Protect the Eye by penjami

[raw]
made by penjami for Ludum Dare 46 (COMPO)

ProtectTheEyeGif.gif

Protect the Eye from a increasingly furious asteroid barrage. Use the left mouse button to create barriers to stop the asteroids from hitting the eye. Made with Godot 3.2.1

Ratings

Overall 301th 3.66⭐ 27🧑‍⚖️
Fun 182th 3.74⭐ 27🧑‍⚖️
Innovation 476th 3.36⭐ 27🧑‍⚖️
Theme 358th 3.84⭐ 27🧑‍⚖️
Graphics 215th 3.88⭐ 27🧑‍⚖️
Audio 213th 3.563⭐ 26🧑‍⚖️
Humor 681th 2.4⭐ 22🧑‍⚖️
Mood 369th 3.4⭐ 27🧑‍⚖️
Given 24🗳️ 3🗨️

Feedback

nikor
19. Apr 2020 · 17:10 UTC
Simple and effective game loop. The music gives a cool atmosphere. I like it!
munmungames
20. Apr 2020 · 11:41 UTC
I really enjoy the graphics, the eye is cool ! It does the job, the background music is good too.
FudgeFiddle
20. Apr 2020 · 13:23 UTC
Simple and fun. I liked the fact that the defense system also acts as one to aid the eye by trying to bounce health into it. Also a pretty good challenge.
Haro Games
20. Apr 2020 · 13:25 UTC
Very nice game, very fun, it would have been cool to make the eye follow the mouse
M8rix
20. Apr 2020 · 13:27 UTC
Amazing atmosphere and incredibly well polished! Stunning pixel graphics and a balanced increasing difficulty. I have nothing bad to say.
MantarayTV Games
20. Apr 2020 · 13:27 UTC
I really enjoyed this one, it was very fun to play, very engaging and the tension was high the whole time. It works perfectly and it's a fun concept I haven't seen before. Very fun game and I would recommend it for everyone reading this comment.
Alexey Kuzovkov
20. Apr 2020 · 13:28 UTC
Really liked the style of this game. Cool music and atmosphere.
bigTINYGames
20. Apr 2020 · 13:29 UTC
very enjoyable game I'd love too see that eye following players cursor :) Idea of having both asteroids and life crystals
Pincushion
20. Apr 2020 · 13:35 UTC
This was really fun. I really liked the physics, and it looked really cool. It had simple and intuitive controls.

I found that the difficulty ramped up a little too fast. It was simple and manageable for maybe a minute, then all of a sudden, like 5 times the stuff is hurling toward the eye.
Tadeas Paule
20. Apr 2020 · 13:37 UTC
Love the artstyle; the effects in the background, the eye, it's great how you show health in the progressive worsening of the eye sprite, instead of a generic health bar. The mechanic was also interesting to use and made for some frantic situations :)

I would love to see some more variety in the challenges you face maybe, or some infrequent event that would break up the routine of shielding against asteroids
Huntrox
20. Apr 2020 · 13:41 UTC
great art style and game play was awesome especial the ability of controlling the meteors direction
cagibi
20. Apr 2020 · 13:54 UTC
Simple but addictive. Great game style & gameplay. Trying to bring health points was a real challenge.
Sarrixx
20. Apr 2020 · 17:13 UTC
Great art style, quite a fun little game too! I think it would have been cool if the eye tracked the position of the mouse or closest asteroids or something. Kudos on a fun little game.
munkkeli
20. Apr 2020 · 19:28 UTC
Really good looking game! Love all the effects, especially the eye looks awesome. Solid gameplay, I really like how you have to use the same walls to make items come to you. A very nice entry overall!
🎤 penjami
20. Apr 2020 · 19:39 UTC
@sarrixx Good idea, the eye could follow the asteroids that get too close
BinaryPrinciple
20. Apr 2020 · 19:42 UTC
I enjoyed the music and how creative it was!
Maybe you can introduce different types of attacks or ones that play against others.
AdamCYounis
22. Apr 2020 · 06:04 UTC
I really liked the off-the-wall concept and art style you went for here. I think it worked quite well. I enjoyed the mechanics and found it fun and intuitive to bounce objects toward and away from the eye. I appreciated the animation as well, and the game did a good job of communicating damage state of the eye with no real UI, though it was a bit odd not seeing a score until the very end.

Overall, I think this one definitely captivated my attention for one good playthrough, though I wonder if a couple of little extra dynamics might have encouraged me to spend a lot more time with the game.
GaryS
22. Apr 2020 · 14:08 UTC
Top score, 1519.
Really nice take on a simple mechanic... having to use the mouse to draw barriers is a great idea and I particularly liked that you often need to use them to _direct_ the powerups toward the eye rather than simply remembering not to block them.
Good entry, I liked it.