good time playing it.