Looper Hell by Dubgron
Quick and easy to learn, but hard to master, arcade game.
Slow time to your advantage.

And try not to spend it all at once.

When you get hit, you become untouchable for a second.

But watch out, you have only three lives.

Controls:
Space - switch loops
E - switch direction
Q - slow motion
Tools:
Our in-house engine - Aporia Blitz
Graphics - Gimp
Font - Bank Gothic Light BT
Credits:
dubgron - programming
CinnamonAdrvil - design/graphics
EDIT (13.10.2020): We've successfully ported our engine to HTML5! So now you can play Looping Hell in your browser!
Ratings
| Overall | 824th | 3.479⭐ | 26🧑⚖️ |
| Fun | 494th | 3.604⭐ | 26🧑⚖️ |
| Innovation | 180th | 3.938⭐ | 26🧑⚖️ |
| Theme | 109th | 4.25⭐ | 26🧑⚖️ |
| Graphics | 1194th | 3.104⭐ | 26🧑⚖️ |
| Humor | 1216th | 1.889⭐ | 20🧑⚖️ |
| Mood | 1513th | 2.227⭐ | 24🧑⚖️ |
| Given | 27🗳️ | 2🗨️ |
edit: I would definitely work on the thumbnail, it doesn't look appealing at all.
The way it's handled now can be easily exploited and making the game very easy.
Just by moving up towards the screen edge and only by switching directions I could avoid the bullets easily. Right now I don't know how to improve it. Introducing more threat sources (not only the one at the bottom) or limiting the player's ability to change direction, as you did with the slowdown. It's a hard balancing act.
It somehow evokes memories how I played with my compasses (the circle drawing thing) in geometry classes.
For example use that mechanic to fly through a little level maybe shoot a bullet everytime you switch. It really is a neat little mechanic.
"-":
Any backgroundmusic and sounds would have been nice but i too struggle with audio a lot. The difficulty ramps up extremely after the bullets start to bounce and i die shortly after everytime. The keybinding is a bit clunky. I feel like q and e are weired key to press. I propose the time slowdown to be on shift (sprint is on shift in many shooters) and change direction on any wasd key.
"+":
The general concept is great. I really like the little things like the mechanic to not leave the room by not allowing to switch if the circle is outside or that the circles are oscillating.
Very original and smooth to play !
Cool novel way of doing a bullet hell. Nicely done!