Concentric by Scraggle
A puzzle game where you match shapes and/or colours in counter-rotating concentric rings. Started at 9:30am on the final day.
Coding:
AppGameKit
Graphics:
Photoshop
Music:
MusicMaker
Sound Effects:
Recorded on Android Phone and edited with Audacity
| Youtube | https://scraggle.itch.io/concentric |
| Youtube | https://scraggle.itch.io/concentric |
| Youtube | https://scraggle.itch.io/concentric |
| Original URL | https://ldjam.com/events/ludum-dare/47/concentric |
Ratings
| Overall | 296th | 3.452⭐ | 23🧑⚖️ |
| Fun | 202th | 3.524⭐ | 23🧑⚖️ |
| Innovation | 221th | 3.5⭐ | 23🧑⚖️ |
| Theme | 161th | 3.929⭐ | 23🧑⚖️ |
| Graphics | 459th | 3⭐ | 23🧑⚖️ |
| Audio | 249th | 3.25⭐ | 22🧑⚖️ |
| Humor | 462th | 1.5⭐ | 17🧑⚖️ |
| Mood | 536th | 2.472⭐ | 20🧑⚖️ |
| Given | 7🗳️ | 14🗨️ |
I don't have a Mac so I can't create a Mac build but I do now have a web build on itch.io (link above)
What I liked:
- Good instruction, very easy to understand.
- Gameplay is very smooth and the target is clear. Many little quality of life features helped me jump in the game and play immediately.
What I think could be improved:
I don't quite get the Point and the level's Target. They don't really go together. You can keep on playing forever without clearing a level and get infinite point. So the Point thing is pretty... pointless imo.
Just on top of my head some changes I can think of
- Maybe change the targetto "get XXX points in an amount of time"
- or instead of regenerate runes, let user try to get the most point before they are stuck in impossible state.
Just random ideas that pop on my head so they may not be that good, but anyway my point is the point and level target mechanics don't have synergy, and should be tweaked to go better together.
The infinite points thing - yes, you are right. I hadn't really thought about that.
I like the idea of get XXX points in ### time that would make a good level.
But the non-regeneration of runes in order to make the levels more difficult is actually there now, you just have to get to a high enough level.
Once again, thanks very much for the excellent feedback :)