Shadow of Archimedes by Eckkert
The planet Archimedes is dead.
https://atomotron.github.io/shadow-of-archimedes/
One individual remains stubbornly on its surface fighting to re-terraform. The night is deadly cold and the day is deadly hot, so he has to work while staying in the sunset zone at the edge of the planet Archimedes' shadow.




--HOW TO PLAY--
The day is too hot and the night is too cold. Stay moving to survive.
Build machines by clicking their icons at the top of your screen.
Click black slots to place resources in them. Click a filled slot to remove the resource again.
One input resource placed in a finished machine will output two resources. (Example: 1 battery placed in a water pump produces 2 waters)
There are 4 specific mountains suitable to building terraformers on. Their slots are already visible.
Controls
Run
- WASD
- Arrow keys
- Click or tap to move to spot
- Hold down to follow cursor
Interact
Click or tap... - On a resource to pick it up from the ground - On an empty slot to place a resource - On a filled slot to remove the resource
Camera
- Scroll to zoom in or out
| Youtube | https://atomotron.github.io/shadow-of-archimedes/ |
| Youtube | https://github.com/Atomotron/shadow-of-archimedes |
| Original URL | https://ldjam.com/events/ludum-dare/47/shadow-of-archimedes |
Ratings
| Overall | 103th | 4.123⭐ | 55🧑⚖️ |
| Fun | 283th | 3.806⭐ | 56🧑⚖️ |
| Innovation | 107th | 4.057⭐ | 55🧑⚖️ |
| Theme | 196th | 4.157⭐ | 56🧑⚖️ |
| Graphics | 204th | 4.241⭐ | 56🧑⚖️ |
| Audio | 310th | 3.765⭐ | 53🧑⚖️ |
| Mood | 123th | 4.106⭐ | 54🧑⚖️ |
| Given | 19🗳️ | 43🗨️ |
+mechanics are polished and game feel is great
+good atmosphere
-could use some tutorialization since it's a somewhat unique idea
Overall it was intriguing and a really solid entry, well done!
Scroll the mouse wheel backwards to zoom out. :)
The visuals and sound are excellent. I've not been able to get too far into it because once you get going, you can only really stop moving for about 5 seconds before dying of heat exposure.
This game is an excellent concept, all that I think it really needs is a difficulty tweak.
Great job!
I wasn't sure exactly what structures did what. but I feel like the ambiguity was part of the fun. I also took advantage of a glitch to get more than the fair exchange of raw materials :P. all in all, outstanding job.
One thing that'd help a lot would be some sort of indicator on the machines you build showing you what resources they give you. I kept forgetting which machine did what, and the silhouettes weren't giving me much of a hint about what to expect, so I wasted a lot of resources at the start.
Numbers showing how many of each resource you have would also be nice. The floating trail of icons gets a bit crowded after a certain point.
Also your theme interpretation is pretty on point, well done.
Tip of the hat for HTML5 (especially native and not like Unity or something).
--
To answer your question from my game - I did not use WebGL because I didn't have much prep (I would've loved to). I was just drawing to a canvas, and it has text rendering.
To answer your question even better - I did GL text rendering in the past (successfully) and you for sure need some library(ies) for ttf parsing and positioning because fonts (glyphs and their positions and uv's) are stupid hard and complicated.
Good take on the theme.
YESS! I finally made it :D
The minimalistic artstyle is incredible, the perfectly fitting score music is an instant favourite for me!
Concerning the gameplay, I would have liked a pause screen maybe, as it's pretty painful to start anew when you just made enough progress to reach the endgame, but at the same time I think I understand that it would run against the leitmotif's grain of an endlessly spinning, incredibly dangerous world.
I did encounter a graphical bug though. Sometimes when building or feeding a machine, the icon would not change to display you just filled up the corresponding slot.
Other than that - congratulations, you again succeeded in creating one of my favourite games :D Thank you for your amazing work!
nice take on the theme.
Good luck!
@mekuri Personally I like to have separate coal, water and metal bases, built 120 degrees apart. I agree about the running though, if we had had more time to polish the gameplay, we would have made the planet a bit smaller.