Hack'n Loop by Darenn

Fight.Evolve.Loop. You're the game master.

Join our discord ! Click on this link to join -> https://discord.gg/fFJCEav
THE IDEA
LD47 entry, the theme was "Stuck in a loop". You play as a computer program stuck in an endless loop. Fight viruses to get their energy and open the firewall. Then, you can choose between two bonuses. Each bonuses also comes with a malus, choose wisely. Then you loop again in the same room. Again and again.
CONTROLS
Gamepad recommended
Left joystick - Player Movement
X - Attack
B - Dash
Start - Pause
Keyboard
ZQSD (WASD) [Arrow key] - Player Movement
Spacebar - Attack
Shift - Dash
Escape - Pause
TEAM
Jeremy Morel
Credits
Music by neocrey 2016 - neocrey.bandcamp.com
Used Asset Forge to create our own assets : https://itch.io/t/251713/temple-collection-updated
| Youtube | https://darenn.itch.io/hackn-loop |
| Youtube | https://darenn.itch.io/hackn-loop |
| Original URL | https://ldjam.com/events/ludum-dare/47/hackn-loop |
Ratings
| Overall | 162th | 4.032⭐ | 33🧑⚖️ |
| Fun | 116th | 4.032⭐ | 33🧑⚖️ |
| Innovation | 689th | 3.438⭐ | 34🧑⚖️ |
| Theme | 816th | 3.609⭐ | 34🧑⚖️ |
| Graphics | 97th | 4.424⭐ | 35🧑⚖️ |
| Audio | 115th | 4.063⭐ | 34🧑⚖️ |
| Mood | 86th | 4.203⭐ | 34🧑⚖️ |
| Given | 29🗳️ | 20🗨️ |
(I did better than Darenn!!)

The aesthetics are top notch and the controls and progression feels nice (even when i died at lvl3 :( ).
Thanks for including the arrows, a.k.a. left-handed controls.
I would use more of the malus creating enemies, and use that as part of the level progression.
Again, excellent work!
vv
this link is an invitation
Here is my attempt:
https://youtu.be/nlpo2anM6iU
I recommend tweaking the damage increase you get at first. The first damage increase feels like a 50% dmg increase making it very powerful. You only need to hit the little shooters twice and boomers 4 times. With that damage I spent the next 8 levels without having more than one or two enemis on screen since they died almost upon being spawned (simultaneous spawns are good to avoid that). Also if you increase your damage furter you get almost no benefit at least with a total of three increases(since you still need the same amount of hits per enemy as with the first bonus) making it only detrimental for you because you will only die faster when the enemies will die in the same amount of time.
Other than that it was great fun and the scoreboard is a very nice addition, makes you want to play more to appear in that top 10.
Anyways, great game :smile:
The graphic style is good, loved the perspective and the global mood, and your presentation page on itch.io is neat as it should!
I had a good time, played it 2 times, made it to 9 loops, it's really rewarding to be granted a bonus at the end of each ^^
Also, online leaderbaord, very good job, I can only salute those who make this type of thing.
Very good entry, good gameplay, good audio, mood, and graphics!
I liked that all of the enemies had simple attack patterns and warning effects before they shoot.
I found it hard to make progress though. There are so many enemies per loop and they have so much health! Also when there are multiple cubes grouped up, it can be hard to find time to approach since there is always one that is shooting. I usually died on loop 2, and made it to loop 4 once.
Some minor feedback:
The walk offscreen animation was jarring because I often approached the edge of the door and it would teleport me a bit.
On the game over screen the "loop number" has arrows next to it that look like level-select buttons
On upgrade selection, the first tiem I saw the screen I thought it was choose one of 4, I didnt realize it was choose a pair. maybe words "AND" and "OR" could be added for clarity.
I did a lot of dashing, and the dash sound became a bit annoying. The sword slash sound was good though!
The only thing I wished for here was more variation, perhaps a way to get that goal would have been to make the downgrades and upgrades more extreme. That way each level wouldn't feel exactly like the previous.
The art and audio was awesome, I loved it, really got me in the tron mood to kill robots. The sword animation was legit fire. Would be cool if you developed this further. Thank you for the game.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767511277?t=7h07m47s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin