Chamber One by alessia-ip
Welcome to your test!

Just a casual platformer. :) Nothing to see here. But once you start... will you be able to leave?
| Youtube | https://alessiaip.itch.io/chamber-one |
| Youtube | https://alessiaip.itch.io/chamber-one |
| Original URL | https://ldjam.com/events/ludum-dare/47/chamber-one |
Ratings
| Overall | 185th | 3.658⭐ | 21🧑⚖️ |
| Fun | 169th | 3.605⭐ | 21🧑⚖️ |
| Innovation | 448th | 2.974⭐ | 21🧑⚖️ |
| Theme | 321th | 3.553⭐ | 21🧑⚖️ |
| Graphics | 235th | 3.579⭐ | 21🧑⚖️ |
| Audio | 106th | 3.647⭐ | 19🧑⚖️ |
| Mood | 47th | 3.917⭐ | 20🧑⚖️ |
| Given | 8🗳️ | 11🗨️ |
Here are two suggestions. First maybe you can put some background stories in the game like why there is an endless platformer in that cube room or why the character cannot escape from it? Second, it would be better if you add inertial because I think the jump and moving are not that smoothy. Good job Alessia!
I... I like your idea a ton too now- next time, I'm going to borrow that >:D
The font is [Major Mono Display](https://fonts.google.com/specimen/Major+Mono+Display#pairings), if you'd ever like to use it for anything! :D
Love the fact that you have a timer element, since it adds repeatability to the short loop that you've got. Great job, overall.
Wasn't just the web build, I promise! Really appreciate the feedback on the jump and difficulty curve :D
I like the little lip on top of the ground platforms.
Visually pretty neat.
The thing I really like about this game is the pacing. The transitions were very fluid and quick. I had this sense of being "looped" or warped around as I touched the coin. I love how the levels expand and eventually, the narrative determines the gameplay. It's cool when games do that sometimes. This one worked pretty well, especially given the "ending".
I think the jump was a bit weird sometimes, particularly when it came to jumping onto platforms. It didn't give me too much trouble, but I did get stuck a bit on some parts that involved jumping out of a small valley nearby other platforms. It seems as though hitting the side of the platforms causes me to lose my jump entirely, yet clipping the corners will allow me to get an extra boost and land on the actual platform. It just seemed kind of weird, but the simplicity of the level design allowed me to focus on getting through with these interesting physics without being too unforgiving.
The music was pretty good overall. I like that bell-like sound that goes low high, low high continuously. At first, I thought each level I passed added layers to the music, but partially through my second playthrough, that doesn't seem to be the case. The music does lend itself to that sort of player controlled aspect, so it would be pretty neat and perhaps a bit more rewarding to players who continue as their progress adds more to the music's texture.