Concentric by Scraggle

[raw]
made by Scraggle for Ludum Dare 47 (COMPO)

A puzzle game where you match shapes and/or colours in counter-rotating concentric rings. Started at 9:30am on the final day.

Coding:

AppGameKit

Graphics:

Photoshop

Music:

MusicMaker

Sound Effects:

Recorded on Android Phone and edited with Audacity

Ratings

Overall 296th 3.452⭐ 23🧑‍⚖️
Fun 202th 3.524⭐ 23🧑‍⚖️
Innovation 221th 3.5⭐ 23🧑‍⚖️
Theme 161th 3.929⭐ 23🧑‍⚖️
Graphics 459th 3⭐ 23🧑‍⚖️
Audio 249th 3.25⭐ 22🧑‍⚖️
Humor 462th 1.5⭐ 17🧑‍⚖️
Mood 536th 2.472⭐ 20🧑‍⚖️
Given 7🗳️ 14🗨️

Feedback

blinkok
04. Oct 2020 · 21:57 UTC
Awesome game. Fits the theme very well
TolMera
05. Oct 2020 · 04:22 UTC
Any chance of a Mac or Web build? I would love to give the game a try, but only have a Mac at my disposal
🎤 Scraggle
05. Oct 2020 · 07:06 UTC
Sadly not I'm afraid.
I don't have a Mac so I can't create a Mac build but I do now have a web build on itch.io (link above)
SirRed
05. Oct 2020 · 07:25 UTC
Fun puzzle game that reminds me of the match 3 type games. Only thing I would tweak would be the speed of the circles as sometimes you can get stuck on one ring for a while, but otherwise a great entry.
Zachary Barbanell
05. Oct 2020 · 08:59 UTC
Neat concept, it'd be nice if there was some sort of fast forward button since there's s lot of waiting.
JaviCoder
05. Oct 2020 · 09:04 UTC
a puzzle game nicely done, requires being more focused than other ones to catch the shapes
undefinist
05. Oct 2020 · 09:04 UTC
Nice concept! Thought it was gonna be complicated from the instructions but it turned out pretty simple. Wish there was a way to speed things up, or the game to figure out you have no more options left and either game over, or shuffle the board (I was stuck in the middle). Also, you can host web builds on itch.io
zimny11
05. Oct 2020 · 09:10 UTC
Amazing concept and execution! I love the music theme! My only suggestion is to add a restart level option as I was stuck on one of the levels and had to restart the game.
Tadeas Paule
05. Oct 2020 · 09:25 UTC
Good job! Feels like a nice "relax, turn your brain off" game, kinda like Floating Point or Hexcells
realman27
05. Oct 2020 · 09:27 UTC
Simple but effective game. Having to wait for the circles to rotate is annoying.
🎤 Scraggle
05. Oct 2020 · 13:28 UTC
HTML5 version is now available at the itci.io link above
🎤 Scraggle
06. Oct 2020 · 07:43 UTC
For those (five so far) of you that have suggested I should implement ways not to be stuck in the loops for so long, may I refer you to the theme of this jam ;)
Gonzalol
06. Oct 2020 · 09:55 UTC
Fun game, fits the game. A better graphics could help a lot.
AVAVT
07. Oct 2020 · 12:54 UTC
It's a fresh concept and good idea

What I liked:
- Good instruction, very easy to understand.
- Gameplay is very smooth and the target is clear. Many little quality of life features helped me jump in the game and play immediately.


What I think could be improved:

I don't quite get the Point and the level's Target. They don't really go together. You can keep on playing forever without clearing a level and get infinite point. So the Point thing is pretty... pointless imo.

Just on top of my head some changes I can think of
- Maybe change the targetto "get XXX points in an amount of time"
- or instead of regenerate runes, let user try to get the most point before they are stuck in impossible state.

Just random ideas that pop on my head so they may not be that good, but anyway my point is the point and level target mechanics don't have synergy, and should be tweaked to go better together.
🎤 Scraggle
07. Oct 2020 · 18:08 UTC
That is some excellent feedback! Thank you!

The infinite points thing - yes, you are right. I hadn't really thought about that.
I like the idea of get XXX points in ### time that would make a good level.
But the non-regeneration of runes in order to make the levels more difficult is actually there now, you just have to get to a high enough level.

Once again, thanks very much for the excellent feedback :)
arkinrev
08. Oct 2020 · 06:57 UTC
That was a really relaxing puzzle. I didn't realize how dizzy I was getting following those rings until I finally got stuck on the inner ring. Good entry!
Yoni
09. Oct 2020 · 15:59 UTC
Objective does not appear in full screen. Only saw it when I couldn't complete the second level and exited the game...
Neowedge
11. Oct 2020 · 17:15 UTC
Good game, very addictive! Congrats!
Wendel Scardua
25. Oct 2020 · 20:18 UTC
The only thing I didn't like is that it was possible to get stuck - maybe the game could change a rune randomly when there are no more valid moves to prevent that. If you ever consider turning this into a full (mobile?) game, I think there should be separate game modes for points and for objectives.
Jonathan Lorenz
26. Oct 2020 · 08:09 UTC
A simple game, relaxing and nice. I was hoping for more choices, right now you just match shapes and colors. The game could use some more mechanics. Like having certain shapes that count for more points but you have a certain amount of time before they disapear. Also, there was a resolution problem, I couldn't see the entire circle. Good work overall!
healthire
26. Oct 2020 · 16:05 UTC
Interesting mechanic. Good flow once you get into it. I did get into a soft lock where I was in the innermost circle and couldn't escape, and I couldn't find a way to reset.