Chamber One by alessia-ip

[raw]
made by alessia-ip for Ludum Dare 47 (COMPO)

Welcome to your test!

CHAMBERONE.PNG

Just a casual platformer. :) Nothing to see here. But once you start... will you be able to leave?

Ratings

Overall 185th 3.658⭐ 21🧑‍⚖️
Fun 169th 3.605⭐ 21🧑‍⚖️
Innovation 448th 2.974⭐ 21🧑‍⚖️
Theme 321th 3.553⭐ 21🧑‍⚖️
Graphics 235th 3.579⭐ 21🧑‍⚖️
Audio 106th 3.647⭐ 19🧑‍⚖️
Mood 47th 3.917⭐ 20🧑‍⚖️
Given 8🗳️ 11🗨️

Feedback

yangying
05. Oct 2020 · 02:37 UTC
Hi.Good game with cute background music and graphic!
Here are two suggestions. First maybe you can put some background stories in the game like why there is an endless platformer in that cube room or why the character cannot escape from it? Second, it would be better if you add inertial because I think the jump and moving are not that smoothy. Good job Alessia!
igaryhe
05. Oct 2020 · 04:43 UTC
Really enjoy playing the game. Love this kind of meta feeling. To me, it would be more close to the theme if you keep the coin at the same position and making the levels more and more inaccessible. But anyway, it's short and neat!
Gurbx
05. Oct 2020 · 15:36 UTC
The atmosphere and mood was nice. I half expected it to be an endless platformer of some sort when the text thing said I might be there all day :)
Jenny Bourke
05. Oct 2020 · 22:04 UTC
I love this game it was super fun!! V cute character with neat sounds and I especially loved the type font!!
🎤 alessia-ip
06. Oct 2020 · 05:25 UTC
@yangying Thanks for playing! :D I'm glad you liked it, and really appreciate your feedback! I definitely wish I had more time to refine the movement and I'm going to try and build off that next time I make a platformer~
🎤 alessia-ip
06. Oct 2020 · 05:26 UTC
@igaryhe Thank you!! You were one of my inspirations for the meta feel! :D
I... I like your idea a ton too now- next time, I'm going to borrow that >:D
🎤 alessia-ip
06. Oct 2020 · 05:27 UTC
@gurbx Thanks for playing, I'm glad you liked it! Not endless by any means - I've definitely had at least one person play it crazy fast so far, and it's fun to see what times people can beat it at :D
🎤 alessia-ip
06. Oct 2020 · 05:35 UTC
@jenny-bourke Ahh thank you!! I'm glad you enjoyed~
The font is [Major Mono Display](https://fonts.google.com/specimen/Major+Mono+Display#pairings), if you'd ever like to use it for anything! :D
Glaikunt
06. Oct 2020 · 09:15 UTC
I got 105 seconds :D game was amazing. Loved it. Was funny and timing was spot on. Reminded me of Portal a bit.
noahw
07. Oct 2020 · 04:53 UTC
The character and jump noise are super cute! I like the floaty jump too. Really good cute/sinister vibe.
sanojian
07. Oct 2020 · 10:42 UTC
Its too bad you left off Humor because I thought it was quite funny. Solid little platformer.
Miku
08. Oct 2020 · 07:25 UTC
This game is super adorbs! It's definitely an epitome of the "one more level" feel, and the instructions make it quite clear that it is. The movement definitely got me a little bit when I was bumping against the walls, but it wasn't enough to become frustrating.

Love the fact that you have a timer element, since it adds repeatability to the short loop that you've got. Great job, overall.
automatonvx
08. Oct 2020 · 10:04 UTC
Finished in 110s Cute game, I enjoyed the narrative element and the overall feel in terms of art style and sound all had a nice consistent feel. The platforming itself could do with a bit of refinement, the jumps felt a bit floaty and sometimes the collisions felt strange (not sure if that was partly due to being a web build that maybe doesn't work quite as well) .. Also would be nice to have some more challenging levels. I really liked the overall feeling though. Nice work
🎤 alessia-ip
08. Oct 2020 · 22:58 UTC
@glaikunt Nice time!! :D Haha, I've been told it's a less mean GlaDos XD Very heartening to get comparisons to such a loved game. Thanks for playing!
🎤 alessia-ip
08. Oct 2020 · 22:59 UTC
@noahw Thank you for playing! I'm glad you enjoyed it~~
🎤 alessia-ip
08. Oct 2020 · 23:01 UTC
@sanojian I think I was a little too self conscious about my sense of humour to include the category, but it's nice to know it wasn't as unfunny as I was worried about! Oops! Thank you for playing :D
🎤 alessia-ip
08. Oct 2020 · 23:03 UTC
@miku Ahhh thank you! I'm glad to hear the wall bump wasn't too infuriating! It was my solution to preventing the player from jumping sideways through the tiles in the air. >u<
🎤 alessia-ip
08. Oct 2020 · 23:07 UTC
@automatonvx Awesome time!:D Thank you for playing

Wasn't just the web build, I promise! Really appreciate the feedback on the jump and difficulty curve :D
Cryptomnesic
09. Oct 2020 · 01:59 UTC
I liked the part where I got the coin
matthewrobo
09. Oct 2020 · 05:36 UTC
That palette selection is pretty cool.

I like the little lip on top of the ground platforms.

Visually pretty neat.
DrEvilBrain
09. Oct 2020 · 05:36 UTC
Love the text font. Definitely copping it for the future.
MrBamboo
12. Oct 2020 · 00:13 UTC
@alessia-ip I love the mood ! It make me feel a little bit like Undertale :D
Tygrak
12. Oct 2020 · 10:44 UTC
Nice cute platformer. I liked it when the game broke my expectations by letting me move the camera downwards. Good job making the game :).
Random-storykeeper
26. Oct 2020 · 08:10 UTC
When I first started playing (the web build), I didn't even notice there was text at the top until a few levels through. :joy: But I think I get the overall gist of the narrative.

The thing I really like about this game is the pacing. The transitions were very fluid and quick. I had this sense of being "looped" or warped around as I touched the coin. I love how the levels expand and eventually, the narrative determines the gameplay. It's cool when games do that sometimes. This one worked pretty well, especially given the "ending".

I think the jump was a bit weird sometimes, particularly when it came to jumping onto platforms. It didn't give me too much trouble, but I did get stuck a bit on some parts that involved jumping out of a small valley nearby other platforms. It seems as though hitting the side of the platforms causes me to lose my jump entirely, yet clipping the corners will allow me to get an extra boost and land on the actual platform. It just seemed kind of weird, but the simplicity of the level design allowed me to focus on getting through with these interesting physics without being too unforgiving.

The music was pretty good overall. I like that bell-like sound that goes low high, low high continuously. At first, I thought each level I passed added layers to the music, but partially through my second playthrough, that doesn't seem to be the case. The music does lend itself to that sort of player controlled aspect, so it would be pretty neat and perhaps a bit more rewarding to players who continue as their progress adds more to the music's texture.