{"author_link":"\/users\/al-bueche","author_name":"Al Bueche","author_uid":"1147956","comments":[{"author_name":"Norris Eldridge","author_uid":"1077464","time":"2019-10-07T00:17:14Z","epoch":1570407434,"modified":1570407434,"text":"I like your dark mood \/ lighting. I also liked that you had music in there but I'm not sure if it fit the darkness. I'd also say that moving around in the dark was super disorienting. I think perhaps getting some more unique environmental landmarks \/ textures would have helped with that. Overall, good stuff!","likes":1,"format":"md"},{"author_name":"Al Bueche","author_uid":"1147956","time":"2019-10-07T15:25:22Z","epoch":1570461922,"modified":1570461922,"text":"@norris-eldridge Agreed on both counts. I've never really composed any music before and found it challenging just to create something I didn't hate. I would have loved to add more interesting stuff out in the world, but ran short on time.","likes":1,"format":"md"},{"author_name":"VividGlo","author_uid":"1174048","time":"2019-10-10T02:01:11Z","epoch":1570672871,"modified":1570672871,"text":"This is a cool concept for something that could be a horror game! With a little bit of plot and like norris said, a couple more textures, I could see it all coming together for a really nice spooky atmosphere. I'd play it if you expanded it :) One thing I noticed though is each power source gives you 10,000, and I think you may have meant for them to give 1,000?","likes":0,"format":"md"},{"author_name":"davidsheadgames","author_uid":"1085047","time":"2019-10-15T04:20:27Z","epoch":1571113227,"modified":1571113227,"text":"I like that you went for spooky, to coincide with the October month that this jam was done during. It also is a great fit for the theme, since you start with so close to nothing that you have to fetch your own power. I like the oddity of the floating physics boxes combined with the spooky music. I also like that you put a beacon over the goal. That was a seriously good idea.\n\nI waited the game out to see if there were any consequences to failing to grab the power cubes, and was a little disappointed because nothing seemed to happen, however the spookiness of the ambiance combined with the odd music kept me intrigued nonetheless. Maybe if this game was shorter by a \"day\", I would have enjoyed this more. It felt perfect at three in-game days.\n\nGoing from the description, it sounds like there's a lot going on behind the scenes than shows in the game itself, specifically in music generation and world generation. \n\nI actually want to peck at this one a bit, as there seems to be more music than the game itself seems to include. This looks like a really interesting puzzle box of code.","likes":0,"format":"md"}],"format":"md","images":["ld45\/168972-0ab118c0896cb70605fa41b11df4e9de.png"],"links":[{"url":"https:\/\/github.com\/Zekzek\/RavenousVoid","text":"Youtube"},{"url":"https:\/\/stillaliv.itch.io\/ludumdare45","text":"Youtube"}],"metadata":{"g_key":"62372","g_author":"1147956","g_event":"LD45","g_eventkey":"78","g_subevent":"COMPO","g_urlkey":"276574","g_title":"Ravenous Void","g_status":"PVT1","g_place":"99999","g_commentcount":"4","g_site2_node_id":"168972","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"168972","n_urlkey":"276574","n_parent":"159347","n_path":"\/events\/ludum-dare\/45\/ravenous-void","n_slug":"ravenous-void","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"147956","n_created":"1570247038","n_modified":"1570396462","n_version":"501902","n_status":"COMMIT"},"node":{"id":168972,"parent":159347,"superparent":9,"author":147956,"type":"item","subtype":"game","subsubtype":"compo","published":"2019-10-06T21:14:22Z","created":"2019-10-05T03:43:58Z","modified":"2019-10-06T21:14:22Z","version":501902,"slug":"ravenous-void","name":"Ravenous Void","body":"Brave the unknown to gather the power to fend off the darkness.\n\nUse WASD to move around the world.\n\nAll code and assets were created in 48 hours for Ludum Dare 45. The game was created with Unity 2018. Most of the models were created with unity's bas shapes. The map is continuously generated before its edges are approached. The background music is generated in code from a JSON music description file.","meta":{"author":[147956],"cover":"\/\/\/content\/4f1\/42\/z\/263b4.png","allow-anonymous-comments":"1","link-01":"https:\/\/github.com\/Zekzek\/RavenousVoid","link-01-tag":[42332],"link-02":"https:\/\/stillaliv.itch.io\/ludumdare45","link-02-tag":[42336]},"path":"\/events\/ludum-dare\/45\/ravenous-void","parents":[1,5,9,159347],"love":0,"notes":4,"notes-timestamp":"2019-10-15T04:20:27Z","grade":{"grade-01":4,"grade-02":4,"grade-03":4,"grade-04":4,"grade-05":4,"grade-06":4,"grade-07":3,"grade-08":4},"magic":{"cool":93.250480824031,"feedback":0,"given":2.5,"grade":3.875,"grade-01-average":3,"grade-02-average":2.25,"grade-03-average":3,"grade-04-average":3,"grade-05-average":2.75,"grade-06-average":2,"grade-07-average":1,"grade-08-average":2.75,"smart":-19.67806710975}},"text":"Brave the unknown to gather the power to fend off the darkness.\n\nUse WASD to move around the world.\n\nAll code and assets were created in 48 hours for Ludum Dare 45. The game was created with Unity 2018. Most of the models were created with unity's bas shapes. The map is continuously generated before its edges are approached. The background music is generated in code from a JSON music description file.","title":"Ravenous Void"}